diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 544b5a5895..a40b60d93c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -337,11 +337,6 @@ Login token generated on %2. {} (Hardcore Mode) - - - You have unlocked {} of {} achievements, and earned {} of {} points. - - {} (Unofficial) @@ -352,11 +347,6 @@ Login token generated on %2. Mastered {} - - - {} achievements, {} points - - Leaderboard attempt started. @@ -387,33 +377,6 @@ Login token generated on %2. (Submitting) - - - Your Time: {} (Best: {}) - - - - - Your Score: {} (Best: {}) - - - - - Your Value: {} (Best: {}) - - - - - {} -Leaderboard Position: {} of {} - - - - - Server error in {}: -{} - - Achievements Disconnected @@ -439,12 +402,6 @@ Leaderboard Position: {} of {} Hardcore mode is now disabled. - - - Score: {} ({} softcore) -Unread messages: {} - - Confirm Hardcore Mode @@ -465,9 +422,52 @@ Unread messages: {} You have unlocked all achievements and earned {} points! + + + You have unlocked {0} of {1} achievements, and earned {2} of {3} points. + + + + + {0} achievements, {1} points + + + + + Your Time: {0} (Best: {1}) + + + + + Your Score: {0} (Best: {1}) + + + + + Your Value: {0} (Best: {1}) + + + + + {0} +Leaderboard Position: {1} of {2} + + + + + Server error in {0}: +{1} + + + + + Score: {0} ({1} softcore) +Unread messages: {2} + + - You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. @@ -3155,12 +3155,12 @@ Do you want to overwrite? - + Use Global - + Override @@ -3971,4181 +3971,4251 @@ Enter function name - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Per-game controller configuration initialized with global settings. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - - Quick Save Slot - - - - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + Change settings for the emulator. - + Exits the program. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Shows a visual history of frame times in the upper-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + + {0}/{1}/{2}/{3} + + + + + Default + + + + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + + %d%% + + + + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + Enable Speed Limiter - + When disabled, the game will run as fast as possible. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Affinity Control Mode - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Sync To Host Refresh (VSync) - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - - - Enable Widescreen Patches - - - - - Enables loading widescreen patches from pnach files. - - - Enable No-Interlacing Patches + %dpx - Enables loading no-interlacing patches from pnach files. + Enable Widescreen Patches - Bilinear Upscaling + Enables loading widescreen patches from pnach files. - Smooths out the image when upscaling the console to the screen. + Enable No-Interlacing Patches - Integer Upscaling + Enables loading no-interlacing patches from pnach files. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Bilinear Upscaling - Screen Offsets + Smooths out the image when upscaling the console to the screen. - Enables PCRTC Offsets which position the screen as the game requests. + Integer Upscaling - Show Overscan + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Screen Offsets - Anti-Blur + Enables PCRTC Offsets which position the screen as the game requests. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Show Overscan - Rendering + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Internal Resolution + Anti-Blur - Multiplies the render resolution by the specified factor (upscaling). + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Mipmapping + Rendering - Determines how mipmaps are used when rendering textures. + Internal Resolution - Bilinear Filtering + Multiplies the render resolution by the specified factor (upscaling). - Selects where bilinear filtering is utilized when rendering textures. + Mipmapping - Trilinear Filtering + Determines how mipmaps are used when rendering textures. - Selects where trilinear filtering is utilized when rendering textures. + Bilinear Filtering - Anisotropic Filtering + Selects where bilinear filtering is utilized when rendering textures. + + + + + Trilinear Filtering - Dithering + Selects where trilinear filtering is utilized when rendering textures. - Selects the type of dithering applies when the game requests it. - - - - - Blending Accuracy + Anisotropic Filtering - Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Dithering - Texture Preloading + Selects the type of dithering applies when the game requests it. - Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Blending Accuracy - Software Rendering Threads + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - Number of threads to use in addition to the main GS thread for rasterization. + Texture Preloading - Auto Flush (Software) + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Force a primitive flush when a framebuffer is also an input texture. + Software Rendering Threads - Edge AA (AA1) + Number of threads to use in addition to the main GS thread for rasterization. - Enables emulation of the GS's edge anti-aliasing (AA1). + Auto Flush (Software) - Enables emulation of the GS's texture mipmapping. + Force a primitive flush when a framebuffer is also an input texture. - Hardware Fixes + Edge AA (AA1) - Manual Hardware Fixes + Enables emulation of the GS's edge anti-aliasing (AA1). - Disables automatic hardware fixes, allowing you to set fixes manually. + Enables emulation of the GS's texture mipmapping. - CPU Sprite Render Size + Hardware Fixes - Uses software renderer to draw texture decompression-like sprites. + Manual Hardware Fixes - CPU Sprite Render Level + Disables automatic hardware fixes, allowing you to set fixes manually. - Determines filter level for CPU sprite render. + CPU Sprite Render Size - Software CLUT Render + Uses software renderer to draw texture decompression-like sprites. - Uses software renderer to draw texture CLUT points/sprites. + CPU Sprite Render Level - Skip Draw Start + Determines filter level for CPU sprite render. - Object range to skip drawing. + Software CLUT Render - Skip Draw End + Uses software renderer to draw texture CLUT points/sprites. - Auto Flush (Hardware) + Skip Draw Start - CPU Framebuffer Conversion + Object range to skip drawing. - Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. - - - - - Disable Safe Features - - - - - This option disables multiple safe features. - - - - - This option disables game-specific render fixes. - - - - - Uploads GS data when rendering a new frame to reproduce some effects accurately. - - - - - Disable Partial Invalidation - - - - - Removes texture cache entries when there is any intersection, rather than only the intersected areas. - - - - - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - - - - - Read Targets When Closing - - - - - Flushes all targets in the texture cache back to local memory when shutting down. - - - - - Estimate Texture Region - - - - - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - - - - - GPU Palette Conversion - - - - - Upscaling Fixes - - - - - Adjusts vertices relative to upscaling. - - - - - Round Sprite - - - - - Adjusts sprite coordinates. - - - - - Bilinear Upscale - - - - - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - - - - - Adjusts target texture offsets. - - - - - Align Sprite - - - - - Fixes issues with upscaling (vertical lines) in some games. - - - - - Merge Sprite - - - - - Replaces multiple post-processing sprites with a larger single sprite. - - - - - Wild Arms Hack - - - - - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - - - - - Unscaled Palette Texture Draws - - - - - Can fix some broken effects which rely on pixel perfect precision. - - - - - Texture Replacement - - - - - Load Textures - - - - - Loads replacement textures where available and user-provided. - - - - - Asynchronous Texture Loading - - - - - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - - - - - Precache Replacements - - - - - Preloads all replacement textures to memory. Not necessary with asynchronous loading. - - - - - Replacements Directory - - - - - Folders - - - - - Texture Dumping - - - - - Dump Textures - - - - - Dump Mipmaps - - - - - Includes mipmaps when dumping textures. - - - - - Dump FMV Textures - - - - - Allows texture dumping when FMVs are active. You should not enable this. - - - - - Post-Processing - - - - - FXAA - - - - - Enables FXAA post-processing shader. - - - - - Contrast Adaptive Sharpening - - - - - Enables FidelityFX Contrast Adaptive Sharpening. - - - - - CAS Sharpness - - - - - Determines the intensity the sharpening effect in CAS post-processing. - - - - - Filters - - - - - Shade Boost - - - - - Enables brightness/contrast/saturation adjustment. - - - - - Shade Boost Brightness - - - - - Adjusts brightness. 50 is normal. - - - - - Shade Boost Contrast - - - - - Adjusts contrast. 50 is normal. - - - - - Shade Boost Saturation - - - - - Adjusts saturation. 50 is normal. - - - - - TV Shaders - - - - - Advanced - - - - - Skip Presenting Duplicate Frames - - - - - Disable Threaded Presentation - - - - - Hardware Download Mode - - - - - Changes synchronization behavior for GS downloads. - - - - - Allow Exclusive Fullscreen - - - - - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - - - - - Override Texture Barriers - - - - - Forces texture barrier functionality to the specified value. - - - - - GS Dump Compression - - - - - Sets the compression algorithm for GS dumps. - - - - - Disable Framebuffer Fetch - - - - - Prevents the usage of framebuffer fetch when supported by host GPU. - - - - - Disable Dual-Source Blending - - - - - Prevents the usage of dual-source blending when supported by host GPU. - - - - - Disable Shader Cache - - - - - Prevents the loading and saving of shaders/pipelines to disk. - - - - - Disable Vertex Shader Expand - - - - - Falls back to the CPU for expanding sprites/lines. - - - - - Runtime Settings - - - - - Applies a global volume modifier to all sound produced by the game. - - - - - Mixing Settings - - - - - Changes when SPU samples are generated relative to system emulation. - - - - - Determines how the stereo output is transformed to greater speaker counts. - - - - - Output Settings - - - - - Determines which API is used to play back audio samples on the host. - - - - - Sets the average output latency when using the cubeb backend. - - - - - Timestretch Settings - - - - - Affects how the timestretcher operates when not running at 100% speed. - - - - - Settings and Operations - - - - - Creates a new memory card file or folder. - - - - - Simulates a larger memory card by filtering saves only to the current game. - - - - - Automatically ejects Memory Cards when they differ after loading a state. - - - - - If not set, this card will be considered unplugged. - - - - - The selected memory card image will be used for this slot. - - - - - Resets the card name for this slot. - - - - - Create Memory Card - - - - - Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. - - - - - Card Name: - - - - - Configuration - - - - - Uses game-specific settings for controllers for this game. - - - - - Copies the global controller configuration to this game. - - - - - Resets all configuration to defaults (including bindings). - - - - - Replaces these settings with a previously saved input profile. - - - - - Stores the current settings to an input