Bring Windows in sync with the earlier changes I made to ZeroSPU2.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2010-01-17 03:21:23 +00:00
parent f878a438ff
commit 78aa3de579
6 changed files with 390 additions and 268 deletions

View File

@ -20,7 +20,7 @@
SoundCallbacks *SoundCmds;
u32 SOUNDSIZE;
u32 MaxBuffer;
s32 MaxBuffer;
#ifdef __LINUX__
@ -47,19 +47,19 @@ void InitOSS()
MaxBuffer = 80000;
}
#else
/*#include "dsound51.h"
#include "dsound51.h"
void InitDSound()
{
SoundCmds = &DSCmds;
SOUNDSIZE = 76800;
MaxBuffer = 80000;
}*/
}
#endif
/*#include "PulseAudio.h"
/*#include "PortAudio.h"
void InitPulseAudio()
void InitPortAudio()
{
SoundCmds = &PACmds;
SOUNDSIZE = 4096;

View File

@ -36,24 +36,41 @@ struct SoundCallbacks
extern SoundCallbacks *SoundCmds;
extern u32 SOUNDSIZE;
extern u32 MaxBuffer;
extern s32 MaxBuffer;
// Target List
#ifdef __LINUX__
#define ZEROSPU2_ALSA // Comment if Alsa isn't on the system.
#define ZEROSPU2_OSS // Comment if OSS isn't on the system.
#else
#define ZEROSPU2_DS
#endif
//#define ZEROSPU2_PORTAUDIO
#ifdef ZEROSPU2_OSS
#include "Targets/OSS.h"
#include "OSS.h"
extern void InitOSS();
#endif
#ifdef ZEROSPU2_ALSA
#include "Targets/Alsa.h"
#include "Alsa.h"
extern void InitAlsa();
#endif
#ifdef ZEROSPU2_DS
#include "dsound51.h"
extern void InitDSound();
#endif
#ifdef ZEROSPU2_PORTAUDIO
#include "PortAudio.h"
extern void InitPortAudio();
#endif
extern int SetupSound();
extern void RemoveSound();
extern int SoundGetBytesBuffered();

View File

@ -1,248 +1,239 @@
/* ZeroSPU2
* Copyright (C) 2006-2007 zerofrog
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
#include "../zerospu2.h"
/////////////////////////////////////
// use DirectSound for the sound
#include <dsound.h>
//4*48*73
#define SOUNDSIZE 76800
HWND hWMain = NULL;
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER lpDSBPRIMARY = NULL;
LPDIRECTSOUNDBUFFER lpDSBSECONDARY1 = NULL;
LPDIRECTSOUNDBUFFER lpDSBSECONDARY2 = NULL;
DSBUFFERDESC dsbd;
DSBUFFERDESC dsbdesc;
DSCAPS dscaps;
DSBCAPS dsbcaps;
unsigned long LastWrite = 0xffffffff;
unsigned long LastWriteS = 0xffffffff;
unsigned long LastPlay = 0;
int SetupSound()
{
HRESULT dsval;
WAVEFORMATEX pcmwf;
dsval = DirectSoundCreate(NULL,&lpDS,NULL);
if(dsval != DS_OK)
{
MessageBox(hWMain,"DirectSoundCreate!","Error",MB_OK);
return -1;
}
if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_PRIORITY))
{
if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_NORMAL))
{
MessageBox(hWMain,"SetCooperativeLevel!","Error",MB_OK);
return -1;
}
}
memset(&dsbd,0,sizeof(DSBUFFERDESC));
dsbd.dwSize = sizeof(DSBUFFERDESC); // NT4 hack! sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = NULL;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbd,&lpDSBPRIMARY,NULL);
if(dsval != DS_OK)
{
MessageBox(hWMain, "CreateSoundBuffer (Primary)", "Error",MB_OK);
return -1;
}
memset(&pcmwf, 0, sizeof(WAVEFORMATEX));
pcmwf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.nChannels = 2;
pcmwf.nBlockAlign = 4;
pcmwf.nSamplesPerSec = SAMPLE_RATE;
pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
pcmwf.wBitsPerSample = 16;
dsval = IDirectSoundBuffer_SetFormat(lpDSBPRIMARY,&pcmwf);
if(dsval != DS_OK)
{
MessageBox(hWMain, "SetFormat!", "Error",MB_OK);
return -1;
}
dscaps.dwSize = sizeof(DSCAPS);
dsbcaps.dwSize = sizeof(DSBCAPS);
IDirectSound_GetCaps(lpDS,&dscaps);
IDirectSoundBuffer_GetCaps(lpDSBPRIMARY,&dsbcaps);
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
// NT4 hack! sizeof(DSBUFFERDESC);
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_LOCHARDWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
dsbdesc.dwBufferBytes = SOUNDSIZE;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
if(dsval != DS_OK)
{
dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
if(dsval != DS_OK)
{
MessageBox(hWMain,"CreateSoundBuffer (Secondary1)", "Error",MB_OK);
return -1;
}
}
dsval = IDirectSoundBuffer_Play(lpDSBPRIMARY,0,0,DSBPLAY_LOOPING);
if(dsval != DS_OK)
{
MessageBox(hWMain,"Play (Primary)","Error",MB_OK);
return -1;
}
dsval = IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
if(dsval != DS_OK)
{
MessageBox(hWMain,"Play (Secondary1)","Error",MB_OK);
return -1;
}
// init some play vars
LastWrite = 0x00000000;
LastPlay = 0;
return 0;
}
void RemoveSound()
{
int iRes;
if (lpDSBSECONDARY1 != NULL)
{
IDirectSoundBuffer_Stop(lpDSBSECONDARY1);
iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
lpDSBSECONDARY1 = NULL;
}
if (lpDSBPRIMARY != NULL)
{
IDirectSoundBuffer_Stop(lpDSBPRIMARY);
iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
lpDSBPRIMARY = NULL;
}
if (lpDS!=NULL)
{
iRes = IDirectSound_Release(lpDS);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSound_Release(lpDS);
lpDS = NULL;
}
}
int SoundGetBytesBuffered()
{
unsigned long cplay,cwrite;
if (LastWrite == 0xffffffff) return 0;
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(cplay > SOUNDSIZE) return SOUNDSIZE;
if(cplay < LastWrite) return LastWrite - cplay;
return (SOUNDSIZE - cplay) + LastWrite;
}
void SoundFeedVoiceData(unsigned char* pSound,long lBytes)
{
LPVOID lpvPtr1, lpvPtr2;
unsigned long dwBytes1,dwBytes2;
unsigned long *lpSS, *lpSD;
unsigned long dw,cplay,cwrite;
HRESULT hr;
unsigned long status;
IDirectSoundBuffer_GetStatus(lpDSBSECONDARY1,&status);
if (status & DSBSTATUS_BUFFERLOST)
{
if (IDirectSoundBuffer_Restore(lpDSBSECONDARY1) != DS_OK) return;
IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
}
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(LastWrite == 0xffffffff) LastWrite=cwrite;
hr = IDirectSoundBuffer_Lock(lpDSBSECONDARY1,LastWrite,lBytes,
&lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
if (hr != DS_OK)
{
LastWrite=0xffffffff;
return;
}
lpSS = (unsigned long *)pSound;
lpSD = (unsigned long *)lpvPtr1;
dw = dwBytes1 >> 2;
while(dw)
{
*lpSD++=*lpSS++;
dw--;
}
if (lpvPtr2)
{
lpSD = (unsigned long *)lpvPtr2;
dw = dwBytes2 >> 2;
while(dw)
{
*lpSD++ = *lpSS++;
dw--;
}
}
IDirectSoundBuffer_Unlock(lpDSBSECONDARY1,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
LastWrite += lBytes;
if(LastWrite >= SOUNDSIZE) LastWrite -= SOUNDSIZE;
LastPlay = cplay;
/* ZeroSPU2
* Copyright (C) 2006-2007 zerofrog
