GSDX: CLUT temp old regression fix for the Romance of the Three Kingdoms games, until somebody who knows what they are doing fixes it properly :P

This commit is contained in:
refractionpcsx2 2016-12-30 22:00:54 +00:00
parent 8fecd3512c
commit 7a61dc2c88
1 changed files with 2 additions and 2 deletions
plugins/GSdx

View File

@ -159,8 +159,8 @@ void GSClut::Write(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)
void GSClut::WriteCLUT32_I8_CSM1(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)
{
ALIGN_STACK(32);
WriteCLUT_T32_I8_CSM1((uint32*)m_mem->BlockPtr32(0, 0, TEX0.CBP, 1), m_clut + ((TEX0.CSA & 15) << 4));
//FIXME: Romance of the Three Kingdoms VIII text doesn't like the offset
WriteCLUT_T32_I8_CSM1((uint32*)m_mem->BlockPtr32(0, 0, TEX0.CBP, 1), m_clut/* + ((TEX0.CSA & 15) << 4*/);
}
void GSClut::WriteCLUT32_I4_CSM1(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)