profile. - - - - - Input Sources - - - - - The SDL input source supports most controllers. - - - - - Provides vibration and LED control support over Bluetooth. - - - - - Allow SDL to use raw access to input devices. - - - - - The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - - - - - Multitap - - - - - Enables an additional three controller slots. Not supported in all games. - - - - - Attempts to map the selected port to a chosen controller. - - - - - No Buttons Selected - - - - - Determines how much pressure is simulated when macro is active. - - - - - Determines the pressure required to activate the macro. - - - - - Toggle every %d frames - - - - - Clears all bindings for this USB controller. - - - - - Data Save Locations - - - - - Show Advanced Settings - - - - - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - - - - - Logging - - - - - System Console - - - - - Writes log messages to the system console (console window/standard output). - - - - - File Logging - - - - - Writes log messages to emulog.txt. - - - - - Verbose Logging - - - - - Writes dev log messages to log sinks. - - - - - Log Timestamps - - - - - Writes timestamps alongside log messages. - - - - - EE Console - - - - - Writes debug messages from the game's EE code to the console. - - - - - IOP Console - - - - - Writes debug messages from the game's IOP code to the console. - - - - - CDVD Verbose Reads - - - - - Logs disc reads from games. - - - - - Emotion Engine - - - - - Rounding Mode - - - - - Determines how the results of floating-point operations are rounded. Some games need specific settings. - - - - - Clamping Mode - - - - - Determines how out-of-range floating point numbers are handled. Some games need specific settings. - - - - - Enable EE Recompiler - - - - - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - - - - - Enable EE Cache - - - - - Enables simulation of the EE's cache. Slow. - - - - - Enable INTC Spin Detection - - - - - Huge speedup for some games, with almost no compatibility side effects. - - - - - Enable Wait Loop Detection - - - - - Moderate speedup for some games, with no known side effects. - - - - - Enable Fast Memory Access - - - - - Uses backpatching to avoid register flushing on every memory access. - - - - - Vector Units - - - - - VU0 Rounding Mode - - - - - VU0 Clamping Mode - - - - - VU1 Rounding Mode - - - - - VU1 Clamping Mode - - - - - Enable VU0 Recompiler (Micro Mode) - - - - - New Vector Unit recompiler with much improved compatibility. Recommended. - - - - - Enable VU1 Recompiler - - - - - Enable VU Flag Optimization - - - - - Good speedup and high compatibility, may cause graphical errors. - - - - - I/O Processor - - - - - Enable IOP Recompiler - - - - - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - - - - - Graphics - - - - - Use Debug Device - - - - - Settings - - - - - No cheats are available for this game. - - - - - Cheat Codes - - - - - No patches are available for this game. - - - - - Game Patches - - - - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - - - - - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - - - - - Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - - - - - Game Fixes - - - - - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - - - - - FPU Multiply Hack - - - - - For Tales of Destiny. - - - - - FPU Negative Div Hack - - - - - For Gundam games. - - - - - Preload TLB Hack - - - - - Needed for some games with complex FMV rendering. - - - - - Skip MPEG Hack - - - - - Skips videos/FMVs in games to avoid game hanging/freezes. - - - - - OPH Flag Hack - - - - - EE Timing Hack - - - - - Instant DMA Hack - - - - - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - - - - - For SOCOM 2 HUD and Spy Hunter loading hang. - - - - - VU Add Hack - - - - - Full VU0 Synchronization - - - - - Forces tight VU0 sync on every COP2 instruction. - - - - - VU Overflow Hack - - - - - To check for possible float overflows (Superman Returns). - - - - - Use accurate timing for VU XGKicks (slower). - - - - - Quadraphonic - - - - - Load State - - - - - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - - - - - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - - - - - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - - - - - Scale To Host Refresh Rate + Skip Draw End - Disable Depth Emulation + Auto Flush (Hardware) - Disable the support of depth buffers in the texture cache. + CPU Framebuffer Conversion - - Disable Render Fixes + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + + Disable Safe Features - Preload Frame Data + This option disables multiple safe features. + + + + + This option disables game-specific render fixes. - Texture Inside RT + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + + Disable Partial Invalidation + + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + + Read Targets When Closing + + + + + Flushes all targets in the texture cache back to local memory when shutting down. