mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Don't rely on old targets for double-half clear
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@ -5863,7 +5863,7 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
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return false;
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GSTextureCache::Target* half_point = g_texture_cache->GetExactTarget(half << 5, m_cached_ctx.FRAME.FBW, clear_depth ? GSTextureCache::RenderTarget : GSTextureCache::DepthStencil, half << 5);
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if (half_point)
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if (half_point && half_point->m_age <= 1)
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return false;
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// Don't allow double half clear to go through when the number of bits written through FRAME and Z are different.
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@ -5901,7 +5901,9 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
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// Match either because we got here early or the information is the same on the next draw and the next draw is not a clear.
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// Likely a misdetection.
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if (next_draw_match && !possible_next_clear)
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{
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return false;
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}
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else
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{
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// Check for a target matching the starting point. It might be in Z or FRAME...
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@ -5915,7 +5917,7 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
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u32 end_block = ((half + written_pages) * BLOCKS_PER_PAGE) - 1;
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if (tgt)
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if (tgt && tgt->m_age <= 1)
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{
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// Games generally write full pages when doing half clears, so if the half of the buffer doesn't match, we need to round it up to the page edge.
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// Dropship does this with half buffers of 128 high (32 * 4) when the final buffer is only actually 224 high (112 is half, centre of a page).
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@ -5930,10 +5932,7 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
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end_block = GSLocalMemory::GetUnwrappedEndBlockAddress(tgt->m_TEX0.TBP0, tgt->m_TEX0.TBW + 1, tgt->m_TEX0.PSM, target_rect);
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else
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end_block = GSLocalMemory::GetUnwrappedEndBlockAddress(tgt->m_TEX0.TBP0, (m_cached_ctx.FRAME.FBW == (tgt->m_TEX0.TBW / 2)) ? tgt->m_TEX0.TBW : m_cached_ctx.FRAME.FBW, tgt->m_TEX0.PSM, target_rect);
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}
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if (tgt)
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{
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// Siren double half clears horizontally with half FBW instead of vertically.
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// We could use the FBW here, but using the rectangle seems a bit safer, because changing FBW
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// from one RT to another isn't uncommon.
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@ -5941,7 +5940,9 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
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horizontal = (vr.z < vr.w);
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}
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else if (((m_env.CTXT[next_ctx].FRAME.FBW + 1) & ~1) == m_cached_ctx.FRAME.FBW * 2)
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{
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horizontal = true;
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}
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// Are we clearing over the middle of this target?
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if ((((half + written_pages) * BLOCKS_PER_PAGE) - 1) > end_block)
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