From 775f394dbd7b079aaa04877d8eb136b7a9d42fca Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Thu, 13 Mar 2025 00:01:58 +0000 Subject: [PATCH] [ci skip] Qt: Update Base Translation. --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 3784 ++++++++++++++------------ 1 file changed, 2114 insertions(+), 1670 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index d9067c9d33..982eff7d3d 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -2065,90 +2065,90 @@ Leaderboard Position: {1} of {2} BreakpointDialog - + Create / Modify Breakpoint - + Type - + Execute - - + + Memory - + Address - + 0 - + Read - + Write - + Change - + Size - + 4 - + Condition - + Log - + Enable - - + + Invalid Address - - + + Invalid Condition - + Invalid Size @@ -2156,85 +2156,133 @@ Leaderboard Position: {1} of {2} BreakpointModel - + Execute - - + + -- - + Enabled - + Disabled - + Read - + Write(C) (C) = changes, as in "look for changes". - + Write - + TYPE Warning: limited space available. Abbreviate if needed. - + OFFSET Warning: limited space available. Abbreviate if needed. - + SIZE / LABEL Warning: limited space available. Abbreviate if needed. - + INSTRUCTION Warning: limited space available. Abbreviate if needed. - + CONDITION Warning: limited space available. Abbreviate if needed. - + HITS Warning: limited space available. Abbreviate if needed. - + X Warning: limited space available. Abbreviate if needed. + + BreakpointWidget + + + Form + + + + + New + + + + + Edit + + + + + Copy + + + + + Delete + + + + + Copy all as CSV + + + + + Paste from CSV + + + + + Load from Settings + + + + + Save to Settings + + + CDVD @@ -3448,149 +3496,6 @@ You cannot undo this action. - - CpuWidget - - - Registers - - - - - Functions - - - - - Memory Search - - - - - Memory - - - - - Breakpoints - - - - - Threads - - - - - Active Call Stack - - - - - Saved Addresses - - - - - Globals - - - - - Locals - - - - - Parameters - - - - - Breakpoint List Context Menu - - - - - - New - - - - - Edit - - - - - - - Copy - - - - - - Delete - - - - - - - - Copy all as CSV - - - - - - Paste from CSV - - - - - Thread List Context Menu - - - - - Go to in Disassembly - - - - - - Load from Settings - - - - - - Save to Settings - - - - - Go to in Memory View - - - - - Copy Address - - - - - Copy Text - - - - - Stack List Context Menu - - - DEV9DnsHostDialog @@ -4168,339 +4073,353 @@ Do you want to overwrite? + + DebugInteface + + + Input Output Processor + + + + + DebugInterface + + + Emotion Engine + + + DebugSettingsWidget - + User Interface + + + + + Analysis - + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - + Automatically Analyze Program: - + Always - - + + If Debugger Is Open - + Never - + Generate Symbols For IRX Exports - + GS - + Draw Dumping - + Dump GS Draws - + Save RT - + Save Frame - + Save Texture - + Save Depth - + Save Alpha - + Save Info - + Save Draw Start: - + Save Draw Count: - + Save Frame Start: - + Save Frame Count: - + Hardware Dump Directory: - + Software Dump Directory: - - + + Browse... - - + + Open... - + Trace Logging - + Enable - + EE - - + + DMA Control - + SPR / MFIFO - + VIF - + COP1 (FPU) - + MSKPATH3 - + Cache - + GIF - + R5900 - + COP0 - - + + HW Regs (MMIO) - - + + Counters - + SIF - + COP2 (VU0 Macro) - + VIFCodes - + Memory - - + + Unknown MMIO - + IPU - - + + BIOS - - + + DMA Registers - + GIFTags - + IOP - + CDVD - + R3000A - + Memcards - + Pad - + MDEC - + COP2 (GPU) - + Analyze Program - + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - + Generate Symbols for IRX Export Tables - + Checked - + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - + Enable Trace Logging - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + @@ -4508,325 +4427,516 @@ Do you want to overwrite? - - - - - + + + + + + + + + + + + Unchecked - + Globally enable / disable trace logging. - + EE BIOS - + Log SYSCALL and DECI2 activity. - + EE Memory - + Log memory access to unknown or unmapped EE memory. - + EE R5900 - + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - + EE COP0 - + Log COP0 (MMU, CPU status, etc) instructions. - + EE COP1 - + Log COP1 (FPU) instructions. - + EE COP2 - + Log COP2 (VU0 Macro mode) instructions. - + EE Cache - + Log EE cache activity. - + EE Known MMIO - - + + Log known MMIO accesses. - + EE Unknown MMIO - - + + Log unknown or unimplemented MMIO accesses. - + EE DMA Registers - - + + Log DMA-related MMIO accesses. - + EE IPU - + Log IPU activity; MMIO, decoding operations, DMA status, etc. - + EE GIF Tags - + Log GIFtag parsing