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Estimate Texture Region + + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Half Pixel Offset + GPU Palette Conversion + + + + + Upscaling Fixes + + + + + Adjusts vertices relative to upscaling. + + + + + Round Sprite - Texture Offset X + Adjusts sprite coordinates. + + + + + Bilinear Upscale - Texture Offset Y + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + + Adjusts target texture offsets. + + + + + Align Sprite + + + + + Fixes issues with upscaling (vertical lines) in some games. + + + + + Merge Sprite + + + + + Replaces multiple post-processing sprites with a larger single sprite. + + + + + Wild Arms Hack + + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + + Unscaled Palette Texture Draws + + + + + Can fix some broken effects which rely on pixel perfect precision. + + + + + Texture Replacement + + + + + Load Textures + + + + + Loads replacement textures where available and user-provided. + + + + + Asynchronous Texture Loading + + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + + Precache Replacements + + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + + Replacements Directory - Dumps replaceable textures to disk. Will reduce performance. + Folders + + + + + Texture Dumping + + + + + Dump Textures + + + + + Dump Mipmaps + + + + + Includes mipmaps when dumping textures. + + + + + Dump FMV Textures + + + + + Allows texture dumping when FMVs are active. You should not enable this. + + + + + Post-Processing + + + + + FXAA + + + + + Enables FXAA post-processing shader. + + + + + Contrast Adaptive Sharpening + + + + + Enables FidelityFX Contrast Adaptive Sharpening. + + + + + CAS Sharpness + + + + + Determines the intensity the sharpening effect in CAS post-processing. + + + + + Filters + + + + + Shade Boost + + + + + Enables brightness/contrast/saturation adjustment. + + + + + Shade Boost Brightness + + + + + Adjusts brightness. 50 is normal. + + + + + Shade Boost Contrast + + + + + Adjusts contrast. 50 is normal. - Applies a shader which replicates the visual effects of different styles of television set. + Shade Boost Saturation - - Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + + Adjusts saturation. 50 is normal. + + + + + TV Shaders + + + + + Advanced - Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. + Skip Presenting Duplicate Frames + + + + + Disable Threaded Presentation + + + + + Hardware Download Mode + + + + + Changes synchronization behavior for GS downloads. + + + + + Allow Exclusive Fullscreen + + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + + Override Texture Barriers + + + + + Forces texture barrier functionality to the specified value. + + + + + GS Dump Compression + + + + + Sets the compression algorithm for GS dumps. + + + + + Disable Framebuffer Fetch + + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + + Disable Dual-Source Blending + + + + + Prevents the usage of dual-source blending when supported by host GPU. + + + + + Disable Shader Cache + + + + + Prevents the loading and saving of shaders/pipelines to disk. + + + + + Disable Vertex Shader Expand + + + + + Falls back to the CPU for expanding sprites/lines. + + + + + Runtime Settings + + + + + Applies a global volume modifier to all sound produced by the game. + + + + + Mixing Settings + + + + + Changes when SPU samples are generated relative to system emulation. + + + + + Determines how the stereo output is transformed to greater speaker counts. + + + + + Output Settings + + + + + Determines which API is used to play back audio samples on the host. + + + + + Sets the average output latency when using the cubeb backend. + + + + + %d ms (avg) + + + + + Timestretch Settings + + + + + Affects how the timestretcher operates when not running at 100% speed. + + + + + %d ms + + + + + Settings and Operations + + + + + Creates a new memory card file or folder. + + + + + Simulates a larger memory card by filtering saves only to the current game. + + + + + Automatically ejects Memory Cards when they differ after loading a state. + + + + + If not set, this card will be considered unplugged. + + + + + The selected memory card image will be used for this slot. + + + + + Resets the card name for this slot. + + + + + Create Memory Card + + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + + Card Name: + + + + + Configuration + + + + + Uses game-specific settings for controllers for this game. + + + + + Copies the global controller configuration to this game. + + + + + Resets all configuration to defaults (including bindings). + + + + + Replaces these settings with a previously saved input profile. + + + + + Stores the current settings to an input profile. + + + + + Input Sources + + + + + The SDL input source supports most controllers. + + + + + Provides vibration and LED control support over Bluetooth. + + + + + Allow SDL to use raw access to input devices. + + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + + Multitap + + + + + Enables an additional three controller slots. Not supported in all games. + + + + + Attempts to map the selected port to a chosen controller. + + + + + No Buttons Selected + + + + + Determines how much pressure is simulated when macro is active. + + + + + Determines the pressure required to activate the macro. + + + + + Toggle every %d frames + + + + + Clears all bindings for this USB controller. + + + + + Data Save Locations + + + + + Show Advanced Settings + + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + + Logging + + + + + System Console + + + + + Writes log messages to the system console (console window/standard output). + + + + + File Logging + + + + + Writes log messages to emulog.txt. + + + + + Verbose Logging + + + + + Writes dev log messages to log sinks. + + + + + Log Timestamps + + + + + Writes timestamps alongside log messages. + + + + + EE Console + + + + + Writes debug messages from the game's EE code to the console. + + + + + IOP Console + + + + + Writes debug messages from the game's IOP code to the console. + + + + + CDVD Verbose Reads + + + + + Logs disc reads from games. + + + + + Emotion Engine + + + + + Rounding Mode + + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + + Clamping Mode + + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + + Enable EE Recompiler + + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + + Enable EE Cache + + + + + Enables simulation of the EE's cache. Slow. + + + + + Enable INTC Spin Detection + + + + + Huge speedup for some games, with