Common: Add SettingsInterface and SettingsWrapper

This commit is contained in:
Connor McLaughlin 2021-09-22 17:39:01 +10:00 committed by Kojin
parent 817524bd1c
commit 6fa82da1f1
6 changed files with 393 additions and 0 deletions

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@ -29,6 +29,7 @@ target_sources(common PRIVATE
pxWindowTextWriter.cpp pxWindowTextWriter.cpp
RwMutex.cpp RwMutex.cpp
Semaphore.cpp Semaphore.cpp
SettingsWrapper.cpp
StringHelpers.cpp StringHelpers.cpp
StringUtil.cpp StringUtil.cpp
ThreadTools.cpp ThreadTools.cpp
@ -80,6 +81,8 @@ target_sources(common PRIVATE
SafeArray.h SafeArray.h
ScopedAlloc.h ScopedAlloc.h
ScopedPtrMT.h ScopedPtrMT.h
SettingsInterface.h
SettingsWrapper.h
StringHelpers.h StringHelpers.h
StringUtil.h StringUtil.h
Threading.h Threading.h

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@ -0,0 +1,89 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Pcsx2Defs.h"
#include <string>
#include <vector>
class SettingsInterface
{
public:
virtual ~SettingsInterface() = default;
virtual bool Save() = 0;
virtual void Clear() = 0;
virtual bool GetIntValue(const char* section, const char* key, int* value) const = 0;
virtual bool GetUIntValue(const char* section, const char* key, uint* value) const = 0;
virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0;
virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0;
virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0;
virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0;
virtual void SetIntValue(const char* section, const char* key, int value) = 0;
virtual void SetUIntValue(const char* section, const char* key, uint value) = 0;
virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
virtual void SetDoubleValue(const char* section, const char* key, double value) = 0;
virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
virtual std::vector<std::string> GetStringList(const char* section, const char* key) = 0;
virtual void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) = 0;
virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
virtual void DeleteValue(const char* section, const char* key) = 0;
virtual void ClearSection(const char* section) = 0;
__fi int GetIntValue(const char* section, const char* key, int default_value = 0) const
{
int value;
return GetIntValue(section, key, &value) ? value : default_value;
}
__fi uint GetUIntValue(const char* section, const char* key, uint default_value = 0) const
{
uint value;
return GetUIntValue(section, key, &value) ? value : default_value;
}
__fi float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const
{
float value;
return GetFloatValue(section, key, &value) ? value : default_value;
}
__fi float GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const
{
double value;
return GetDoubleValue(section, key, &value) ? value : default_value;
}
__fi bool GetBoolValue(const char* section, const char* key, bool default_value = false) const
{
bool value;
return GetBoolValue(section, key, &value) ? value : default_value;
}
__fi std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const
{
std::string value;
if (!GetStringValue(section, key, &value))
value.assign(default_value);
return value;
}
};

