mirror of https://github.com/PCSX2/pcsx2.git
Added / Changed some descriptions
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1787 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -34,20 +34,20 @@ Panels::CpuPanel::CpuPanel( wxWindow& parent, int idealWidth ) :
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m_StartNewRadioGroup = true;
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m_StartNewRadioGroup = true;
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AddRadioButton( s_ee, _("Interpreter"), wxEmptyString, _("Quite possibly the slowest thing in the universe.") );
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AddRadioButton( s_ee, _("Interpreter"), wxEmptyString, _("Quite possibly the slowest thing in the universe.") );
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m_Option_RecEE = &AddRadioButton( s_ee, _("Recompiler") );
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m_Option_RecEE = &AddRadioButton( s_ee, _("Recompiler [Preferred]") );
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m_StartNewRadioGroup = true;
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m_StartNewRadioGroup = true;
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AddRadioButton( s_iop, _("Interpreter") );
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AddRadioButton( s_iop, _("Interpreter") );
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m_Option_RecIOP = &AddRadioButton( s_iop, _("Recompiler") );
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m_Option_RecIOP = &AddRadioButton( s_iop, _("Recompiler [Preferred]") );
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m_StartNewRadioGroup = true;
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m_StartNewRadioGroup = true;
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AddRadioButton( s_vu0, _("Interpreter") ).SetValue( true );
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AddRadioButton( s_vu0, _("Interpreter"), wxEmptyString, _("Vector Unit Interpreter. Slow and not very compatible. Only use for testing.") ).SetValue( true );
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m_Option_mVU0 = &AddRadioButton( s_vu0, _("microVU Recompiler [new!]") );
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m_Option_mVU0 = &AddRadioButton( s_vu0, _("microVU Recompiler [Preferred]"), wxEmptyString, _("New Vector Unit recompiler.") );
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m_Option_sVU0 = &AddRadioButton( s_vu0, _("superVU Recompiler [legacy]"), wxEmptyString, _("Useful for diagnosing possible bugs in the new mVU recompiler.") );
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m_Option_sVU0 = &AddRadioButton( s_vu0, _("superVU Recompiler [legacy]"), wxEmptyString, _("Useful for diagnosing possible bugs in the new mVU recompiler.") );
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m_StartNewRadioGroup = true;
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m_StartNewRadioGroup = true;
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AddRadioButton( s_vu1, _("Interpreter") ).SetValue( true );
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AddRadioButton( s_vu1, _("Interpreter"), wxEmptyString, _("Vector Unit Interpreter. Slow and not very compatible. Only use for testing.") ).SetValue( true );
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m_Option_mVU1 = &AddRadioButton( s_vu1, _("microVU Recompiler [new!]") );
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m_Option_mVU1 = &AddRadioButton( s_vu1, _("microVU Recompiler [Preferred]"), wxEmptyString, _("New Vector Unit recompiler.") );
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m_Option_sVU1 = &AddRadioButton( s_vu1, _("superVU Recompiler [legacy]"), wxEmptyString, _("Useful for diagnosing possible bugs in the new mVU recompiler.") );
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m_Option_sVU1 = &AddRadioButton( s_vu1, _("superVU Recompiler [legacy]"), wxEmptyString, _("Useful for diagnosing possible bugs in the new mVU recompiler.") );
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s_main.Add( &s_ee, SizerFlags::StdExpand() );
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s_main.Add( &s_ee, SizerFlags::StdExpand() );
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@ -26,10 +26,10 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow& parent, int idealWidth ) :
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AddStaticText( mainSizer, _("Some games need special settings.\nEnable them here.") );
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AddStaticText( mainSizer, _("Some games need special settings.\nEnable them here.") );
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wxStaticBoxSizer& groupSizer = *new wxStaticBoxSizer( wxVERTICAL, this, _("PCSX2 Gamefixes") );
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wxStaticBoxSizer& groupSizer = *new wxStaticBoxSizer( wxVERTICAL, this, _("PCSX2 Gamefixes") );
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game_fix_checkbox[0] = &AddCheckBox( groupSizer, _("VU Add Hack - for Tri-Ace games!") );
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game_fix_checkbox[0] = &AddCheckBox( groupSizer, _("VU Add Hack - for Tri-Ace games!"), wxEmptyString, _("Star Ocean 3, Radiata Stories and Valkyrie Profile 2 need this.") );
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game_fix_checkbox[0]->SetValue(EmuConfig.Gamefixes.VuAddSubHack);
