mirror of https://github.com/PCSX2/pcsx2.git
GSDX: CLUT temp old regression fix for the Romance of the Three Kingdoms games, until somebody who knows what they are doing fixes it properly :P
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plugins/GSdx
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@ -159,8 +159,8 @@ void GSClut::Write(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)
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void GSClut::WriteCLUT32_I8_CSM1(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)
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{
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ALIGN_STACK(32);
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WriteCLUT_T32_I8_CSM1((uint32*)m_mem->BlockPtr32(0, 0, TEX0.CBP, 1), m_clut + ((TEX0.CSA & 15) << 4));
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//FIXME: Romance of the Three Kingdoms VIII text doesn't like the offset
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WriteCLUT_T32_I8_CSM1((uint32*)m_mem->BlockPtr32(0, 0, TEX0.CBP, 1), m_clut/* + ((TEX0.CSA & 15) << 4*/);
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}
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void GSClut::WriteCLUT32_I4_CSM1(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT)
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