activity. - + EE VIF Codes - + Log VIFcode processing; command, tag style, interrupts. - + EE MSKPATH3 - + Log Path3 Masking processing. - + EE MFIFO - + Log Scratchpad MFIFO activity. - + EE DMA Controller - - + + Log DMA transfer activity. Stalls, bus right arbitration, etc. - + EE Counters - + Log all EE counters events and some counter register activity. - + EE VIF - + Log various VIF and VIFcode processing data. - + EE GIF - + Log various GIF and GIFtag parsing data. - + IOP BIOS - + Log SYSCALL and IRX activity. - + IOP Memcards - + Log memory card activity. Reads, Writes, erases, etc. - + IOP R3000A - + Log R3000A core instructions (excluding COPs). - + IOP COP2 - + Log IOP GPU co-processor instructions. - + IOP Known MMIO - + IOP Unknown MMIO - + IOP DMA Registers - + IOP PAD - + Log PAD activity. - + IOP DMA Controller - + IOP Counters - + Log all IOP counters events and some counter register activity. - + IOP CDVD - + Log CDVD hardware activity. - + IOP MDEC - + Log Motion (FMV) Decoder hardware unit activity. - + EE SIF - + Log SIF (EE <-> IOP) activity. + + DebugUserInterfaceSettingsWidget + + + Debugger Window + + + + + + Save Window Geometry + + + + + + Show On Startup + + + + + Docking + + + + + + Drop Indicator Style + + + + + + Classic + + + + + Segmented + + + + + Minimalistic + + + + + Unchecked + + + + + Open the debugger window automatically when PCSX2 starts. + + + + + Checked + + + + + Save the position and size of the debugger window when it is closed so that it can be restored later. + + + + + Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect. + + + + + DebuggerEvent + + + %1... + + + + + %1 %2 + + + + + DebuggerEvents + + + Go to in + + + + + Add to + + + + + DebuggerLayout + + + R5900 + + + + + R3000 + + + + + DebuggerWidget + + + %1 #%2 + + + + + %1 (%2) + + + + + Breakpoints + + + + + Disassembly + + + + + Functions + + + + + Globals + + + + + Locals + + + + + Memory Search + + + + + Memory + + + + + Parameters + + + + + Registers + + + + + Saved Addresses + + + + + Stack + + + + + Threads + + + DebuggerWindow @@ -4835,58 +4945,172 @@ Do you want to overwrite? - - - Run + + + File + + + + + + Debug + + + + + Windows + + + + + + View + + + + + Layouts - Step Into - - - - - F11 - - - - - Step Over - - - - - F10 - - - - - Step Out - - - - - Shift+F11 - - - - - Always On Top - - - - - Show this window on top + Tools + System + + + + + + Run + + + + + Step Into + + + + + F11 + + + + + Step Over + + + + + F10 + + + + + Step Out + + + + + Shift+F11 + + + + + Always On Top + + + + + Show this window on top + + + + Analyze - + + Reset All Layouts + + + + + Reset Default Layouts + + + + + Reset Splitter Positions + + + + + Shut Down + + + + + Reset + + + + + Close + + + + + Increase Font Size + + + + + Decrease Font Size + + + + + Ctrl+- + + + + + Reset Font Size + + + + + Settings + + + + + Game Settings + + + + + Are you sure you want to reset all layouts? + + + + + + Confirmation + + + + + Are you sure you want to reset the default layouts? + + + + Pause @@ -4899,169 +5123,279 @@ Do you want to overwrite? - + Copy Address - + Copy Instruction Hex - + NOP Instruction(s) - + Run to Cursor - + Follow Branch - - Go to in Memory View - - - - + Add Function - - + + Rename Function - + Remove Function - - + + Assemble Error - + Unable to change assembly while core is running - + Assemble Instruction - + Function name - - + + Rename Function Error - + Function name cannot be nothing. - + No function / symbol is currently selected. - + Go To In Disassembly - + Cannot Go To - + Restore Function Error - + Unable to stub selected address. - + &Copy Instruction Text - + Copy Function Name - + Restore Instruction(s) - + Asse&mble new Instruction(s) - + &Jump to Cursor - + Toggle &Breakpoint - + &Go to Address - + Go to PC on Pause - + Restore Function - + Stub (NOP) Function - - Show &Opcode + + Show &Instruction Bytes - + %1 NOT VALID ADDRESS + + DockLayout + + + Unnamed + + + + + DockManager + + + No Layouts + + + + + Add Another... + + + + + Edit Layout + + + + + Reset Layout + + + + + Are you sure you want to reset layout '%1'? + + + + + + Confirmation + + + + + Delete Layout + + + + + Are you sure you want to delete layout '%1'? + + + + + Layout Locked + + + + + Layout Unlocked + + + + + DockTabBar + + + Rename + + + + + Rename Window + + + + + New name: + + + + + Invalid Name + + + + + The specified name is too long. + + + + + Reset Name + + + + + Primary + + + + + Set Target + + + + + Inherit From Layout + + + + + Close + + + EmptyGameListWidget @@ -5083,86 +5417,86 @@ Do you want to overwrite? EmuThread - + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image - + %1x%2 - + FPS: %1 - + VPS: %1 - + Speed: %1% - + Game: %1 (%2) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - - - - + + + + Error - + Failed to create HTTPDownloader. - + Downloading %1... - + Download failed with HTTP status code %1. - + Download failed: Data is empty. - + Failed to write '%1'. @@ -5564,12 +5898,12 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. - + Invalid memory access (unaligned). @@ -5643,42 +5977,42 @@ Do you want to overwrite? FileOperations - + Failed to show file - + Failed to show file in file explorer. The file was: %1 - + Show in Folder Windows action to show a file in Windows Explorer - + Show in Finder macOS action to show a file in Finder - + Open Containing Directory Opens the system file manager to the directory containing a selected file - + Failed to open URL - + Failed to open URL. The URL was: %1 @@ -5768,4483 +6102,4483 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Appearance - + Selects the color style to be used for Big Picture Mode. - + Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - + Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. - + Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Native Scaling - + Attempt to do rescaling at native resolution. - + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Savestate - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Version: %s - + {:%H:%M} - + Slot {} - + Dark - + Light - + Grey Matter - + Untouched Lagoon - + Baby Pastel - + Pizza Time! - + PCSX2 Blue - + Scarlet Devil - + Violet Angel - + Cobalt Sky - + AMOLED - + Enabled - + 1.25x Native (~450px) - + 1.5x Native (~540px) - + 1.75x Native (~630px) - + 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + WebP - + Align to Native - + Align to Native - with Texture Offset - + Aggressive - + Deflate64 - + Zstandard - + LZMA2 - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) - + Change Selection - + Select - + Parent Directory - + Enter Value - + About - + Toggle Fullscreen - + Navigate - + Load Global State - + Change Page - + Return To Game - + Select State - + Select Game - + Change View - + Launch Options - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration - + Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. - + Return to desktop mode, or exit the application. - + Back - + Return to the previous menu. - + Exit PCSX2 - + Completely exits the application, returning you to your desktop. - + Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Controls the volume of the audio played on the host. - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - + Extra + Preserve Sign - + Full - + Extra - + Automatic (Default) - + Direct3D 11 - + Direct3D 12 - + OpenGL - + Vulkan - + Metal - + Software - + Null - + Off - + Bilinear (Smooth) - + Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Native (PS2) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Screen Resolution - + Internal Resolution (Aspect Uncorrected) - + Load/Save State - + WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. - + Theme - + Pause On Controller Disconnection - + Use Save State Selector - + Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED - + Press To Toggle - + Deadzone - + Full Boot - + Achievement Notifications - + Leaderboard Notifications - + Enable In-Game Overlays - + Encore Mode - + Spectator Mode - + PNG - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames - + No Deinterlacing - + Force 32bit - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + Negative - + Positive - + Chop/Zero (Default) - + Game Grid - + Game List - + Game List Settings - + Type - + Serial - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Select Disc Image - + Select Disc Drive - + Start File - + Start BIOS - + Start Disc - + Exit - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Enable Discord Presence - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show Messages - + Show Speed - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Output Volume - + Memory Card Directory - + Folder Memory Card Filter - + Create - + Cancel - + Load Profile - + Save Profile - + Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input - + Enable XInput Input Source - + Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory - + Video Dumping Directory - + Resume Game - + Toggle Frame Limit - + Game Properties - + Achievements - + Save Screenshot - + Switch To