almost no compatibility side effects. + + + + + Enable Wait Loop Detection + + + + + Moderate speedup for some games, with no known side effects. + + + + + Enable Fast Memory Access + + + + + Uses backpatching to avoid register flushing on every memory access. + + + + + Vector Units + + + + + VU0 Rounding Mode + + + + + VU0 Clamping Mode + + + + + VU1 Rounding Mode + + + + + VU1 Clamping Mode + + + + + Enable VU0 Recompiler (Micro Mode) + + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + + Enable VU1 Recompiler + + + + + Enable VU Flag Optimization + + + + + Good speedup and high compatibility, may cause graphical errors. - Enables API-level validation of graphics commands. + I/O Processor + + + + + Enable IOP Recompiler + + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + + Graphics + + + + + Use Debug Device + + + + + Settings + + + + + No cheats are available for this game. + + + + + Cheat Codes + + + + + No patches are available for this game. + + + + + Game Patches + + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + + Game Fixes - Use Software Renderer For FMVs + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - - To avoid TLB miss on Goemon. + + FPU Multiply Hack - - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + + For Tales of Destiny. + + + + + FPU Negative Div Hack + + + + + For Gundam games. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Preload TLB Hack + + + + + Needed for some games with complex FMV rendering. + + + + + Skip MPEG Hack + + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + + OPH Flag Hack - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - - - - - Emulate GIF FIFO + EE Timing Hack - Correct but slower. Known to affect the following games: Fifa Street 2. + Instant DMA Hack - - DMA Busy Hack - - - - - Delay VIF1 Stalls - - - - - Emulate VIF FIFO - - - - - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - VU I Bit Hack - - - - - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - - - - - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - - - - - VU Sync + For SOCOM 2 HUD and Spy Hunter loading hang. - Run behind. To avoid sync problems when reading or writing VU registers. + VU Add Hack - - VU XGKick Sync + + Full VU0 Synchronization + + + + + Forces tight VU0 sync on every COP2 instruction. + + + + + VU Overflow Hack - Force Blit Internal FPS Detection - - - - - Save State + To check for possible float overflows (Superman Returns). - Load Resume State + Use accurate timing for VU XGKicks (slower). + + + + + Quadraphonic + + + + + Load State + + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + + + + + Scale To Host Refresh Rate + + + + + Disable Depth Emulation + + + + + Disable the support of depth buffers in the texture cache. + + + + + Disable Render Fixes + + + + + Preload Frame Data + + + + + Texture Inside RT + + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + + Half Pixel Offset + + + + + Texture Offset X + + + + + Texture Offset Y + + + + + Dumps replaceable textures to disk. Will reduce performance. + + + + + Applies a shader which replicates the visual effects of different styles of television set. + + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + + + + + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. + + + + + Enables API-level validation of graphics commands. + + + + + Use Software Renderer For FMVs + + + + + To avoid TLB miss on Goemon. + + + + + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + + + + + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + + + + + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + + + + + Emulate GIF FIFO + + + + + Correct but slower. Known to affect the following games: Fifa Street 2. + + + + + DMA Busy Hack + + + + + Delay VIF1 Stalls + + + + + Emulate VIF FIFO + + + + + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + + + + VU I Bit Hack + + + + + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + + + + + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + + VU Sync + + + + + Run behind. To avoid sync problems when reading or writing VU registers. + + + + + VU XGKick Sync + Force Blit Internal FPS Detection + + + + + Save State + + + + + Load Resume State + + + + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: - + ${title}: Title of the game. ${filetitle}: Name component of the game's filename. ${serial}: Serial of the game. - + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg - + Use Serial File Names - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + Console Port {} - + {} (Current) - + {} (Folder) - + Memory card name '{}' is not valid. - + Memory Card '{}' created. - + Failed to create memory card '{}'. - + A memory card with the name '{}' already exists. - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - - - Select Macro {} Binds - - - - - Macro will toggle every {} frames. - - - - - Port {} Device - - - - - Port {} Subtype - - - - - {} unlabelled patch codes will automatically activate. - - - {} unlabelled patch codes found but not enabled. + Trigger - This Session: {} + Select Macro {} Binds - All Time: {} + Macro {} Frequency - Save Slot {0} + Macro will toggle every {} frames. - Saved {} + Port {} Device - {} does not exist. + Port {} Subtype - {} deleted. + {} unlabelled patch codes will automatically activate. - Failed to delete {}. + {} unlabelled patch codes found but not enabled. - File: {} + This Session: {} - CRC: {:08X} + All Time: {} - Time Played: {} + Save Slot {0} - Last Played: {} + Saved {} - Size: {:.2f} MB + {} does not exist. - Summary + {} deleted. - Interface Settings + Failed to delete {}. - BIOS Settings + File: {} - Emulation Settings + CRC: {:08X} - Graphics Settings + Time Played: {} - Audio Settings + Last Played: {} - Memory Card Settings + Size: {:.2f} MB - Controller Settings + Left: - Hotkey Settings + Top: - Achievements Settings + Right: - Folder Settings + Bottom: - Advanced Settings + Summary - Patches + Interface Settings - Cheats + BIOS Settings - 2% [1 FPS (NTSC) / 1 FPS (PAL)] + Emulation Settings - 10% [6 FPS (NTSC) / 5 FPS (PAL)] + Graphics Settings - 25% [15 FPS (NTSC) / 12 FPS (PAL)] + Audio Settings - 50% [30 FPS (NTSC) / 25 FPS (PAL)] + Memory Card Settings - 75% [45 FPS (NTSC) / 37 FPS (PAL)] + Controller Settings - 90% [54 FPS (NTSC) / 45 FPS (PAL)] + Hotkey Settings - 100% [60 FPS (NTSC) / 50 FPS (PAL)] + Achievements Settings - 110% [66 FPS (NTSC) / 55 FPS (PAL)] + Folder Settings - 120% [72 FPS (NTSC) / 60 FPS (PAL)] + Advanced Settings - 150% [90 FPS (NTSC) / 75 FPS (PAL)] + Patches - 175% [105 FPS (NTSC) / 87 FPS (PAL)] + Cheats - 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - 50% Speed + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - 60% Speed + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - 75% Speed + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - 100% Speed (Default) + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - 130% Speed + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - 180% Speed + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 300% Speed + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - Normal (Default) + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - Mild Underclock + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - Moderate Underclock + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - Maximum Underclock + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - Disabled + 50% Speed - EE > VU > GS + 60% Speed - EE > GS > VU + 75% Speed - VU > EE > GS + 100% Speed (Default) - VU > GS > EE + 130% Speed - GS > EE > VU + 180% Speed - GS > VU > EE + 300% Speed - 0 Frames (Hard Sync) + Normal (Default) - 1 Frame + Mild Underclock - 2 Frames + Moderate Underclock - 3 Frames + Maximum Underclock - None + Disabled - Extra + Preserve Sign + EE > VU > GS - Full + EE > GS > VU - Extra + VU > EE > GS - Automatic (Default) + VU > GS > EE - Direct3D 11 + GS > EE > VU - Direct3D 12 + GS > VU > EE - OpenGL + 0 Frames (Hard Sync) - Vulkan + 1 Frame - Metal + 2 Frames - Software + 3 Frames - Null + None - Off + Extra + Preserve Sign - On + Full - Adaptive + Extra - Bilinear (Smooth) + Automatic (Default) - Bilinear (Sharp) + Direct3D 11 - Weave (Top Field First, Sawtooth) + Direct3D 12 - Weave (Bottom Field First, Sawtooth) + OpenGL - Bob (Top Field First) + Vulkan - Bob (Bottom Field First) + Metal - Blend (Top Field First, Half FPS) + Software - Blend (Bottom Field First, Half FPS) + Null - Adaptive (Top Field First) + Off - Adaptive (Bottom Field First) + On - Native (PS2) + Adaptive - 1.25x Native + Bilinear (Smooth) - 1.5x Native + Bilinear (Sharp) - 1.75x Native + Weave (Top Field First, Sawtooth) - 2x Native (~720p) + Weave (Bottom Field First, Sawtooth) - 2.25x Native + Bob (Top Field First) - 2.5x Native + Bob (Bottom Field First) - 2.75x Native + Blend (Top Field First, Half FPS) - 3x Native (~1080p) + Blend (Bottom Field First, Half FPS) - 3.5x Native + Adaptive (Top Field First) - 4x Native (~1440p/2K) + Adaptive (Bottom Field First) - 5x Native (~1620p) + Native (PS2) - 6x Native (~2160p/4K) + 1.25x Native - 7x Native (~2520p) + 1.5x Native - 8x Native (~2880p) + 1.75x Native - Basic (Generated Mipmaps) + 2x Native (~720p) - Full (PS2 Mipmaps) + 2.25x Native - Nearest + 2.5x Native - Bilinear (Forced) + 2.75x Native - Bilinear (PS2) + 3x Native (~1080p) - Bilinear (Forced excluding sprite) + 3.5x Native - Off (None) + 4x Native (~1440p/2K) - Trilinear (PS2) + 5x Native (~1620p) - Trilinear (Forced) + 6x Native (~2160p/4K) - Scaled + 7x Native (~2520p) - Unscaled (Default) + 8x Native (~2880p) - Minimum + Basic (Generated Mipmaps) - Basic (Recommended) + Full (PS2 Mipmaps) - Medium + Nearest - High + Bilinear (Forced) - Full (Slow) + Bilinear (PS2) - Maximum (Very Slow) + Bilinear (Forced excluding sprite) - Off (Default) + Off (None) - 2x + Trilinear (PS2) - 4x + Trilinear (Forced) - 8x + Scaled - 16x + Unscaled (Default) - Partial + Minimum - Full (Hash Cache) + Basic (Recommended) - Force Disabled + Medium - Force Enabled + High - Accurate (Recommended) + Full (Slow) - Disable Readbacks (Synchronize GS Thread) + Maximum (Very Slow) - Unsynchronized (Non-Deterministic) + Off (Default) - Disabled (Ignore Transfers) + 2x - Screen Resolution + 4x - Internal Resolution (Aspect Uncorrected) - - - - - Cannot show details for games which were not scanned in the game list. - - - - - Full Boot - - - - - Achievement Notifications - - - - - Leaderboard Notifications - - - - - Enable In-Game Overlays - - - - - Encore Mode - - - - - Spectator Mode - - - - - Game: {} ({}) + 8x - PNG + 16x - JPEG + Partial - 0 (Disabled) + Full (Hash Cache) - 1 (64 Max Width) + Force Disabled - 2 (128 Max Width) + Force Enabled - 3 (192 Max Width) + Accurate (Recommended) - 4 (256 Max Width) + Disable Readbacks (Synchronize GS Thread) - 5 (320 Max Width) + Unsynchronized (Non-Deterministic) - 6 (384 Max Width) + Disabled (Ignore Transfers) - 7 (448 Max Width) + Screen Resolution - 8 (512 Max Width) - - - - - 9 (576 Max Width) - - - - - 10 (640 Max Width) - - - - - Sprites Only - - - - - Sprites/Triangles - - - - - Blended Sprites/Triangles - - - - - 1 (Normal) - - - - - 2 (Aggressive) - - - - - Inside Target - - - - - Merge Targets - - - - - Normal (Vertex) - - - - - Special (Texture) - - - - - Special (Texture - Aggressive) - - - - - Half - - - - - Force Bilinear - - - - - Force Nearest - - - - - Disabled (Default) - - - - - Enabled (Sprites