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "dsound51.h"
HWND hWMain = NULL;
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER lpDSBPRIMARY = NULL;
LPDIRECTSOUNDBUFFER lpDSBSECONDARY1 = NULL;
LPDIRECTSOUNDBUFFER lpDSBSECONDARY2 = NULL;
DSBUFFERDESC dsbd;
DSBUFFERDESC dsbdesc;
DSCAPS dscaps;
DSBCAPS dsbcaps;
unsigned long LastWrite = 0xffffffff;
unsigned long LastWriteS = 0xffffffff;
unsigned long LastPlay = 0;
int DSSetupSound()
{
HRESULT dsval;
WAVEFORMATEX pcmwf;
dsval = DirectSoundCreate(NULL,&lpDS,NULL);
if(dsval != DS_OK)
{
MessageBox(hWMain,"DirectSoundCreate!","Error",MB_OK);
return -1;
}
if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_PRIORITY))
{
if(DS_OK != IDirectSound_SetCooperativeLevel(lpDS,hWMain, DSSCL_NORMAL))
{
MessageBox(hWMain,"SetCooperativeLevel!","Error",MB_OK);
return -1;
}
}
memset(&dsbd,0,sizeof(DSBUFFERDESC));
dsbd.dwSize = sizeof(DSBUFFERDESC); // NT4 hack! sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = NULL;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbd,&lpDSBPRIMARY,NULL);
if(dsval != DS_OK)
{
MessageBox(hWMain, "CreateSoundBuffer (Primary)", "Error",MB_OK);
return -1;
}
memset(&pcmwf, 0, sizeof(WAVEFORMATEX));
pcmwf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.nChannels = 2;
pcmwf.nBlockAlign = 4;
pcmwf.nSamplesPerSec = SAMPLE_RATE;
pcmwf.nAvgBytesPerSec = pcmwf.nSamplesPerSec * pcmwf.nBlockAlign;
pcmwf.wBitsPerSample = 16;
dsval = IDirectSoundBuffer_SetFormat(lpDSBPRIMARY,&pcmwf);
if(dsval != DS_OK)
{
MessageBox(hWMain, "SetFormat!", "Error",MB_OK);
return -1;
}
dscaps.dwSize = sizeof(DSCAPS);
dsbcaps.dwSize = sizeof(DSBCAPS);
IDirectSound_GetCaps(lpDS,&dscaps);
IDirectSoundBuffer_GetCaps(lpDSBPRIMARY,&dsbcaps);
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
// NT4 hack! sizeof(DSBUFFERDESC);
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_LOCHARDWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
dsbdesc.dwBufferBytes = SOUNDSIZE;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
if(dsval != DS_OK)
{
dsbdesc.dwFlags = DSBCAPS_LOCSOFTWARE | DSBCAPS_STICKYFOCUS | DSBCAPS_GETCURRENTPOSITION2;
dsval = IDirectSound_CreateSoundBuffer(lpDS,&dsbdesc,&lpDSBSECONDARY1,NULL);
if(dsval != DS_OK)
{
MessageBox(hWMain,"CreateSoundBuffer (Secondary1)", "Error",MB_OK);
return -1;
}
}
dsval = IDirectSoundBuffer_Play(lpDSBPRIMARY,0,0,DSBPLAY_LOOPING);
if(dsval != DS_OK)
{
MessageBox(hWMain,"Play (Primary)","Error",MB_OK);
return -1;
}
dsval = IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
if(dsval != DS_OK)
{
MessageBox(hWMain,"Play (Secondary1)","Error",MB_OK);
return -1;
}
// init some play vars
LastWrite = 0x00000000;
LastPlay = 0;
return 0;
}
void DSRemoveSound()
{
int iRes;
if (lpDSBSECONDARY1 != NULL)
{
IDirectSoundBuffer_Stop(lpDSBSECONDARY1);
iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBSECONDARY1);
lpDSBSECONDARY1 = NULL;
}
if (lpDSBPRIMARY != NULL)
{
IDirectSoundBuffer_Stop(lpDSBPRIMARY);
iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSoundBuffer_Release(lpDSBPRIMARY);
lpDSBPRIMARY = NULL;
}
if (lpDS!=NULL)
{
iRes = IDirectSound_Release(lpDS);
// FF says such a loop is bad... Demo says it's good... Pete doesn't care
while(iRes!=0) iRes = IDirectSound_Release(lpDS);
lpDS = NULL;
}
}
int DSSoundGetBytesBuffered()
{
unsigned long cplay,cwrite;
if (LastWrite == 0xffffffff) return 0;
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(cplay > SOUNDSIZE) return SOUNDSIZE;
if(cplay < LastWrite) return LastWrite - cplay;
return (SOUNDSIZE - cplay) + LastWrite;
}
void DSSoundFeedVoiceData(unsigned char* pSound,long lBytes)
{
LPVOID lpvPtr1, lpvPtr2;
unsigned long dwBytes1,dwBytes2;
unsigned long *lpSS, *lpSD;
unsigned long dw,cplay,cwrite;
HRESULT hr;
unsigned long status;
IDirectSoundBuffer_GetStatus(lpDSBSECONDARY1,&status);
if (status & DSBSTATUS_BUFFERLOST)
{
if (IDirectSoundBuffer_Restore(lpDSBSECONDARY1) != DS_OK) return;
IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
}
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(LastWrite == 0xffffffff) LastWrite=cwrite;
hr = IDirectSoundBuffer_Lock(lpDSBSECONDARY1,LastWrite,lBytes,
&lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
if (hr != DS_OK)
{
LastWrite=0xffffffff;
return;
}
lpSS = (unsigned long *)pSound;
lpSD = (unsigned long *)lpvPtr1;
dw = dwBytes1 >> 2;
while(dw)
{
*lpSD++=*lpSS++;
dw--;
}
if (lpvPtr2)
{
lpSD = (unsigned long *)lpvPtr2;
dw = dwBytes2 >> 2;
while(dw)
{
*lpSD++ = *lpSS++;
dw--;
}
}
IDirectSoundBuffer_Unlock(lpDSBSECONDARY1,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
LastWrite += lBytes;
if(LastWrite >= SOUNDSIZE) LastWrite -= SOUNDSIZE;
LastPlay = cplay;
}

