mirror of https://github.com/PCSX2/pcsx2.git
gsdx: try to reduce the size of target as much as possible
I suspect too consume too much memory (issue #576)
This commit is contained in:
parent
f8f6117ea9
commit
6f4ec98bc3
|
@ -36,7 +36,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
|
||||||
m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
|
m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GSRendererHW::SetScaling(){
|
void GSRendererHW::SetScaling() {
|
||||||
int env = IsEnabled(1) ? 1 : 0;
|
int env = IsEnabled(1) ? 1 : 0;
|
||||||
|
|
||||||
m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW);
|
m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW);
|
||||||
|
@ -64,7 +64,9 @@ void GSRendererHW::SetScaling(){
|
||||||
else if (m_upscale_multiplier > 1)
|
else if (m_upscale_multiplier > 1)
|
||||||
{
|
{
|
||||||
m_width = (m_buffer_size * 64) * m_upscale_multiplier;
|
m_width = (m_buffer_size * 64) * m_upscale_multiplier;
|
||||||
m_height = m_width; //Keep it square
|
// A square RT consumes too much memory (Gran Turismo 4)
|
||||||
|
// Let's keep the smallest size as possible
|
||||||
|
m_height = 512 * m_upscale_multiplier; //m_height = m_width; //Keep it square
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in New Issue