gsdx-gui: yes openGL support correctly 8 bits texture

This commit is contained in:
Gregory Hainaut 2015-07-19 17:29:25 +02:00
parent 6719fc89a6
commit 759e75091a
1 changed files with 1 additions and 2 deletions

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@ -105,8 +105,7 @@ const char* dialog_message(int ID, bool* updateText) {
" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n" " 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n"; " 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
case IDC_PALTEX: case IDC_PALTEX:
return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. " return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion.\n\n"
"(Note it was never tested on OpenGL)\n\n"
"When uncheked the CPU will convert directly the texture to 32 bits\n\n" "When uncheked the CPU will convert directly the texture to 32 bits\n\n"
"It is a basically a trade-off between GPU/CPU"; "It is a basically a trade-off between GPU/CPU";
case IDC_ACCURATE_DATE: case IDC_ACCURATE_DATE: