mirror of https://github.com/PCSX2/pcsx2.git
gsdx: move the validation of the texture format before the draw call
Avoid false positive when game write dummy stuff
This commit is contained in:
parent
a0629587be
commit
6fd46eb36a
|
@ -827,27 +827,10 @@ template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
|
|||
|
||||
// Handle invalid PSM here
|
||||
switch (TEX0.PSM) {
|
||||
case PSM_PSMCT32:
|
||||
case PSM_PSMCT24:
|
||||
case PSM_PSMCT16:
|
||||
case PSM_PSMCT16S:
|
||||
case PSM_PSMT8:
|
||||
case PSM_PSMT4:
|
||||
case PSM_PSMT8H:
|
||||
case PSM_PSMT4HL:
|
||||
case PSM_PSMT4HH:
|
||||
case PSM_PSMZ32:
|
||||
case PSM_PSMZ24:
|
||||
case PSM_PSMZ16:
|
||||
case PSM_PSMZ16S:
|
||||
break;
|
||||
case 3:
|
||||
TEX0.PSM = PSM_PSMT8; // International Star Soccer (menu)
|
||||
break;
|
||||
default:
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
fprintf(stderr, "%d:INVALID PSM 0x%x !!!\n", s_n, TEX0.PSM);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1540,10 +1523,34 @@ void GSState::FlushPrim()
|
|||
default:
|
||||
__assume(0);
|
||||
}
|
||||
|
||||
|
||||
ASSERT((int)unused < GSUtil::GetVertexCount(PRIM->PRIM));
|
||||
}
|
||||
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
// Validate PSM format
|
||||
switch (m_context->TEX0.PSM) {
|
||||
case PSM_PSMCT32:
|
||||
case PSM_PSMCT24:
|
||||
case PSM_PSMCT16:
|
||||
case PSM_PSMCT16S:
|
||||
case PSM_PSMT8:
|
||||
case PSM_PSMT4:
|
||||
case PSM_PSMT8H:
|
||||
case PSM_PSMT4HL:
|
||||
case PSM_PSMT4HH:
|
||||
case PSM_PSMZ32:
|
||||
case PSM_PSMZ24:
|
||||
case PSM_PSMZ16:
|
||||
case PSM_PSMZ16S:
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "%d:INVALID PSM 0x%x !!!\n", s_n, m_context->TEX0.PSM);
|
||||
ASSERT(0);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt < 3 && GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt < 3)
|
||||
{
|
||||
// FIXME: berserk fpsm = 27 (8H)
|
||||
|
|
Loading…
Reference in New Issue