gs-hw: remove tales of abyss cu hack.

fixes ghosting when upscaling.
This commit is contained in:
iMineLink 2022-05-22 12:20:35 +02:00 committed by lightningterror
parent c45cc6928d
commit 6fde585504
2 changed files with 1 additions and 12 deletions

View File

@ -3697,8 +3697,6 @@ GSRendererHW::Hacks::Hacks()
m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::BurnoutGames, CRC::RegionCount, &GSRendererHW::OI_BurnoutGames));
m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::BurnoutGames, CRC::RegionCount, &GSRendererHW::OO_BurnoutGames));
m_cu_list.push_back(HackEntry<CU_Ptr>(CRC::TalesOfAbyss, CRC::RegionCount, &GSRendererHW::CU_TalesOfAbyss));
}
void GSRendererHW::Hacks::SetGameCRC(const CRC::Game& game)
@ -4389,11 +4387,4 @@ void GSRendererHW::OO_BurnoutGames()
// Can Upscale hacks: disable upscaling for some draw calls
bool GSRendererHW::CU_TalesOfAbyss()
{
// full image blur and brightening
const u32 FBP = m_context->FRAME.Block();
return FBP != 0x036e0 && FBP != 0x03560 && FBP != 0x038e0;
}
// None required.

View File

@ -54,8 +54,6 @@ private:
void OO_BurnoutGames();
bool CU_TalesOfAbyss();
class Hacks
{
template <class T>