mirror of https://github.com/PCSX2/pcsx2.git
SDLInputSource: Replace hint strings with macros
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53633b7279
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7061d48dde
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@ -245,13 +245,11 @@ void SDLInputSource::SetHints()
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
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// Enable Wii U Pro Controller support
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// Enable Wii U Pro Controller support
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// New as of SDL 2.26, so use string
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_WII", "1");
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#ifndef _WIN32
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#ifndef _WIN32
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// Gets us pressure sensitive button support on Linux
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// Gets us pressure sensitive button support on Linux
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// Apparently doesn't work on Windows, so leave it off there
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// Apparently doesn't work on Windows, so leave it off there
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// New as of SDL 2.26, so use string
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS3", "1");
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#endif
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#endif
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for (const std::pair<std::string, std::string>& hint : m_sdl_hints)
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for (const std::pair<std::string, std::string>& hint : m_sdl_hints)
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