mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add glsl shaders to VS solution.
It should make searching/navigating a bit easier now.
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@ -280,8 +280,15 @@
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<None Include="res\interlace.fx" />
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<None Include="res\merge.fx" />
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<None Include="res\shadeboost.fx" />
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<None Include="res\tfx.cl" />
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<None Include="res\tfx.fx" />
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<None Include="res\tfx.cl" />
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<None Include="res\glsl\common_header.glsl" />
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<None Include="res\glsl\convert.glsl" />
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<None Include="res\glsl\interlace.glsl" />
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<None Include="res\glsl\merge.glsl" />
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<None Include="res\glsl\shadeboost.glsl" />
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<None Include="res\glsl\tfx_fs.glsl" />
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<None Include="res\glsl\tfx_vgs.glsl" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="GSdx.rc" />
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@ -556,6 +556,10 @@
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="GSdx.def" />
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<None Include="res\fxaa.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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</None>
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@ -568,16 +572,33 @@
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<None Include="res\tfx.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="GSdx.def" />
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<None Include="res\fxaa.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\shadeboost.fx">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\tfx.cl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\common_header.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\convert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\interlace.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\merge.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\shadeboost.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\tfx_fs.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\glsl\tfx_vgs.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\logo_ogl.bmp">
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<Filter>Resource Files</Filter>
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</None>
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