mirror of https://github.com/PCSX2/pcsx2.git
Bring Windows in sync with the earlier changes I made to ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
f878a438ff
commit
78aa3de579
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@ -20,7 +20,7 @@
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SoundCallbacks *SoundCmds;
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SoundCallbacks *SoundCmds;
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u32 SOUNDSIZE;
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u32 SOUNDSIZE;
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u32 MaxBuffer;
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s32 MaxBuffer;
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#ifdef __LINUX__
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#ifdef __LINUX__
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@ -47,19 +47,19 @@ void InitOSS()
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MaxBuffer = 80000;
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MaxBuffer = 80000;
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}
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}
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#else
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#else
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/*#include "dsound51.h"
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#include "dsound51.h"
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void InitDSound()
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void InitDSound()
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{
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{
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SoundCmds = &DSCmds;
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SoundCmds = &DSCmds;
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SOUNDSIZE = 76800;
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SOUNDSIZE = 76800;
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MaxBuffer = 80000;
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MaxBuffer = 80000;
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}*/
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}
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#endif
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#endif
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/*#include "PulseAudio.h"
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/*#include "PortAudio.h"
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void InitPulseAudio()
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void InitPortAudio()
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{
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{
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SoundCmds = &PACmds;
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SoundCmds = &PACmds;
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SOUNDSIZE = 4096;
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SOUNDSIZE = 4096;
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@ -36,24 +36,41 @@ struct SoundCallbacks
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extern SoundCallbacks *SoundCmds;
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extern SoundCallbacks *SoundCmds;
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extern u32 SOUNDSIZE;
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extern u32 SOUNDSIZE;
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extern u32 MaxBuffer;
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extern s32 MaxBuffer;
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// Target List
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// Target List
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#ifdef __LINUX__
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#define ZEROSPU2_ALSA // Comment if Alsa isn't on the system.
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#define ZEROSPU2_ALSA // Comment if Alsa isn't on the system.
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#define ZEROSPU2_OSS // Comment if OSS isn't on the system.
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#define ZEROSPU2_OSS // Comment if OSS isn't on the system.
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#else
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#define ZEROSPU2_DS
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#endif
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//#define ZEROSPU2_PORTAUDIO
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#ifdef ZEROSPU2_OSS
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#ifdef ZEROSPU2_OSS
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#include "Targets/OSS.h"
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#include "OSS.h"
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extern void InitOSS();
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extern void InitOSS();
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#endif
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#endif
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#ifdef ZEROSPU2_ALSA
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#ifdef ZEROSPU2_ALSA
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#include "Targets/Alsa.h"
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#include "Alsa.h"
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extern void InitAlsa();
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extern void InitAlsa();
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#endif
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#endif
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#ifdef ZEROSPU2_DS
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#include "dsound51.h"
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extern void InitDSound();
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#endif
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#ifdef ZEROSPU2_PORTAUDIO
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#include "PortAudio.h"
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extern void InitPortAudio();
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#endif
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extern int SetupSound();
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extern int SetupSound();
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extern void RemoveSound();
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extern void RemoveSound();
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extern int SoundGetBytesBuffered();
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extern int SoundGetBytesBuffered();
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@ -16,16 +16,7 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include <stdio.h>
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#include "dsound51.h"
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#include <windows.h>
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#include <windowsx.h>
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#include "../zerospu2.h"
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/////////////////////////////////////
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// use DirectSound for the sound
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#include <dsound.h>
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//4*48*73
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#define SOUNDSIZE 76800
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HWND hWMain = NULL;
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HWND hWMain = NULL;
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LPDIRECTSOUND lpDS;
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LPDIRECTSOUND lpDS;
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@ -41,7 +32,7 @@ unsigned long LastWrite = 0xffffffff;
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unsigned long LastWriteS = 0xffffffff;
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unsigned long LastWriteS = 0xffffffff;
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unsigned long LastPlay = 0;
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unsigned long LastPlay = 0;
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int SetupSound()
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int DSSetupSound()
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{
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{
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HRESULT dsval;
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HRESULT dsval;
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WAVEFORMATEX pcmwf;
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WAVEFORMATEX pcmwf;
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@ -138,7 +129,7 @@ int SetupSound()
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return 0;
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return 0;
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}
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}
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void RemoveSound()
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void DSRemoveSound()
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{
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{
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int iRes;
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int iRes;
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@ -176,7 +167,7 @@ void RemoveSound()
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}
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}
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int SoundGetBytesBuffered()
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int DSSoundGetBytesBuffered()
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{
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{
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unsigned long cplay,cwrite;
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unsigned long cplay,cwrite;
