mirror of https://github.com/PCSX2/pcsx2.git
GS-TC: Don't skip depth lookup on KOF2002
Don't skip draw calls on KOF2002
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@ -162,9 +162,9 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const GIFRegTEX0& TEX0
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m_src.m_surfaces.insert(src);
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m_src.m_surfaces.insert(src);
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}
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}
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else if (g_gs_renderer->m_game.title == CRC::SVCChaos)
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else if (g_gs_renderer->m_game.title == CRC::SVCChaos || g_gs_renderer->m_game.title == CRC::KOF2002)
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{
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{
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// SVCChaos black screen on main menu, regardless of depth enabled or disabled.
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// SVCChaos black screen & KOF2002 blue screen on main menu, regardless of depth enabled or disabled.
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return LookupSource(TEX0, TEXA, r, nullptr);
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return LookupSource(TEX0, TEXA, r, nullptr);
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}
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}
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else
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else
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