diff --git a/plugins/GSdx/GLState.cpp b/plugins/GSdx/GLState.cpp index b08d7cb371..4ac79dd3bf 100644 --- a/plugins/GSdx/GLState.cpp +++ b/plugins/GSdx/GLState.cpp @@ -23,48 +23,48 @@ #include "GLState.h" namespace GLState { - GLuint fbo = 0; - GSVector2i viewport(0, 0); - GSVector4i scissor(0, 0, 0, 0); + GLuint fbo; + GSVector2i viewport; + GSVector4i scissor; - bool blend = false; - GLenum eq_RGB = 0; - GLenum eq_A = 0; - GLenum f_sRGB = 0; - GLenum f_dRGB = 0; - GLenum f_sA = 0; - GLenum f_dA = 0; - bool r_msk = true; - bool g_msk = true; - bool b_msk = true; - bool a_msk = true; - float bf = 0.0; + bool blend; + GLenum eq_RGB; + GLenum eq_A ; + GLenum f_sRGB; + GLenum f_dRGB; + GLenum f_sA; + GLenum f_dA; + bool r_msk; + bool g_msk; + bool b_msk; + bool a_msk; + float bf; - bool depth = false; - GLenum depth_func = 0; - bool depth_mask = false; + bool depth; + GLenum depth_func; + bool depth_mask; - bool stencil = false; - GLenum stencil_func = 0; - GLenum stencil_pass = 0; + bool stencil; + GLenum stencil_func; + GLenum stencil_pass; - GLuint ubo = 0; + GLuint ubo; - GLuint ps_ss = 0; + GLuint ps_ss; - GLuint rt = 0; - GLuint ds = 0; - GLuint tex_unit[4] = {0, 0, 0, 0}; - GLuint64 tex_handle[4] = { 0, 0, 0, 0}; - bool dirty_ressources = false; + GLuint rt; + GLuint ds; + GLuint tex_unit[4]; + GLuint64 tex_handle[4]; + bool dirty_ressources; - GLuint ps = 0; - GLuint gs = 0; - GLuint vs = 0; - GLuint program = 0; - bool dirty_prog = false; - bool dirty_subroutine_vs = false; - bool dirty_subroutine_ps = false; + GLuint ps; + GLuint gs; + GLuint vs; + GLuint program; + bool dirty_prog; + bool dirty_subroutine_vs; + bool dirty_subroutine_ps; #if 0 struct { GSVertexBufferStateOGL* vb;