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return (SOUNDSIZE - cplay) + LastWrite;
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return (SOUNDSIZE - cplay) + LastWrite;
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}
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}
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void SoundFeedVoiceData(unsigned char* pSound,long lBytes)
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void DSSoundFeedVoiceData(unsigned char* pSound,long lBytes)
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{
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{
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LPVOID lpvPtr1, lpvPtr2;
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LPVOID lpvPtr1, lpvPtr2;
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unsigned long dwBytes1,dwBytes2;
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unsigned long dwBytes1,dwBytes2;
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@ -0,0 +1,46 @@
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/* ZeroSPU2
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* Copyright (C) 2006-2010 zerofrog
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef DSOUND51_H_INCLUDED
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#define DSOUND51_H_INCLUDED
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#include "SoundTargets.h"
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#include "../zerospu2.h"
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/////////////////////////////////////
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// use DirectSound for the sound
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#include <dsound.h>
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extern int DSSetupSound();
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extern void DSRemoveSound();
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extern int DSSoundGetBytesBuffered();
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extern void DSSoundFeedVoiceData(unsigned char* pSound,long lBytes);
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static SoundCallbacks DSCmds =
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{
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(intFunction)DSSetupSound,
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(voidFunction)DSRemoveSound,
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(intFunction)DSSoundGetBytesBuffered,
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(soundFeedFunction)DSSoundFeedVoiceData
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};
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#endif
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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>
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<File
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<File
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RelativePath=".\dsound51.cpp"
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RelativePath="..\Targets\Alsa.cpp"
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>
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<FileConfiguration
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Name="Devel|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\Targets\dsound51.cpp"
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>
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</File>
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<File
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RelativePath="..\Targets\OSS.cpp"
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>
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<FileConfiguration
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Name="Devel|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\Targets\SoundTargets.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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>
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<File
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RelativePath="..\Targets\Alsa.h"
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>
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<FileConfiguration
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Name="Devel|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\Targets\dsound51.h"
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>
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</File>
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<File
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<File
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RelativePath="..\misc.h"
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RelativePath="..\misc.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\Targets\OSS.h"
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>
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<FileConfiguration
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Name="Devel|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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<File
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RelativePath="..\reg.h"
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RelativePath="..\reg.h"
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>
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>
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RelativePath=".\resource.h"
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RelativePath=".\resource.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\Targets\SoundTargets.h"
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>
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</File>
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<File
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<File
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RelativePath="..\zerospu2.h"
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RelativePath="..\zerospu2.h"
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>
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>
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "zerospu2.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#include "svnrev.h"
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#include "svnrev.h"
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u32 MaxBuffer = 80000; // Until I put this in properly, avoid breaking Windows.
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#else
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#include "Targets/SoundTargets.h"
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#endif
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#endif
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#include "zerospu2.h"
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#include "Targets/SoundTargets.h"
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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s_strIniPath = (dir==NULL) ? "inis/" : dir;
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s_strIniPath = (dir==NULL) ? "inis/" : dir;
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}
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}
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void InitApi()
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{
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// This is a placeholder till there is actually some way to choose Apis. For the moment, just
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// Modify this so it does whichever one you want to use.
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#ifdef _WIN32
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InitDSound();
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#else
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#if defined(ZEROSPU2_ALSA)
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InitAlsa();
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#elif defined(ZEROSPU2_OSS)
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InitOSS();
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#endif
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#endif
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}
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s32 CALLBACK SPU2init()
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s32 CALLBACK SPU2init()
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{
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{
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LOG_CALLBACK("SPU2init()\n");
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LOG_CALLBACK("SPU2init()\n");
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@ -221,15 +235,9 @@ s32 CALLBACK SPU2init()
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#ifdef _WIN32
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#ifdef _WIN32
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QueryPerformanceFrequency(&g_counterfreq);
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QueryPerformanceFrequency(&g_counterfreq);
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#else
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#if defined(ZEROSPU2_ALSA)
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InitAlsa();
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#elif defined(ZEROSPU2_OSS)
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InitOSS();
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#endif
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#endif
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#endif
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InitApi();
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spu2regs = (s8*)malloc(0x10000);
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spu2regs = (s8*)malloc(0x10000);
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spu2mem = (u16*)malloc(0x200000); // 2Mb
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spu2mem = (u16*)malloc(0x200000); // 2Mb
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Loading…
Reference in New Issue