gsdx-gui: yes openGL support correctly 8 bits texture

This commit is contained in:
Gregory Hainaut 2015-07-19 17:29:25 +02:00
parent 6719fc89a6
commit 759e75091a
1 changed files with 1 additions and 2 deletions

View File

@ -105,8 +105,7 @@ const char* dialog_message(int ID, bool* updateText) {
" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
case IDC_PALTEX:
return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. "
"(Note it was never tested on OpenGL)\n\n"
return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion.\n\n"
"When uncheked the CPU will convert directly the texture to 32 bits\n\n"
"It is a basically a trade-off between GPU/CPU";
case IDC_ACCURATE_DATE: