mirror of https://github.com/PCSX2/pcsx2.git
gsdx: improve logging
Don't enable UpdateValidity print by default (+20~25% on log size) Only useful in rare cases
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15a4d1f0a9
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765b68458a
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@ -825,9 +825,9 @@ void GSTextureCache::InvalidateVideoMem(GSOffset* off, const GSVector4i& rect, b
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uint32 offset = (uint32)((bp - t->m_TEX0.TBP0) * 256);
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if(rowsize > 0 && offset % rowsize == 0) {
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GL_CACHE("TC: Dirty in the middle of Target(%s) %d (0x%x)", to_string(type),
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GL_CACHE("TC: Dirty in the middle of Target(%s) %d (0x%x->0x%x) bw:%u", to_string(type),
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t->m_texture ? t->m_texture->GetID() : 0,
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t->m_TEX0.TBP0);
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t->m_TEX0.TBP0, t->m_end_block, bw);
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int y = GSLocalMemory::m_psm[psm].pgs.y * offset / rowsize;
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@ -1848,7 +1848,8 @@ void GSTextureCache::Target::UpdateValidity(const GSVector4i& rect)
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nb_block >>= 1;
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m_end_block = m_TEX0.TBP0 + nb_block;
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//fprintf(stderr, "S: 0x%x E:0x%x\n", m_TEX0.TBP0, m_end_block);
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// GL_CACHE("UpdateValidity (0x%x->0x%x) from R:%d,%d Valid: %d,%d", m_TEX0.TBP0, m_end_block, rect.z, rect.w, m_valid.z, m_valid.w);
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}
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bool GSTextureCache::Target::Inside(uint32 bp, uint32 bw, uint32 psm, const GSVector4i& rect)
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