mirror of https://github.com/PCSX2/pcsx2.git
gs-hw: remove tales of abyss cu hack.
fixes ghosting when upscaling.
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c45cc6928d
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@ -3697,8 +3697,6 @@ GSRendererHW::Hacks::Hacks()
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::BurnoutGames, CRC::RegionCount, &GSRendererHW::OI_BurnoutGames));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::BurnoutGames, CRC::RegionCount, &GSRendererHW::OI_BurnoutGames));
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m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::BurnoutGames, CRC::RegionCount, &GSRendererHW::OO_BurnoutGames));
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m_oo_list.push_back(HackEntry<OO_Ptr>(CRC::BurnoutGames, CRC::RegionCount, &GSRendererHW::OO_BurnoutGames));
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m_cu_list.push_back(HackEntry<CU_Ptr>(CRC::TalesOfAbyss, CRC::RegionCount, &GSRendererHW::CU_TalesOfAbyss));
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}
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}
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void GSRendererHW::Hacks::SetGameCRC(const CRC::Game& game)
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void GSRendererHW::Hacks::SetGameCRC(const CRC::Game& game)
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@ -4389,11 +4387,4 @@ void GSRendererHW::OO_BurnoutGames()
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// Can Upscale hacks: disable upscaling for some draw calls
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// Can Upscale hacks: disable upscaling for some draw calls
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bool GSRendererHW::CU_TalesOfAbyss()
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// None required.
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{
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// full image blur and brightening
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const u32 FBP = m_context->FRAME.Block();
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return FBP != 0x036e0 && FBP != 0x03560 && FBP != 0x038e0;
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}
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@ -54,8 +54,6 @@ private:
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void OO_BurnoutGames();
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void OO_BurnoutGames();
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bool CU_TalesOfAbyss();
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class Hacks
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class Hacks
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{
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{
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template <class T>
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template <class T>
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