180
common/SettingsWrapper.cpp Normal file
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@ -0,0 +1,180 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <algorithm>
#include "SettingsWrapper.h"
#include "Console.h"
static int _calcEnumLength(const char* const* enumArray)
{
int cnt = 0;
while (*enumArray != nullptr)
{
enumArray++;
cnt++;
}
return cnt;
}
SettingsWrapper::SettingsWrapper(SettingsInterface& si)
: m_si(si)
{
}
SettingsLoadWrapper::SettingsLoadWrapper(SettingsInterface& si)
: SettingsWrapper(si)
{
}
bool SettingsLoadWrapper::IsLoading() const
{
return true;
}
bool SettingsLoadWrapper::IsSaving() const
{
return false;
}
void SettingsLoadWrapper::Entry(const char* section, const char* var, int& value, const int defvalue /*= 0*/)
{
value = m_si.GetIntValue(section, var, defvalue);
}
void SettingsLoadWrapper::Entry(const char* section, const char* var, uint& value, const uint defvalue /*= 0*/)
{
value = m_si.GetUIntValue(section, var, defvalue);
}
void SettingsLoadWrapper::Entry(const char* section, const char* var, bool& value, const bool defvalue /*= false*/)
{
value = m_si.GetBoolValue(section, var, defvalue);
}
void SettingsLoadWrapper::Entry(const char* section, const char* var, double& value, const double defvalue /*= 0.0*/)
{
value = m_si.GetDoubleValue(section, var, defvalue);
}
void SettingsLoadWrapper::Entry(const char* section, const char* var, std::string& value, const std::string& default_value /*= std::string()*/)
{
if (!m_si.GetStringValue(section, var, &value) && &value != &default_value)
value = default_value;
}
void SettingsLoadWrapper::_EnumEntry(const char* section, const char* var, int& value, const char* const* enumArray, int defvalue)
{
const int cnt = _calcEnumLength(enumArray);
defvalue = std::clamp(defvalue, 0, cnt);
const std::string retval(m_si.GetStringValue(section, var, enumArray[defvalue]));
int i = 0;
while (enumArray[i] != nullptr && (retval != enumArray[i]))
i++;
if (enumArray[i] == nullptr)
{
Console.Warning("(LoadSettings) Warning: Unrecognized value '%s' on key '%s'\n\tUsing the default setting of '%s'.",
retval.c_str(), var, enumArray[defvalue]);
value = defvalue;
}
else
{
value = i;
}
}
bool SettingsLoadWrapper::EntryBitBool(const char* section, const char* var, bool value, const bool defvalue /*= false*/)
{
return m_si.GetBoolValue(section, var, defvalue);
}
int SettingsLoadWrapper::EntryBitfield(const char* section, const char* var, int value, const int defvalue /*= 0*/)
{
return m_si.GetIntValue(section, var, defvalue);
}
SettingsSaveWrapper::SettingsSaveWrapper(SettingsInterface& si)
: SettingsWrapper(si)
{
}
bool SettingsSaveWrapper::IsLoading() const
{
return false;
}
bool SettingsSaveWrapper::IsSaving() const
{
return true;
}
void SettingsSaveWrapper::Entry(const char* section, const char* var, int& value, const int defvalue /*= 0*/)
{
m_si.SetIntValue(section, var, value);
}
void SettingsSaveWrapper::Entry(const char* section, const char* var, uint& value, const uint defvalue /*= 0*/)
{
m_si.SetUIntValue(section, var, value);
}
void SettingsSaveWrapper::Entry(const char* section, const char* var, bool& value, const bool defvalue /*= false*/)
{
m_si.SetBoolValue(section, var, value);
}
void SettingsSaveWrapper::Entry(const char* section, const char* var, double& value, const double defvalue /*= 0.0*/)
{
m_si.SetDoubleValue(section, var, value);
}
void SettingsSaveWrapper::Entry(const char* section, const char* var, std::string& value, const std::string& default_value /*= std::string()*/)
{
m_si.SetStringValue(section, var, value.c_str());
}
bool SettingsSaveWrapper::EntryBitBool(const char* section, const char* var, bool value, const bool defvalue /*= false*/)
{
m_si.SetBoolValue(section, var, value);
return value;
}
int SettingsSaveWrapper::EntryBitfield(const char* section, const char* var, int value, const int defvalue /*= 0*/)
{
m_si.SetIntValue(section, var, value);
return value;
}
void SettingsSaveWrapper::_EnumEntry(const char* section, const char* var, int& value, const char* const* enumArray, int defvalue)
{
const int cnt = _calcEnumLength(enumArray);
if (value >= cnt)
{
Console.Warning("(SaveSettings) An illegal enumerated index was detected when saving '%s'", var);
Console.Indent().Warning(
"Illegal Value: %d\n"
"Using Default: %d (%s)\n",
value, defvalue, enumArray[defvalue]);
value = defvalue;
}
m_si.SetIntValue(section, var, value);
}

