mirror of https://github.com/PCSX2/pcsx2.git
Qt: Fix remove game directory button being enabled w/o selection
This commit is contained in:
parent
1881139b0a
commit
7bc5427908
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@ -40,7 +40,7 @@
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static std::recursive_mutex s_exception_handler_mutex;
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static std::recursive_mutex s_exception_handler_mutex;
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static bool s_in_exception_handler = false;
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static bool s_in_exception_handler = false;
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static bool s_exception_handler_installed = true;
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static bool s_exception_handler_installed = false;
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <mach/task.h>
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#include <mach/task.h>
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@ -19,7 +19,7 @@
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static std::recursive_mutex s_exception_handler_mutex;
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static std::recursive_mutex s_exception_handler_mutex;
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static bool s_in_exception_handler = false;
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static bool s_in_exception_handler = false;
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static bool s_exception_handler_installed = true;
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static bool s_exception_handler_installed = false;
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long __stdcall SysPageFaultExceptionFilter(EXCEPTION_POINTERS* eps)
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long __stdcall SysPageFaultExceptionFilter(EXCEPTION_POINTERS* eps)
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{
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{
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@ -40,16 +40,14 @@ GameListSettingsWidget::GameListSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this,
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this, &GameListSettingsWidget::onDirectoryListContextMenuRequested);
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&GameListSettingsWidget::onDirectoryListContextMenuRequested);
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connect(m_ui.searchDirectoryList, &QTableWidget::itemSelectionChanged, this, &GameListSettingsWidget::onDirectoryListSelectionChanged);
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this, &GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
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&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this, &GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.addExcludedFile, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedFileButtonClicked);
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connect(m_ui.addExcludedFile, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedFileButtonClicked);
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connect(m_ui.addExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedPathButtonClicked);
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connect(m_ui.addExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedPathButtonClicked);
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connect(m_ui.removeExcludedPath, &QPushButton::clicked, this,
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connect(m_ui.removeExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onRemoveExcludedPathButtonClicked);
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&GameListSettingsWidget::onRemoveExcludedPathButtonClicked);
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connect(m_ui.excludedPaths, &QListWidget::itemSelectionChanged, this, &GameListSettingsWidget::onExcludedPathsSelectionChanged);
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connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
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connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
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connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
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connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
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@ -77,6 +75,8 @@ void GameListSettingsWidget::refreshExclusionList()
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const std::vector<std::string> paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
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const std::vector<std::string> paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
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for (const std::string& path : paths)
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for (const std::string& path : paths)
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m_ui.excludedPaths->addItem(QString::fromStdString(path));
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m_ui.excludedPaths->addItem(QString::fromStdString(path));
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m_ui.removeExcludedPath->setEnabled(false);
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}
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}
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bool GameListSettingsWidget::event(QEvent* event)
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bool GameListSettingsWidget::event(QEvent* event)
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@ -142,6 +142,8 @@ void GameListSettingsWidget::refreshDirectoryList()
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addPathToTable(entry, true);
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addPathToTable(entry, true);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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m_ui.removeSearchDirectoryButton->setEnabled(false);
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}
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}
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void GameListSettingsWidget::addSearchDirectory(const QString& path, bool recursive)
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void GameListSettingsWidget::addSearchDirectory(const QString& path, bool recursive)
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@ -185,6 +187,11 @@ void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& p
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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}
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}
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void GameListSettingsWidget::onDirectoryListSelectionChanged()
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{
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m_ui.removeSearchDirectoryButton->setEnabled(m_ui.searchDirectoryList->selectionModel()->hasSelection());
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}
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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{
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{
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QString dir =
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QString dir =
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@ -258,6 +265,11 @@ void GameListSettingsWidget::onRemoveExcludedPathButtonClicked()
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g_main_window->refreshGameList(false);
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g_main_window->refreshGameList(false);
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}
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}
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void GameListSettingsWidget::onExcludedPathsSelectionChanged()
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{
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m_ui.removeExcludedPath->setEnabled(!m_ui.excludedPaths->selectedItems().isEmpty());
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}
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void GameListSettingsWidget::onRescanAllGamesClicked()
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void GameListSettingsWidget::onRescanAllGamesClicked()
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{
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{
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g_main_window->refreshGameList(true);
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g_main_window->refreshGameList(true);
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@ -28,11 +28,13 @@ public Q_SLOTS:
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private Q_SLOTS:
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private Q_SLOTS:
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void onDirectoryListContextMenuRequested(const QPoint& point);
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void onDirectoryListContextMenuRequested(const QPoint& point);
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void onDirectoryListSelectionChanged();
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void onAddSearchDirectoryButtonClicked();
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void onAddSearchDirectoryButtonClicked();
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void onRemoveSearchDirectoryButtonClicked();
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void onRemoveSearchDirectoryButtonClicked();
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void onAddExcludedFileButtonClicked();
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void onAddExcludedFileButtonClicked();
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void onAddExcludedPathButtonClicked();
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void onAddExcludedPathButtonClicked();
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void onRemoveExcludedPathButtonClicked();
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void onRemoveExcludedPathButtonClicked();
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void onExcludedPathsSelectionChanged();
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void onScanForNewGamesClicked();
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void onScanForNewGamesClicked();
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void onRescanAllGamesClicked();
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void onRescanAllGamesClicked();
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@ -237,12 +237,10 @@ void SetupWizardDialog::setupGameListPage()
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this,
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this, &SetupWizardDialog::onDirectoryListContextMenuRequested);
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&SetupWizardDialog::onDirectoryListContextMenuRequested);
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connect(m_ui.searchDirectoryList, &QTableWidget::itemSelectionChanged, this, &SetupWizardDialog::onDirectoryListSelectionChanged);
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this, &SetupWizardDialog::onAddSearchDirectoryButtonClicked);
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&SetupWizardDialog::onAddSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this, &SetupWizardDialog::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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&SetupWizardDialog::onRemoveSearchDirectoryButtonClicked);
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refreshDirectoryList();
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refreshDirectoryList();
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}
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}
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@ -263,6 +261,11 @@ void SetupWizardDialog::onDirectoryListContextMenuRequested(const QPoint& point)
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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}
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}
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void SetupWizardDialog::onDirectoryListSelectionChanged()
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{
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m_ui.removeSearchDirectoryButton->setEnabled(!m_ui.searchDirectoryList->selectedItems().isEmpty());
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}
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void SetupWizardDialog::onAddSearchDirectoryButtonClicked()
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void SetupWizardDialog::onAddSearchDirectoryButtonClicked()
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{
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{
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QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(this, tr("Select Search Directory")));
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QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(this, tr("Select Search Directory")));
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@ -349,6 +352,7 @@ void SetupWizardDialog::refreshDirectoryList()
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addPathToTable(entry, true);
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addPathToTable(entry, true);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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m_ui.removeSearchDirectoryButton->setEnabled(false);
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}
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}
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void SetupWizardDialog::resizeDirectoryListColumns()
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void SetupWizardDialog::resizeDirectoryListColumns()
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@ -33,6 +33,7 @@ private Q_SLOTS:
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void biosListItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous);
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void biosListItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous);
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void onDirectoryListContextMenuRequested(const QPoint& point);
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void onDirectoryListContextMenuRequested(const QPoint& point);
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void onDirectoryListSelectionChanged();
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void onAddSearchDirectoryButtonClicked();
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void onAddSearchDirectoryButtonClicked();
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void onRemoveSearchDirectoryButtonClicked();
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void onRemoveSearchDirectoryButtonClicked();
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void refreshDirectoryList();
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void refreshDirectoryList();
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