mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: Fog hide this typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5861 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -1572,7 +1572,7 @@ static const char* tfx_glsl =
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"}\n"
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"}\n"
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"#endif\n"
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"#endif\n"
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"\n"
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"\n"
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"void fog(vec4 c, float f)\n"
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"void fog(inout vec4 c, float f)\n"
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"{\n"
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"{\n"
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" if(PS_FOG != 0)\n"
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" if(PS_FOG != 0)\n"
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" {\n"
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" {\n"
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@ -1013,7 +1013,7 @@ void colclip(inout vec4 c)
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}
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}
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#endif
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#endif
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void fog(vec4 c, float f)
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void fog(inout vec4 c, float f)
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{
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{
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if(PS_FOG != 0)
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if(PS_FOG != 0)
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{
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{
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