Software Renderer - + Switch To Hardware Renderer - + Change Disc - + Close Game - + Exit Without Saving - + Back To Pause Menu - + Exit And Save State - + Leaderboards - + Delete Save - + Close Menu - + Delete State - + Default Boot - + Reset Play Time - + Add Search Directory - + Open in File Browser - + Disable Subdirectory Scanning - + Enable Subdirectory Scanning - + Remove From List - + Default View - + Sort By - + Sort Reversed - + Scan For New Games - + Rescan All Games - + Website - + Support Forums - + GitHub Repository - + License - + Close - + RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - + Hardcore Mode - + Sound Effects - + Test Unofficial Achievements - + Username: {} - + Login token generated on {} - + Logout - + Not Logged In - + Login - + Game: {0} ({1}) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - + Card Enabled - + Card Name - + Eject Card @@ -11658,7 +11992,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function @@ -13278,6 +13612,16 @@ Swap chain: see Microsoft's Terminology Portal. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + + + 90% + + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. + + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. @@ -13765,16 +14109,10 @@ Swap chain: see Microsoft's Terminology Portal. - 50% - - - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - @@ -15476,6 +15814,64 @@ Right click to clear binding + + LayoutEditorDialog + + + Name + + + + + Target + + + + + Initial State + + + + + New Layout + + + + + Edit Layout + + + + + Create Default "%1" Layout + + + + + Create Blank Layout + + + + + Clone Current Layout + + + + + Name is empty. + + + + + Name too long. + + + + + A layout with that name already exists. + + + LogWindow @@ -15611,13 +16007,13 @@ Right click to clear binding - - + + Change Disc - + Load State @@ -16180,50 +16576,50 @@ Right click to clear binding - + Start Big Picture Mode - + Big Picture In Toolbar - + Show Advanced Settings - - + + Video Capture - + Internal Resolution - + %1x Scale - + Select location to save block dump: - + Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16232,331 +16628,321 @@ Are you sure you want to continue? - - + + Record On Boot - + Did you want to start recording on boot? - - + + %1 Files (*.%2) - + Did you want to cancel recording on boot? - + Recording will start in a moment - + WARNING: Memory Card Busy - + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - - - + + + + + + Error - + You must select a disc to change discs. - + Properties... - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Check Wiki Page - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. - - Theme Change - - - - - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - - - - + Input Recording Failed - + Failed to create file: {} - + Input Recording Files (*.p2m2) - + Input Playback Failed - + Failed to open file: {} - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget - + Stop Big Picture Mode - + Exit Big Picture In Toolbar - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - - + + Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16565,131 +16951,131 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - + Save States (*.p2s) - + Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -17258,234 +17644,221 @@ This action cannot be reversed, and you will lose any saves on the card. MemorySearchWidget - + Value - + Type - + 1 Byte (8 bits) - + 2 Bytes (16 bits) - + 4 Bytes (32 bits) - + 8 Bytes (64 bits) - + Float - + Double - + String - + Array of byte - + Hex - + Search - + Filter Search - - + + Equals - - + + Not Equals - - + + Greater Than - - + + Greater Than Or Equal - - + + Less Than - - + + Less Than Or Equal - - + + Unknown Initial Value - + Comparison - + Start - + End - - Search Results List Context Menu - - - - + Copy Address - - Go to in Disassembly - - - - - Add to Saved Memory Addresses - - - - + Remove Result - - - - - - + + + + + + + Debugger - + Invalid start address - + Invalid end address - + Start address can't be equal to or greater than the end address - + Invalid search value - + Value is larger than type - + + This search comparison can only be used with filter searches. - + %0 results found - + Searching... - + Increased - + Increased By - + Decreased - + Decreased By - + Changed - + Changed By - + Not Changed @@ -17493,82 +17866,72 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryViewWidget - + Memory - + Copy Address - - Go to in Disassembly - - - - + Go to address - + Show as Little Endian - + Show as 1 byte - + Show as 2 bytes - + Show as 4 bytes - + Show as 8 bytes - - Add to Saved Memory Addresses - - - - + Copy Byte - + Copy Segment - + Copy Character - + Paste - + Go To In Memory View - + Cannot Go To @@ -17871,6 +18234,24 @@ This action cannot be reversed, and you will lose any saves on the card. + + NoLayoutsWidget + + + Form + + + + + There are no layouts. + + + + + Create Default Layouts + + + Pad @@ -18447,12 +18828,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) - + TimeStretch (Recommended) @@ -18539,45 +18920,45 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + Controller {} connected. - + System paused because controller {} was disconnected. - + Controller {} disconnected. - + Cancel @@ -18618,91 +18999,80 @@ Ejecting {3} and replacing it with {2}. - - - View as hex + + + Show as Float - - - View as float - - - - + Copy Top Half - + Copy Bottom Half - + Copy Segment - + Copy Value - + Change Top Half - + Change Bottom Half - + Change Segment - + Change Value - - Go to in Disassembly + + This register holds an invalid address. - - Go to in Memory View - - - - + Change %1 Changing the value in a CPU register (e.g. "Change t0") - - + + Invalid register value - + Invalid hexadecimal register value. - + Invalid floating-point register value. - + Invalid target address @@ -18735,21 +19105,69 @@ If you have any unsaved progress on this save state, you can download the compat SavedAddressesModel - + MEMORY ADDRESS - + LABEL - + DESCRIPTION + + SavedAddressesWidget + + + Saved Addresses + + + + + New + + + + + Copy Address + + + + + Copy Text + + + + + Copy all as CSV + + + + + Paste from CSV + + + + + Load from Settings + + + + + Save to Settings + + + + + Delete + + + SettingWidgetBinder @@ -19331,42 +19749,60 @@ Scanning recursively takes more time, but will identify files in subdirectories. StackModel - + ENTRY Warning: short space limit. Abbreviate if needed. - + LABEL Warning: short space limit. Abbreviate if needed. - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - + INSTRUCTION Warning: short space limit. Abbreviate if needed. - + STACK POINTER Warning: short space limit. Abbreviate if needed. - + SIZE Warning: short space limit. Abbreviate if needed. + + StackWidget + + + Stack + + + + + Copy + + + + + Copy all as CSV + + + SymbolTreeModel @@ -19427,7 +19863,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. SymbolTreeWidget - Form + Symbol Tree @@ -19451,119 +19887,109 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + (unknown source file) - + (unknown section) - + (unknown module) - + Copy Name - + Copy Mangled Name - + Copy Location - - + + Rename Symbol - - Go to in Disassembly + + Reset Children - - Go to in Memory View + + Change Type Temporarily - + Show Size Column - + Group by Module - + Group by Section - + Group by Source File - + Sort by if type is known - - Reset children - - - - - Change type temporarily - - - - + Confirm Deletion - + Delete '%1'? - + Name: - + Change Type To - + Type: - - + + Cannot Change Type - + That node cannot have a type. @@ -19571,144 +19997,162 @@ Scanning recursively takes more time, but will identify files in subdirectories. ThreadModel - - + + INVALID - + ID Warning: short space limit. Abbreviate if needed. - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - + ENTRY Warning: short space limit. Abbreviate if needed. - + PRIORITY Warning: short space limit. Abbreviate if needed. - + STATE Warning: short space limit. Abbreviate if needed. - + WAIT TYPE Warning: short space limit. Abbreviate if needed. - + BAD Refers to a Thread State in the Debugger. - + RUN Refers to a Thread State in the Debugger. - + READY Refers to a Thread State in the Debugger. - + WAIT Refers to a Thread State in the Debugger. - + SUSPEND Refers to a Thread State in the Debugger. - + WAIT SUSPEND Refers to a Thread State in the Debugger. - + DORMANT Refers to a Thread State in the Debugger. - + NONE Refers to a Thread Wait State in the Debugger. - + WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - + SEMAPHORE Refers to a Thread Wait State in the Debugger. - + SLEEP Refers to a Thread Wait State in the Debugger. - + DELAY Refers to a Thread Wait State in the Debugger. - + EVENTFLAG Refers to a Thread Wait State in the Debugger. - + MBOX Refers to a Thread Wait State in the Debugger. - + VPOOL Refers to a Thread Wait State in the Debugger. - + FIXPOOL Refers to a Thread Wait State in the Debugger. + + ThreadWidget + + + Threads + + + + + Copy + + + + + Copy all as CSV + + + USB