mirror of https://github.com/PCSX2/pcsx2.git
SIF:
- Adjust the IRQ cycles so ecco boots again. - Also stopped it from doing IRQ when the cycle counts are zero, since that >should< mean we had no transfer. In fact our SIF is commonly doing 0 sized memcpy's, probably due to the wrong approach we took with it. - Note that this could break games, so please test! (It does fix Eternal Poison though.) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2521 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
4383cb5b0c
commit
79a212a3bc
|
@ -250,8 +250,8 @@ static __forceinline void SIF0EEend(int &cycles)
|
||||||
// Stop & signal interrupts on EE
|
// Stop & signal interrupts on EE
|
||||||
sif0.end = 0;
|
sif0.end = 0;
|
||||||
eesifbusy[0] = false;
|
eesifbusy[0] = false;
|
||||||
if (cycles == 0) DevCon.Warning("EESIF0cycles = 0");
|
if (cycles == 0) DevCon.Warning("EESIF0cycles = 0"); // No transfer happened
|
||||||
CPU_INT(5, cycles*BIAS);
|
else CPU_INT(5, cycles*BIAS); // Hence no Interrupt
|
||||||
}
|
}
|
||||||
|
|
||||||
static __forceinline void SIF1EEend(int &cycles)
|
static __forceinline void SIF1EEend(int &cycles)
|
||||||
|
@ -263,8 +263,8 @@ static __forceinline void SIF1EEend(int &cycles)
|
||||||
// Voodoocycles : Okami wants around 100 cycles when booting up
|
// Voodoocycles : Okami wants around 100 cycles when booting up
|
||||||
// Other games reach like 50k cycles here, but the EE will long have given up by then and just retry.
|
// Other games reach like 50k cycles here, but the EE will long have given up by then and just retry.
|
||||||
// (Cause of double interrupts on the EE)
|
// (Cause of double interrupts on the EE)
|
||||||
if (cycles == 0) DevCon.Warning("EESIF1cycles = 0");
|
if (cycles == 0) DevCon.Warning("EESIF1cycles = 0"); // No transfer happened
|
||||||
CPU_INT(6, min((int)(cycles*BIAS), 384));
|
else CPU_INT(6, min((int)(cycles*BIAS), 384)); // Hence no Interrupt (fixes Eternal Poison reboot when selecting new game)
|
||||||
}
|
}
|
||||||
|
|
||||||
static __forceinline void SIF0IOPend(int &psxCycles)
|
static __forceinline void SIF0IOPend(int &psxCycles)
|
||||||
|
@ -276,8 +276,8 @@ static __forceinline void SIF0IOPend(int &psxCycles)
|
||||||
// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
|
// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
|
||||||
// So when we're all done, the equation looks like thus:
|
// So when we're all done, the equation looks like thus:
|
||||||
//PSX_INT(IopEvt_SIF0, ( ( psxCycles*BIAS ) / 4 ) / 8);
|
//PSX_INT(IopEvt_SIF0, ( ( psxCycles*BIAS ) / 4 ) / 8);
|
||||||
if (psxCycles == 0) DevCon.Warning("IOPSIF0cycles = 0");
|
if (psxCycles == 0) DevCon.Warning("IOPSIF0cycles = 0"); // No transfer happened
|
||||||
PSX_INT(IopEvt_SIF0, psxCycles);
|
else PSX_INT(IopEvt_SIF0, psxCycles); // Hence no Interrupt
|
||||||
}
|
}
|
||||||
|
|
||||||
static __forceinline void SIF1IOPend(int &psxCycles)
|
static __forceinline void SIF1IOPend(int &psxCycles)
|
||||||
|
@ -290,8 +290,8 @@ static __forceinline void SIF1IOPend(int &psxCycles)
|
||||||
//The *24 are needed for ecco the dolphin (CDVD hangs) and silver surfer (Pad not detected)
|
//The *24 are needed for ecco the dolphin (CDVD hangs) and silver surfer (Pad not detected)
|
||||||
//Greater than *35 break rebooting when trying to play Tekken5 arcade history
|
//Greater than *35 break rebooting when trying to play Tekken5 arcade history
|
||||||
//Total cycles over 1024 makes SIF too slow to keep up the sound stream in so3...
|
//Total cycles over 1024 makes SIF too slow to keep up the sound stream in so3...
|
||||||
if (psxCycles == 0) DevCon.Warning("IOPSIF1cycles = 0");
|
if (psxCycles == 0) DevCon.Warning("IOPSIF1cycles = 0"); // No transfer happened
|
||||||
PSX_INT(IopEvt_SIF1, min((psxCycles * 24), 1024));
|
else PSX_INT(IopEvt_SIF1, min((psxCycles * 26), 1024)); // Hence no Interrupt
|
||||||
}
|
}
|
||||||
|
|
||||||
//General format of all the SIF#(EE/IOP)Dma functions is this:
|
//General format of all the SIF#(EE/IOP)Dma functions is this:
|
||||||
|
|
Loading…
Reference in New Issue