mirror of https://github.com/PCSX2/pcsx2.git
GS: Fix forced trilinear + full mipmapping
i.e. generate mips when not provided by the game and trilinear filtering is forced on.
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@ -782,7 +782,7 @@ void GSRendererNew::EmulateTextureSampler(const GSTextureCache::Source* tex)
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{
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case TriFiltering::Forced:
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trilinear = static_cast<u8>(GS_MIN_FILTER::Linear_Mipmap_Linear);
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trilinear_auto = m_mipmap != 2;
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trilinear_auto = !need_mipmap || m_mipmap != 2;
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break;
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case TriFiltering::PS2:
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