gsdx ogl: add function pointer for framebuffer no attachment extension

Could be useful in the future
This commit is contained in:
Gregory Hainaut 2016-04-07 23:29:03 +02:00
parent 7cc13ce99c
commit 7aaf36d24d
3 changed files with 3 additions and 0 deletions

View File

@ -133,6 +133,7 @@ PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NUL
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;

View File

@ -308,6 +308,7 @@ extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;

View File

@ -142,6 +142,7 @@ void GSWndGL::PopulateGlFunction()
GL_EXT_LOAD(glNamedFramebufferTexture);
GL_EXT_LOAD(glNamedFramebufferDrawBuffers);
GL_EXT_LOAD(glNamedFramebufferReadBuffer);
GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
GL_EXT_LOAD(glCheckNamedFramebufferStatus);
GL_EXT_LOAD(glCreateBuffers);