mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: yes openGL support correctly 8 bits texture
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@ -105,8 +105,7 @@ const char* dialog_message(int ID, bool* updateText) {
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" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
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" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
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" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
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" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
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case IDC_PALTEX:
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case IDC_PALTEX:
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return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. "
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return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion.\n\n"
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"(Note it was never tested on OpenGL)\n\n"
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"When uncheked the CPU will convert directly the texture to 32 bits\n\n"
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"When uncheked the CPU will convert directly the texture to 32 bits\n\n"
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"It is a basically a trade-off between GPU/CPU";
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"It is a basically a trade-off between GPU/CPU";
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case IDC_ACCURATE_DATE:
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case IDC_ACCURATE_DATE:
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