From 7d27b675d0274d4c69456b769bbed7cbca7fdff5 Mon Sep 17 00:00:00 2001 From: iMineLink Date: Sat, 8 Jan 2022 13:52:07 +0100 Subject: [PATCH] GS: sparse targets need to be cleared on fetch. --- pcsx2/GS/Renderers/Common/GSDevice.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pcsx2/GS/Renderers/Common/GSDevice.cpp b/pcsx2/GS/Renderers/Common/GSDevice.cpp index 640872df74..b317f79366 100644 --- a/pcsx2/GS/Renderers/Common/GSDevice.cpp +++ b/pcsx2/GS/Renderers/Common/GSDevice.cpp @@ -159,6 +159,7 @@ GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int width, int height, i switch (type) { case GSTexture::Type::RenderTarget: + case GSTexture::Type::SparseRenderTarget: { if (clear) ClearRenderTarget(t, 0); @@ -167,6 +168,7 @@ GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int width, int height, i } break; case GSTexture::Type::DepthStencil: + case GSTexture::Type::SparseDepthStencil: { if (clear) ClearDepth(t);