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GameDB: Documentation
Add values for GameDB, GUI options and the default to easier make GameDB changes
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@ -48,7 +48,7 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
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memcardFilters:
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memcardFilters:
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- "SERIAL-123"
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- "SERIAL-123"
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- "SERIAL-456"
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- "SERIAL-456"
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# You can define multple patches, but they are identified by the CRC.
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# You can define multiple patches, but they are identified by the CRC.
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patches:
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patches:
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default: # Default CRC!
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default: # Default CRC!
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author: "Some Person"
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author: "Some Person"
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@ -124,28 +124,43 @@ The clamp modes are also numerically based.
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* `2` = Clamp **Extra** (clamp results as well as operands)
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* `2` = Clamp **Extra** (clamp results as well as operands)
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* `3` = Clamp **Extra+Preserve Sign**
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* `3` = Clamp **Extra+Preserve Sign**
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## GS hardware fixes
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## GS Hardware Fixes
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* autoFlush
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[ ] = GameDB values
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* conservativeFramebuffer
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{ } = GUI options
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* cpuFramebufferConversion
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( ) = Default values
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* disableDepthSupport
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* wrapGSMem
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### GS Hardware Mipmap Fixes
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* preloadFrameData
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* fastTextureInvalidation
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* mipmap [`0` or `1` or `2`] {Off, Basic, Full} Default: Automatic (No value, looks up GameDB)
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* textureInsideRT
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* trilinearFiltering [`0` or `1` or `2`] {None, Trilinear, Trilinear Ultra} Default: None (`0`)
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* alignSprite
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* mergeSprite
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### GS Hardware General Fixes
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* wildArmsHack
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* pointListPalette
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* conservativeFramebuffer [`0` or `1`] {Off or On} Default: On (`1`)
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* mipmap
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* texturePreloading [`0` or `1` or `2`] {None, Partial or Full Hash Cache} Default: None (`0`)
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* trilinearFiltering
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* skipDrawStart
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### GS Hardware Renderer Fixes
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* skipDrawEnd
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* halfBottomOverride
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* autoFlush [`0` or `1`] {Off or On} Default: Off (`0`)
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* halfPixelOffset
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* disableDepthSupport [`0` or `1`] {Off or On} Default: Off (`0`)
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* roundSprite
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* fastTextureInvalidation [`0` or `1`] {Off or On} Default: Off (`0`)
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* texturePreloading
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* cpuFramebufferConversion [`0` or `1`] {Off or On} Default: Off (`0`)
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* wrapGSMem [`0` or `1`] {Off or On} Default: Off (`0`)
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* preloadFrameData [`0` or `1`] {Off or On} Default: Off (`0`)
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* textureInsideRT [`0` or `1`] {Off or On} Default: Off (`0`)
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* halfBottomOverride [`0` or `1`] {Force-Disabled or Force-Enabled} Default: Automatic (No value, looks up GameDB)
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* pointListPalette [`0` or `1`] {Off or On} Default: Off (`0`)
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### GS Hardware Upscaling Fixes
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* alignSprite [`0` or `1`] {Off or On} Default: Off (`0`)
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* mergeSprite [`0` or `1`] {Off or On} Default: Off (`0`)
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* wildArmsHack [`0` or `1`] {Off or On} Default: Off (`0`)
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* skipDrawStart [Value between `0` to `100000`] {0-100000} Default: Off (`0`)
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* skipDrawEnd [Value between `0` to `100000`] {0-100000} Default: Off (`0`)
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* halfPixelOffset [`0` or `1` or `2` or `3`] {Off, Normal Vertex, Special Texture or Special Texture Aggressive} Default: Off (`0`)
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* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)
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## Game Fixes
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## Game Fixes
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