Only) - - - - - Enabled (All Primitives) - - - - - None (Default) - - - - - Sharpen Only (Internal Resolution) - - - - - Sharpen and Resize (Display Resolution) - - - - - Scanline Filter - - - - - Diagonal Filter - - - - - Triangular Filter - - - - - Wave Filter - - - - - Lottes CRT - - - - - 4xRGSS - - - - - NxAGSS - - - - - Uncompressed - - - - - LZMA (xz) - - - - - Zstandard (zst) - - - - - TimeStretch (Recommended) - - - - - Async Mix (Breaks some games!) - - - - - None (Audio can skip.) - - - - - Stereo (None, Default) - - - - - Surround 5.1 - - - - - Surround 7.1 - - - - - No Sound (Emulate SPU2 only) - - - - - Cubeb (Cross-platform) - - - - - XAudio2 - - - - - PS2 (8MB) - - - - - PS2 (16MB) - - - - - PS2 (32MB) - - - - - PS2 (64MB) - - - - - PS1 - - - - - 8 MB [Most Compatible] - - - - - 16 MB - - - - - 32 MB - - - - - 64 MB - - - - - Folder [Recommended] - - - - - 128 KB [PS1] - - - - - Game Grid - - - - - Game List - - - - - Game List Settings - - - - - Type - - - - - Serial - - - - - Title - - - - - File Title - - - - - CRC - - - - - Time Played - - - - - Last Played - - - - - Size - - - - - Select Disc Image - - - - - Select Disc Drive - - - - - Start File - - - - - Start BIOS - - - - - Start Disc - - - - - Exit - - - - - Set Input Binding - - - - - Region - - - - - Compatibility Rating - - - - - Path - - - - - Disc Path - - - - - Select Disc Path - - - - - Copy Settings - - - - - Clear Settings - - - - - Inhibit Screensaver - - - - - Enable Discord Presence - - - - - Pause On Start - - - - - Pause On Focus Loss - - - - - Pause On Menu - - - - - Confirm Shutdown - - - - - Save State On Shutdown - - - - - Enable Per-Game Settings - - - - - Use Light Theme - - - - - Start Fullscreen - - - - - Double-Click Toggles Fullscreen + Internal Resolution (Aspect Uncorrected) - Hide Cursor In Fullscreen - - - - - OSD Scale - - - - - Show Messages - - - - - Show Speed - - - - - Show FPS - - - - - Show CPU Usage - - - - - Show GPU Usage - - - - - Show Resolution - - - - - Show GS Statistics - - - - - Show Status Indicators - - - - - Show Settings - - - - - Show Inputs - - - - - Show Frame Times - - - - - Warn About Unsafe Settings - - - - - Reset Settings - - - - - Change Search Directory - - - - - Fast Boot - - - - - Output Volume - - - - - Synchronization Mode - - - - - Expansion Mode - - - - - Output Module - - - - - Latency - - - - - Sequence Length - - - - - Seekwindow Size - - - - - Overlap - - - - - Memory Card Directory - - - - - Folder Memory Card Filter - - - - - Auto Eject When Loading - - - - - Create - - - - - Cancel - - - - - Load Profile - - - - - Save Profile - - - - - Per-Game Configuration - - - - - Copy Global Settings - - - - - Enable SDL Input Source - - - - - SDL DualShock 4 / DualSense Enhanced Mode - - - - - SDL Raw Input - - - - - Enable XInput Input Source - - - - - Enable Console Port 1 Multitap - - - - - Enable Console Port 2 Multitap - - - - - Controller Port {}{} - - - - - Controller Port {} - - - - - Controller Type - - - - - Automatic Mapping - - - - - Controller Port {}{} Macros - - - - - Controller Port {} Macros - - - - - Macro Button {} - - - - - Buttons - - - - - Frequency - - - - - Pressure - - - - - Controller Port {}{} Settings - - - - - Controller Port {} Settings - - - - - USB Port {} - - - - - Device Type - - - - - Device Subtype - - - - - {} Bindings - - - - - Clear Bindings - - - - - {} Settings - - - - - Cache Directory - - - - - Covers Directory - - - - - Snapshots Directory - - - - - Save States Directory - - - - - Game Settings Directory - - - - - Input Profile Directory - - - - - Cheats Directory - - - - - Patches Directory - - - - - Texture Replacements Directory - - - - - Video Dumping Directory - - - - - Resume Game - - - - - Toggle Frame Limit - - - - - Game Properties - - - - - Achievements - - - - - Save Screenshot - - - - - Switch To Software Renderer - - - - - Switch To Hardware Renderer - - - - - Change Disc - - - - - Close Game - - - - - Exit Without Saving - - - - - Back To Pause Menu - - - - - Exit And Save State - - - - - Leaderboards - - - - - Delete Save - - - - - Close Menu - - - - - Delete State - - - - - Default Boot - - - - - Reset Play Time - - - - - Add Search Directory - - - - - Open in File Browser - - - - - Disable Subdirectory Scanning - - - - - Enable Subdirectory Scanning - - - - - Remove From List - - - - - Default View - - - - - Sort By - - - - - Sort Reversed - - - - - Scan For New Games - - - - - Rescan All Games - - - - - Start Download - - - - - Website + Cannot show details for games which were not scanned in the game list. - Support Forums - - - - - GitHub Repository - - - - - License - - - - - Close - - - - - RAIntegration is being used instead of the built-in achievements implementation. - - - - - Enable Achievements - - - - - Hardcore Mode - - - - - Sound Effects - - - - - Test Unofficial Achievements - - - - - Username: {} - - - - - Login token generated on {} - - - - - Logout - - - - - Not Logged In - - - - - Login - - - - - Rich presence inactive or unsupported. + Full Boot - Game not loaded or no RetroAchievements available. + Achievement Notifications - Card Enabled - - - - - Card Name + Leaderboard Notifications + Enable In-Game Overlays + + + + + Encore Mode + + + + + Spectator Mode + + + + + PNG + + + + + JPEG + + + + + 0 (Disabled) + + + + + 1 (64 Max Width) + + + + + 2 (128 Max Width) + + + + + 3 (192 Max Width) + + + + + 4 (256 Max Width) + + + + + 5 (320 Max Width) + + + + + 6 (384 Max Width) + + + + + 7 (448 Max Width) + + + + + 8 (512 Max Width) + + + + + 9 (576 Max Width) + + + + + 10 (640 Max Width) + + + + + Sprites Only + + + + + Sprites/Triangles + + + + + Blended Sprites/Triangles + + + + + 1 (Normal) + + + + + 2 (Aggressive) + + + + + Inside