diff --git a/pcsx2/ImGui/ImGuiManager.cpp b/pcsx2/ImGui/ImGuiManager.cpp index c6f84df01c..beb1c4e4f4 100644 --- a/pcsx2/ImGui/ImGuiManager.cpp +++ b/pcsx2/ImGui/ImGuiManager.cpp @@ -138,9 +138,10 @@ bool ImGuiManager::Initialize() io.BackendUsingLegacyNavInputArray = 0; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad; + s_window_width = static_cast(g_gs_device->GetWindowWidth()); + s_window_height = static_cast(g_gs_device->GetWindowHeight()); io.DisplayFramebufferScale = ImVec2(1, 1); // We already scale things ourselves, this would double-apply scaling - io.DisplaySize.x = static_cast(g_gs_device->GetWindowWidth()); - io.DisplaySize.y = static_cast(g_gs_device->GetWindowHeight()); + io.DisplaySize = ImVec2(s_window_width, s_window_height); SetKeyMap(); SetStyle(); @@ -656,7 +657,7 @@ void ImGuiManager::DrawOSDMessages() const float margin = std::ceil(10.0f * scale); const float padding = std::ceil(8.0f * scale); const float rounding = std::ceil(5.0f * scale); - const float max_width = ImGui::GetIO().DisplaySize.x - (margin + padding) * 2.0f; + const float max_width = s_window_width - (margin + padding) * 2.0f; float position_x = margin; float position_y = margin; @@ -679,7 +680,7 @@ void ImGuiManager::DrawOSDMessages() const float opacity = std::min(time_remaining, 1.0f); const u32 alpha = static_cast(opacity * 255.0f); - if (position_y >= ImGui::GetIO().DisplaySize.y) + if (position_y >= s_window_height) break; const ImVec2 pos(position_x, position_y); diff --git a/pcsx2/ImGui/ImGuiOverlays.cpp b/pcsx2/ImGui/ImGuiOverlays.cpp index 67584f14b7..554fd339f2 100644 --- a/pcsx2/ImGui/ImGuiOverlays.cpp +++ b/pcsx2/ImGui/ImGuiOverlays.cpp @@ -118,9 +118,9 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y) { \ text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits::max(), -1.0f, (text), nullptr, nullptr); \ dl->AddText(font, font->FontSize, \ - ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), \ + ImVec2(GetWindowWidth() - margin - text_size.x + shadow_offset, position_y + shadow_offset), \ IM_COL32(0, 0, 0, 100), (text)); \ - dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), color, (text)); \ + dl->AddText(font, font->FontSize, ImVec2(GetWindowWidth() - margin - text_size.x, position_y), color, (text)); \ position_y += text_size.y + spacing; \ } while (0) @@ -261,7 +261,7 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y) { const ImVec2 history_size(200.0f * scale, 50.0f * scale); ImGui::SetNextWindowSize(ImVec2(history_size.x, history_size.y)); - ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - margin - history_size.x, position_y)); + ImGui::SetNextWindowPos(ImVec2(GetWindowWidth() - margin - history_size.x, position_y)); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.25f)); ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); ImGui::PushStyleColor(ImGuiCol_PlotLines, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); @@ -451,15 +451,15 @@ void ImGuiManager::DrawSettingsOverlay() const float shadow_offset = 1.0f * scale; const float margin = 10.0f * scale; ImFont* font = ImGuiManager::GetFixedFont(); - const float position_y = ImGui::GetIO().DisplaySize.y - margin - font->FontSize; + const float position_y = GetWindowHeight() - margin - font->FontSize; ImDrawList* dl = ImGui::GetBackgroundDrawList(); ImVec2 text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits::max(), -1.0f, text.c_str(), text.c_str() + text.length(), nullptr); dl->AddText(font, font->FontSize, - ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), + ImVec2(GetWindowWidth() - margin - text_size.x + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), text.c_str(), text.c_str() + text.length()); - dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), IM_COL32(255, 255, 255, 255), + dl->AddText(font, font->FontSize, ImVec2(GetWindowWidth() - margin - text_size.x, position_y), IM_COL32(255, 255, 255, 255), text.c_str(), text.c_str() + text.length()); } @@ -631,9 +631,9 @@ void ImGuiManager::DrawInputRecordingOverlay(float& position_y) { \ text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits::max(), -1.0f, (text), nullptr, nullptr); \ dl->AddText(font, font->FontSize, \ - ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), \ + ImVec2(GetWindowWidth() - margin - text_size.x + shadow_offset, position_y + shadow_offset), \ IM_COL32(0, 0, 0, 100), (text)); \ - dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), color, (text)); \ + dl->AddText(font, font->FontSize, ImVec2(GetWindowWidth() - margin - text_size.x, position_y), color, (text)); \ position_y += text_size.y + spacing; \ } while (0) // TODO - icon list that would be nice to add