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@ -0,0 +1,46 @@
/* ZeroSPU2
* Copyright (C) 2006-2010 zerofrog
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DSOUND51_H_INCLUDED
#define DSOUND51_H_INCLUDED
#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
#include "SoundTargets.h"
#include "../zerospu2.h"
/////////////////////////////////////
// use DirectSound for the sound
#include <dsound.h>
extern int DSSetupSound();
extern void DSRemoveSound();
extern int DSSoundGetBytesBuffered();
extern void DSSoundFeedVoiceData(unsigned char* pSound,long lBytes);
static SoundCallbacks DSCmds =
{
(intFunction)DSSetupSound,
(voidFunction)DSRemoveSound,
(intFunction)DSSoundGetBytesBuffered,
(soundFeedFunction)DSSoundFeedVoiceData
};
#endif

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@ -234,7 +234,35 @@
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\dsound51.cpp"
RelativePath="..\Targets\Alsa.cpp"
>
<FileConfiguration
Name="Devel|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Targets\dsound51.cpp"
>
</File>
<File
RelativePath="..\Targets\OSS.cpp"
>
<FileConfiguration
Name="Devel|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Targets\SoundTargets.cpp"
>
</File>
<File
@ -259,10 +287,38 @@
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\Targets\Alsa.h"
>
<FileConfiguration
Name="Devel|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Targets\dsound51.h"
>
</File>
<File
RelativePath="..\misc.h"
>
</File>
<File
RelativePath="..\Targets\OSS.h"
>
<FileConfiguration
Name="Devel|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\reg.h"
>
@ -271,6 +327,10 @@
RelativePath=".\resource.h"
>
</File>
<File
RelativePath="..\Targets\SoundTargets.h"
>
</File>
<File
RelativePath="..\zerospu2.h"
>

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@ -16,14 +16,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "zerospu2.h"
#ifdef _WIN32
#include "svnrev.h"
u32 MaxBuffer = 80000; // Until I put this in properly, avoid breaking Windows.
#else
#include "Targets/SoundTargets.h"
#endif
#include "zerospu2.h"
#include "Targets/SoundTargets.h"
#include <assert.h>
#include <stdlib.h>
@ -210,6 +209,21 @@ void CALLBACK SPU2setSettingsDir(const char* dir)
s_strIniPath = (dir==NULL) ? "inis/" : dir;
}
void InitApi()
{
// This is a placeholder till there is actually some way to choose Apis. For the moment, just
// Modify this so it does whichever one you want to use.
#ifdef _WIN32
InitDSound();
#else
#if defined(ZEROSPU2_ALSA)
InitAlsa();
#elif defined(ZEROSPU2_OSS)
InitOSS();
#endif
#endif
}
s32 CALLBACK SPU2init()
{
LOG_CALLBACK("SPU2init()\n");
@ -221,15 +235,9 @@ s32 CALLBACK SPU2init()
#ifdef _WIN32
QueryPerformanceFrequency(&g_counterfreq);
#else
#if defined(ZEROSPU2_ALSA)
InitAlsa();
#elif defined(ZEROSPU2_OSS)
InitOSS();
#endif
#endif
InitApi();
spu2regs = (s8*)malloc(0x10000);
spu2mem = (u16*)malloc(0x200000); // 2Mb