Target + + + + + Merge Targets + + + + + Normal (Vertex) + + + + + Special (Texture) + + + + + Special (Texture - Aggressive) + + + + + Half + + + + + Force Bilinear + + + + + Force Nearest + + + + + Disabled (Default) + + + + + Enabled (Sprites Only) + + + + + Enabled (All Primitives) + + + + + None (Default) + + + + + Sharpen Only (Internal Resolution) + + + + + Sharpen and Resize (Display Resolution) + + + + + Scanline Filter + + + + + Diagonal Filter + + + + + Triangular Filter + + + + + Wave Filter + + + + + Lottes CRT + + + + + 4xRGSS + + + + + NxAGSS + + + + + Uncompressed + + + + + LZMA (xz) + + + + + Zstandard (zst) + + + + + TimeStretch (Recommended) + + + + + Async Mix (Breaks some games!) + + + + + None (Audio can skip.) + + + + + Stereo (None, Default) + + + + + Surround 5.1 + + + + + Surround 7.1 + + + + + No Sound (Emulate SPU2 only) + + + + + Cubeb (Cross-platform) + + + + + XAudio2 + + + + + PS2 (8MB) + + + + + PS2 (16MB) + + + + + PS2 (32MB) + + + + + PS2 (64MB) + + + + + PS1 + + + + + 8 MB [Most Compatible] + + + + + 16 MB + + + + + 32 MB + + + + + 64 MB + + + + + Folder [Recommended] + + + + + 128 KB [PS1] + + + + + Negative + + + + + Positive + + + + + Chop/Zero (Default) + + + + + Game Grid + + + + + Game List + + + + + Game List Settings + + + + + Type + + + + + Serial + + + + + Title + + + + + File Title + + + + 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+ + + + + Show Inputs + + + + + Show Frame Times + + + + + Warn About Unsafe Settings + + + + + Reset Settings + + + + + Change Search Directory + + + + + Fast Boot + + + + + Output Volume + + + + + Synchronization Mode + + + + + Expansion Mode + + + + + Output Module + + + + + Latency + + + + + Sequence Length + + + + + Seekwindow Size + + + + + Overlap + + + + + Memory Card Directory + + + + + Folder Memory Card Filter + + + + + Auto Eject When Loading + + + + + Create + + + + + Cancel + + + + + Load Profile + + + + + Save Profile + + + + + Per-Game Configuration + + + + + Copy Global Settings + + + + + Enable SDL Input Source + + + + + SDL DualShock 4 / DualSense Enhanced Mode + + + + + SDL Raw Input + + + + + Enable XInput Input Source + + + + + Enable Console Port 1 Multitap + + + + + Enable Console Port 2 Multitap + + + + + Controller Port {}{} + + + + + Controller Port {} + + + + + Controller Type + + + + + Automatic Mapping + + + + + Controller Port {}{} Macros + + + + + Controller Port {} Macros + + + + + Macro Button {} + + + + + Buttons + + + + + Frequency + + + + + Pressure + + + + + Controller Port {}{} Settings + + + + + Controller Port {} Settings + + + + + USB Port {} + + + + + Device Type + + + + + Device Subtype + + + + + {} Bindings + + + + + Clear Bindings + + + + + {} Settings + + + + + Cache Directory + + + + + Covers Directory + + + + + Snapshots Directory + + + + + Save States Directory + + + + + Game Settings Directory + + + + + Input Profile Directory + + + + + Cheats Directory + + + + + Patches Directory + + + + + Texture Replacements Directory + + + + + Video Dumping Directory + + + + + Resume Game + + + + + Toggle Frame Limit + + + + + Game Properties + + + + + Achievements + + + + + Save Screenshot + + + + + Switch To Software Renderer + + + + + Switch To Hardware Renderer + + + + + Change Disc + + + + + Close Game + + + + + Exit Without Saving + + + + + Back To Pause Menu + + + + + Exit And Save State + + + + + Leaderboards + + + + + Delete Save + + + + + Close Menu + + + + + Delete State + + + + + Default Boot + + + + + Reset Play Time + + + + + Add Search Directory + + + + + Open in File Browser + + + + + Disable Subdirectory Scanning + + + + + Enable Subdirectory Scanning + + + + + Remove From List + + + + + Default View + + + + + Sort By + + + + + Sort Reversed + + + + + Scan For New Games + + + + + Rescan All Games + + + + + Start Download + + + + + Website + + + + + Support Forums + + + + + GitHub Repository + + + + + License + + + + + Close + + + + + RAIntegration is being used instead of the built-in achievements implementation. + + + + + Enable Achievements + + + + + Hardcore Mode + + + + + Sound Effects + + + + + Test Unofficial Achievements + + + + + Username: {} + + + + + Login token generated on {} + + + + + Logout + + + + + Not Logged In + + + + + Login + + + + + Game: {0} ({1}) + + + + + Rich presence inactive or unsupported. + + + + + Game not loaded or no RetroAchievements available. + + + + + Card Enabled + + + + + Card Name + + + + Eject Card @@ -8303,19 +8373,19 @@ graphical quality, but this will increase system requirements. - Track {} with hash {} is not found in database. + Track {0} with hash {1} is not found in database. - Track {} with hash {} is for a different game ({}). + Track {0} with hash {1} is for a different game ({2}). - Track {} with hash {} does not match database track. + Track {0} with hash {1} does not match database track. @@ -11598,7 +11668,7 @@ Swap chain: see Microsoft's Terminology Portal. - Save slot {} selected (last save: {}). + Save slot {0} selected (last save: {1}). @@ -14241,12 +14311,12 @@ This action cannot be reversed, and you will lose any saves on the card. - Analog light is now on for port {} / slot {} + Analog light is now on for port {0} / slot {1} - Analog light is now off for port {} / slot {} + Analog light is now off for port {0} / slot {1} @@ -14294,12 +14364,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - - - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. - - Strum Up @@ -14370,6 +14434,12 @@ Leaving the original controller type connected, but this may cause issues.Guitar + + + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. +Leaving the original controller type connected, but this may cause issues. + + Patch