GSdx: Add glsl shaders to VS solution.

It should make searching/navigating a bit easier now.
This commit is contained in:
lightningterror 2019-01-18 15:56:54 +01:00
parent b4cb805a91
commit 7247ee1ad0
2 changed files with 33 additions and 5 deletions

View File

@ -280,8 +280,15 @@
<None Include="res\interlace.fx" /> <None Include="res\interlace.fx" />
<None Include="res\merge.fx" /> <None Include="res\merge.fx" />
<None Include="res\shadeboost.fx" /> <None Include="res\shadeboost.fx" />
<None Include="res\tfx.cl" />
<None Include="res\tfx.fx" /> <None Include="res\tfx.fx" />
<None Include="res\tfx.cl" />
<None Include="res\glsl\common_header.glsl" />
<None Include="res\glsl\convert.glsl" />
<None Include="res\glsl\interlace.glsl" />
<None Include="res\glsl\merge.glsl" />
<None Include="res\glsl\shadeboost.glsl" />
<None Include="res\glsl\tfx_fs.glsl" />
<None Include="res\glsl\tfx_vgs.glsl" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="GSdx.rc" /> <ResourceCompile Include="GSdx.rc" />

View File

@ -556,6 +556,10 @@
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="GSdx.def" />
<None Include="res\fxaa.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\convert.fx"> <None Include="res\convert.fx">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</None> </None>
@ -568,16 +572,33 @@
<None Include="res\tfx.fx"> <None Include="res\tfx.fx">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</None> </None>
<None Include="GSdx.def" />
<None Include="res\fxaa.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\shadeboost.fx"> <None Include="res\shadeboost.fx">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</None> </None>
<None Include="res\tfx.cl"> <None Include="res\tfx.cl">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</None> </None>
<None Include="res\glsl\common_header.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\convert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\interlace.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\merge.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\shadeboost.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\tfx_fs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\tfx_vgs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\logo_ogl.bmp"> <None Include="res\logo_ogl.bmp">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</None> </None>