GS-TC: Don't skip depth lookup on KOF2002

Don't skip draw calls on KOF2002
This commit is contained in:
Immersion95 2022-05-06 11:45:17 +02:00 committed by refractionpcsx2
parent b8769e954e
commit 7353c26a4f
1 changed files with 2 additions and 2 deletions

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@ -162,9 +162,9 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const GIFRegTEX0& TEX0
m_src.m_surfaces.insert(src); m_src.m_surfaces.insert(src);
} }
else if (g_gs_renderer->m_game.title == CRC::SVCChaos) else if (g_gs_renderer->m_game.title == CRC::SVCChaos || g_gs_renderer->m_game.title == CRC::KOF2002)
{ {
// SVCChaos black screen on main menu, regardless of depth enabled or disabled. // SVCChaos black screen & KOF2002 blue screen on main menu, regardless of depth enabled or disabled.
return LookupSource(TEX0, TEXA, r, nullptr); return LookupSource(TEX0, TEXA, r, nullptr);
} }
else else