109
common/SettingsWrapper.h Normal file
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@ -0,0 +1,109 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "SettingsInterface.h"
// TODO(Stenzek): Remove when wx goes bye bye.
#include <wx/gdicmn.h>
#include "Path.h"
// Helper class which loads or saves depending on the derived class.
class SettingsWrapper
{
public:
SettingsWrapper(SettingsInterface& si);
virtual bool IsLoading() const = 0;
virtual bool IsSaving() const = 0;
virtual void Entry(const char* section, const char* var, int& value, const int defvalue = 0) = 0;
virtual void Entry(const char* section, const char* var, uint& value, const uint defvalue = 0) = 0;
virtual void Entry(const char* section, const char* var, bool& value, const bool defvalue = false) = 0;
virtual void Entry(const char* section, const char* var, double& value, const double defvalue = 0.0) = 0;
virtual void Entry(const char* section, const char* var, std::string& value, const std::string& default_value = std::string()) = 0;
// This special form of Entry is provided for bitfields, which cannot be passed by reference.
virtual bool EntryBitBool(const char* section, const char* var, bool value, const bool defvalue = false) = 0;
virtual int EntryBitfield(const char* section, const char* var, int value, const int defvalue = 0) = 0;
template <typename T>
void EnumEntry(const char* section, const char* var, T& value, const char* const* enumArray = nullptr, const T defvalue = (T)0)
{
int tstore = (int)value;
auto defaultvalue = enum_cast(defvalue);
if (enumArray == NULL)
Entry(section, var, tstore, defaultvalue);
else
_EnumEntry(section, var, tstore, enumArray, defaultvalue);
value = (T)tstore;
}
protected:
virtual void _EnumEntry(const char* section, const char* var, int& value, const char* const* enumArray, int defvalue) = 0;
SettingsInterface& m_si;
};
class SettingsLoadWrapper final : public SettingsWrapper
{
public:
SettingsLoadWrapper(SettingsInterface& si);
bool IsLoading() const override;
bool IsSaving() const override;
void Entry(const char* section, const char* var, int& value, const int defvalue = 0) override;
void Entry(const char* section, const char* var, uint& value, const uint defvalue = 0) override;
void Entry(const char* section, const char* var, bool& value, const bool defvalue = false) override;
void Entry(const char* section, const char* var, double& value, const double defvalue = 0.0) override;
void Entry(const char* section, const char* var, std::string& value, const std::string& default_value = std::string()) override;
bool EntryBitBool(const char* section, const char* var, bool value, const bool defvalue = false) override;
int EntryBitfield(const char* section, const char* var, int value, const int defvalue = 0) override;
protected:
void _EnumEntry(const char* section, const char* var, int& value, const char* const* enumArray, int defvalue) override;
};
class SettingsSaveWrapper final : public SettingsWrapper
{
public:
SettingsSaveWrapper(SettingsInterface& si);
bool IsLoading() const override;
bool IsSaving() const override;
void Entry(const char* section, const char* var, int& value, const int defvalue = 0) override;
void Entry(const char* section, const char* var, uint& value, const uint defvalue = 0) override;
void Entry(const char* section, const char* var, bool& value, const bool defvalue = false) override;
void Entry(const char* section, const char* var, double& value, const double defvalue = 0.0) override;
void Entry(const char* section, const char* var, std::string& value, const std::string& default_value = std::string()) override;
bool EntryBitBool(const char* section, const char* var, bool value, const bool defvalue = false) override;
int EntryBitfield(const char* section, const char* var, int value, const int defvalue = 0) override;
protected:
void _EnumEntry(const char* section, const char* var, int& value, const char* const* enumArray, int defvalue) override;
};
#define SettingsWrapSection(section) const char* CURRENT_SETTINGS_SECTION = section;
#define SettingsWrapEntry(var) wrap.Entry(CURRENT_SETTINGS_SECTION, #var, var, var)
#define SettingsWrapBitfield(var) wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, #var, var, var)
#define SettingsWrapBitBool(varname) varname = wrap.EntryBitBool(CURRENT_SETTINGS_SECTION, #varname, !!varname, varname)
#define SettingsWrapBitfieldEx(varname, textname) varname = wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, textname, varname, varname)
#define SettingsWrapBitBoolEx(varname, textname) varname = wrap.EntryBitBool(CURRENT_SETTINGS_SECTION, textname, !!varname, varname)

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@ -53,6 +53,7 @@
<ClCompile Include="pxTranslate.cpp" /> <ClCompile Include="pxTranslate.cpp" />
<ClCompile Include="pxWindowTextWriter.cpp" /> <ClCompile Include="pxWindowTextWriter.cpp" />
<ClCompile Include="StringUtil.cpp" /> <ClCompile Include="StringUtil.cpp" />
<ClCompile Include="SettingsWrapper.cpp" />
<ClCompile Include="VirtualMemory.cpp" /> <ClCompile Include="VirtualMemory.cpp" />
<ClCompile Include="x86\MemcpyFast.cpp" /> <ClCompile Include="x86\MemcpyFast.cpp" />
<ClCompile Include="PathUtils.cpp" /> <ClCompile Include="PathUtils.cpp" />
@ -101,6 +102,8 @@
<ClInclude Include="FastJmp.h" /> <ClInclude Include="FastJmp.h" />
<ClInclude Include="ScopedAlloc.h" /> <ClInclude Include="ScopedAlloc.h" />
<ClInclude Include="StringUtil.h" /> <ClInclude Include="StringUtil.h" />
<ClInclude Include="SettingsInterface.h" />
<ClInclude Include="SettingsWrapper.h" />
<ClInclude Include="ThreadingInternal.h" /> <ClInclude Include="ThreadingInternal.h" />
<ClInclude Include="Assertions.h" /> <ClInclude Include="Assertions.h" />
<ClInclude Include="Console.h" /> <ClInclude Include="Console.h" />

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@ -124,6 +124,9 @@
<ClCompile Include="StringUtil.cpp"> <ClCompile Include="StringUtil.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SettingsWrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Assertions.h"> <ClInclude Include="Assertions.h">
@ -276,6 +279,12 @@
<ClInclude Include="StringUtil.h"> <ClInclude Include="StringUtil.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SettingsInterface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SettingsWrapper.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">