Common: Remove AlignedBuffer

And replace its one use site (texture dumping).
This commit is contained in:
Stenzek 2023-06-29 00:03:00 +10:00 committed by Connor McLaughlin
parent 6beaec8ba1
commit 732aa96656
3 changed files with 6 additions and 119 deletions

View File

@ -42,116 +42,3 @@ extern void _aligned_free(void* pmem);
#define pcsx2_aligned_realloc(handle, new_size, align, old_size) \
_aligned_realloc(handle, new_size, align)
#endif
// --------------------------------------------------------------------------------------
// AlignedBuffer
// --------------------------------------------------------------------------------------
// A simple container class for an aligned allocation. By default, no bounds checking is
// performed, and there is no option for enabling bounds checking. If bounds checking and
// other features are needed, use the more robust SafeArray<> instead.
//
template <typename T, uint align>
class AlignedBuffer
{
static_assert(std::is_pod<T>::value, "Must use a POD type");
struct Deleter
{
void operator()(T* ptr)
{
_aligned_free(ptr);
}
};
std::unique_ptr<T[], Deleter> m_buffer;
std::size_t m_size;
public:
AlignedBuffer(size_t size = 0)
{
Alloc(size);
}
AlignedBuffer(const AlignedBuffer& copy)
{
Alloc(copy.m_size);
if (copy.m_size > 0)
std::memcpy(m_buffer.get(), copy.m_buffer.get(), copy.m_size);
}
AlignedBuffer(AlignedBuffer&& move)
: m_buffer(std::move(move.m_buffer))
, m_size(move.m_size)
{
move.m_size = 0;
}
size_t GetSize() const { return m_size; }
size_t GetLength() const { return m_size; }
void Alloc(size_t newsize)
{
m_size = newsize;
m_buffer.reset();
if (!m_size)
return;
m_buffer.reset(reinterpret_cast<T*>(_aligned_malloc(this->m_size * sizeof(T), align)));
if (!m_buffer)
throw std::bad_alloc();
}
void Resize(size_t newsize)
{
m_buffer.reset(reinterpret_cast<T*>(pcsx2_aligned_realloc(m_buffer.release(), newsize * sizeof(T), align, m_size * sizeof(T))));
m_size = newsize;
if (!m_buffer)
throw std::bad_alloc();
}
void Free()
{
Alloc(0);
}
// Makes enough room for the requested size. Existing data in the array is retained.
void MakeRoomFor(uint size)
{
if (size <= m_size)
return;
Resize(size);
}
AlignedBuffer& operator=(const AlignedBuffer& copy)
{
Alloc(copy.m_size);
if (copy.m_size > 0)
std::memcpy(m_buffer.get(), copy.m_buffer.get(), copy.m_size);
return *this;
}
AlignedBuffer& operator=(AlignedBuffer&& move)
{
m_buffer = std::move(move.m_buffer);
m_size = move.m_size;
move.m_size = 0;
return *this;
}
T* GetPtr(uint idx = 0) const
{
return &m_buffer[idx];
}
T& operator[](uint idx)
{
return m_buffer[idx];
}
const T& operator[](uint idx) const
{
return m_buffer[idx];
}
};

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@ -668,14 +668,15 @@ void GSTextureReplacements::DumpTexture(const GSTextureCache::HashCacheKey& hash
// use per-texture buffer so we can compress the texture asynchronously and not block the GS thread
// must be 32 byte aligned for ReadTexture().
AlignedBuffer<u8, 32> buffer(pitch * static_cast<u32>(read_height));
psm.rtx(mem, mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM), block_rect, buffer.GetPtr(), pitch, TEXA);
u8* buffer = static_cast<u8*>(_aligned_malloc(pitch * static_cast<u32>(read_height), 32));
psm.rtx(mem, mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM), block_rect, buffer, pitch, TEXA);
// okay, now we can actually dump it
const u32 buffer_offset = ((rect.top - block_rect.top) * pitch) + ((rect.left - block_rect.left) * sizeof(u32));
QueueWorkerThreadItem([filename = std::move(filename), tw, th, pitch, buffer = std::move(buffer), buffer_offset]() {
if (!SavePNGImage(filename.c_str(), tw, th, buffer.GetPtr() + buffer_offset, pitch))
Console.Error("Failed to dump texture to '%s'.", filename.c_str());
QueueWorkerThreadItem([filename = std::move(filename), tw, th, pitch, buffer, buffer_offset]() {
if (!SavePNGImage(filename.c_str(), tw, th, buffer + buffer_offset, pitch))
Console.Error(fmt::format("Failed to dump texture to '{}'.", filename));
_aligned_free(buffer);
});
}

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@ -54,7 +54,6 @@ public:
bool Save(const std::string& fn) final;
void Swap(GSTexture* tex) final;
GSMap Read(const GSVector4i& r, AlignedBuffer<u8, 32>& buffer);
bool IsIntegerFormat() const
{
return (m_int_format == GL_RED_INTEGER || m_int_format == GL_RGBA_INTEGER);