mirror of https://github.com/PCSX2/pcsx2.git
enables Anisotropic filtering option for Opengl (Hardware mode) [Windows UI]
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79a9254894
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@ -426,8 +426,8 @@ void GSSettingsDlg::UpdateControls()
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EnableWindow(GetDlgItem(m_hWnd, IDC_PALTEX), hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9 && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_FBA), dx9 && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ANISOTROPIC), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && hw && !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && (int)IsDlgButtonChecked(m_hWnd, IDC_ANISOTROPIC) && hw && !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ANISOTROPIC), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && (int)IsDlgButtonChecked(m_hWnd, IDC_ANISOTROPIC) && hw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_AA1), sw); // Let uers set software params regardless of renderer used
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS_EDIT), sw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS), sw);
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