mirror of https://github.com/PCSX2/pcsx2.git
gsdx: try to reduce the size of target as much as possible
I suspect too consume too much memory (issue #576)
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@ -64,7 +64,9 @@ void GSRendererHW::SetScaling(){
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else if (m_upscale_multiplier > 1)
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{
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m_width = (m_buffer_size * 64) * m_upscale_multiplier;
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m_height = m_width; //Keep it square
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// A square RT consumes too much memory (Gran Turismo 4)
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// Let's keep the smallest size as possible
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m_height = 512 * m_upscale_multiplier; //m_height = m_width; //Keep it square
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}
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}
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else
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