mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: use the new uniform cache upload method
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@ -260,7 +260,7 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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// Upload once and forget about it
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ConvertConstantBuffer cb;
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cb.ScalingFactor = GSVector4i(theApp.GetConfigI("upscale_multiplier"));
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m_convert.cb->upload(&cb);
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m_convert.cb->cache_upload(&cb);
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vs = m_shader->Compile("convert.glsl", "vs_main", GL_VERTEX_SHADER, convert_glsl);
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@ -1201,8 +1201,7 @@ void GSDeviceOGL::DoMerge(GSTexture* sTex[2], GSVector4* sRect, GSTexture* dTex,
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if(sTex[0])
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{
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// TODO: potentially we could cache the value to avoid to upload every frame
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m_merge_obj.cb->upload(&c.v);
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m_merge_obj.cb->cache_upload(&c.v);
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StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[mmod ? 1 : 0], m_MERGE_BLEND);
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}
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@ -1219,13 +1218,12 @@ void GSDeviceOGL::DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool
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GSVector4 sRect(0, 0, 1, 1);
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GSVector4 dRect(0.0f, yoffset, s.x, s.y + yoffset);
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// TODO: potentially we could cache the value to avoid to upload every frame
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InterlaceConstantBuffer cb;
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cb.ZrH = GSVector2(0, 1.0f / s.y);
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cb.hH = s.y / 2;
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m_interlace.cb->upload(&cb);
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m_interlace.cb->cache_upload(&cb);
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StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[shader], linear);
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}
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@ -1298,12 +1296,11 @@ void GSDeviceOGL::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
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ExternalFXConstantBuffer cb;
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// TODO: potentially we could cache the value to avoid to upload every frame
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cb.xyFrame = GSVector2((float)s.x, (float)s.y);
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cb.rcpFrame = GSVector4(1.0f / s.x, 1.0f / s.y, 0.0f, 0.0f);
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cb.rcpFrameOpt = GSVector4::zero();
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m_shaderfx.cb->upload(&cb);
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m_shaderfx.cb->cache_upload(&cb);
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StretchRect(sTex, sRect, dTex, dRect, m_shaderfx.ps, true);
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}
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