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game_fix_checkbox[0]->SetValue(EmuConfig.Gamefixes.VuAddSubHack);
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game_fix_checkbox[1] = &AddCheckBox( groupSizer, _( "VU Clip Flag Hack - for Persona games, maybe others.") );
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game_fix_checkbox[1] = &AddCheckBox( groupSizer, _( "VU Clip Flag Hack - Persona games. Only for SuperVU recompiler!") );
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game_fix_checkbox[1]->SetValue(EmuConfig.Gamefixes.VuClipFlagHack);
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game_fix_checkbox[1]->SetValue(EmuConfig.Gamefixes.VuClipFlagHack);
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game_fix_checkbox[2] = &AddCheckBox( groupSizer, _("FPU Compare Hack - for Digimon Rumble Arena 2.") );
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game_fix_checkbox[2] = &AddCheckBox( groupSizer, _("FPU Compare Hack - for Digimon Rumble Arena 2.") );
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@ -46,7 +46,7 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow& parent, int idealWidth ) :
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// I may as well add this, since these aren't hooked in yet. If the consensus is against it,
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// I may as well add this, since these aren't hooked in yet. If the consensus is against it,
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// I'll remove it.
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// I'll remove it.
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game_fix_checkbox[6] = &AddCheckBox( groupSizer, _("MPEG Hack - for Mana Khemia 1.") );
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game_fix_checkbox[6] = &AddCheckBox( groupSizer, _("MPEG Hack - for Mana Khemia 1. Not working yet!") );
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game_fix_checkbox[6]->SetValue(EmuConfig.Gamefixes.MpegHack);
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game_fix_checkbox[6]->SetValue(EmuConfig.Gamefixes.MpegHack);
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mainSizer.Add( &groupSizer, wxSizerFlags().Centre() );
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mainSizer.Add( &groupSizer, wxSizerFlags().Centre() );
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@ -161,7 +161,7 @@ Panels::SpeedHacksPanel::SpeedHacksPanel( wxWindow& parent, int idealWidth ) :
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m_check_vuFlagHack = &AddCheckBox(microVUSizer, _("mVU Flag Hack"),
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m_check_vuFlagHack = &AddCheckBox(microVUSizer, _("mVU Flag Hack"),
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_("Large Speedup and High Compatibility; may cause garbage graphics, SPS, etc..."),
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_("Large Speedup and High Compatibility; may cause garbage graphics, SPS, etc..."),
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pxE( ".Tooltips:Speedhacks:vuFlagHack",
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pxE( ".Tooltips:Speedhacks:vuFlagHack",
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L"Updates Status Flags only on blocks which will read them, instead of all the time."
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L"Updates Status Flags only on blocks which will read them, instead of all the time. "
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L"This is safe most of the time, and Super VU does something similar by default."
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L"This is safe most of the time, and Super VU does something similar by default."
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) );
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) );
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@ -170,7 +170,8 @@ Panels::SpeedHacksPanel::SpeedHacksPanel( wxWindow& parent, int idealWidth ) :
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m_check_vuMinMax = &AddCheckBox(microVUSizer, _("mVU Min/Max Hack"),
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m_check_vuMinMax = &AddCheckBox(microVUSizer, _("mVU Min/Max Hack"),
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_("Small Speedup; may cause black screens, garbage graphics, SPS, etc..."),
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_("Small Speedup; may cause black screens, garbage graphics, SPS, etc..."),
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pxE( ".Tooltips:Speedhacks:vuMinMax",
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pxE( ".Tooltips:Speedhacks:vuMinMax",
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L"Uses SSE's Min/Max Floating Point Operations instead of custom logical Min/Max routines."
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L"Uses SSE's Min/Max Floating Point Operations instead of custom logical Min/Max routines. "
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L"Known to break Gran Tourismo 4, Tekken 5."
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) );
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) );
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m_check_vuMinMax->SetValue(opts.vuMinMax);
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m_check_vuMinMax->SetValue(opts.vuMinMax);
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