mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: only bind the FB to the draw FB
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@ -1382,7 +1382,7 @@ void GSDeviceOGL::OMSetFBO(GLuint fbo)
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{
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{
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if (GLState::fbo != fbo) {
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if (GLState::fbo != fbo) {
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GLState::fbo = fbo;
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GLState::fbo = fbo;
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
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}
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}
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}
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}
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