From 7a83f7c8f64082f5f96f8a0876b2a9075b51875a Mon Sep 17 00:00:00 2001 From: Jonathan Li Date: Wed, 15 Jan 2020 09:24:41 +0000 Subject: [PATCH] pcsx2: Quickfix for translatable string not being picked up by xgettext --- pcsx2/gui/Panels/GSWindowPanel.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/pcsx2/gui/Panels/GSWindowPanel.cpp b/pcsx2/gui/Panels/GSWindowPanel.cpp index bd2de18d64..5062b5e7da 100644 --- a/pcsx2/gui/Panels/GSWindowPanel.cpp +++ b/pcsx2/gui/Panels/GSWindowPanel.cpp @@ -70,9 +70,7 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent ) m_check_Fullscreen = new pxCheckBox( this, _("Default to fullscreen mode on open") ); m_check_DclickFullscreen = new pxCheckBox( this, _("Double-click toggles fullscreen mode") ); - m_combo_FMVAspectRatioSwitch->SetToolTip( pxEt( L"Off: Disables temporary aspect ratio switch.\n\n" - L"4:3: Temporarily switch to a 4:3 aspect ratio while an FMV plays to correctly display an 4:3 FMV.\n\n" - L"16:9: Temporarily switch to a 16:9 aspect ratio while an FMV plays to correctly display a widescreen 16:9 FMV.") ); + m_combo_FMVAspectRatioSwitch->SetToolTip( pxEt( L"Off: Disables temporary aspect ratio switch.\n\n4:3: Temporarily switch to a 4:3 aspect ratio while an FMV plays to correctly display an 4:3 FMV.\n\n16:9: Temporarily switch to a 16:9 aspect ratio while an FMV plays to correctly display a widescreen 16:9 FMV.") ); m_text_Zoom->SetToolTip( pxEt( L"Zoom = 100: Fit the entire image to the window without any cropping.\nAbove/Below 100: Zoom In/Out\n0: Automatic-Zoom-In untill the black-bars are gone (Aspect ratio is kept, some of the image goes out of screen).\n NOTE: Some games draw their own black-bars, which will not be removed with '0'.\n\nKeyboard: CTRL + NUMPAD-PLUS: Zoom-In, CTRL + NUMPAD-MINUS: Zoom-Out, CTRL + NUMPAD-*: Toggle 100/0" ) );