mirror of https://github.com/PCSX2/pcsx2.git
GSdx: fixing dmc3 bugs with the sw renderer in multi-threaded mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5079 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -263,10 +263,18 @@ GSTexture* GSRendererSW::GetOutput(int i)
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template<uint32 primclass, uint32 tme, uint32 fst>
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void GSRendererSW::ConvertVertexBuffer(GSVertexSW* RESTRICT dst, const GSVertex* RESTRICT src, size_t count)
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{
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size_t i = m_vertex.next;
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GSVector4i o = (GSVector4i)m_context->XYOFFSET;
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GSVector4 tsize = GSVector4(0x10000 << m_context->TEX0.TW, 0x10000 << m_context->TEX0.TH, 1, 0);
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for(size_t i = 0; i < m_vertex.next; i++, src++, dst++)
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#if _M_SSE >= 0x501
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// TODO: process vertices in pairs, when AVX2 becomes available
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#endif
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for(; i > 0; i--, src++, dst++)
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{
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GSVector4 stcq = GSVector4::load<true>(&src->m[0]); // s t rgba q
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@ -364,9 +372,9 @@ void GSRendererSW::Draw()
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CheckDependencies(sd);
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if(LOG) {fprintf(s_fp, "queue %05x %d %05x %d %05x %d %dx%d | %d %d %d\n",
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m_context->FRAME.Block(), m_context->FRAME.PSM,
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m_context->ZBUF.Block(), m_context->ZBUF.PSM,
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if(LOG) {fprintf(s_fp, "queue %05x %d (%d) %05x %d (%d) %05x %d %dx%d | %d %d %d\n",
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m_context->FRAME.Block(), m_context->FRAME.PSM, gd.sel.fwrite,
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m_context->ZBUF.Block(), m_context->ZBUF.PSM, gd.sel.zwrite,
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PRIM->TME ? m_context->TEX0.TBP0 : 0xfffff, m_context->TEX0.PSM, (int)m_context->TEX0.TW, (int)m_context->TEX0.TH,
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PRIM->PRIM, sd->vertex_count, sd->index_count); fflush(s_fp);}
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@ -450,13 +458,17 @@ void GSRendererSW::Sync(int reason)
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m_rl->Sync();
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if(0)
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if(0) if(LOG)
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{
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s_n++;
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std::string s = format("c:\\temp1\\_%05d_f%lld_rt1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
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s_n++;
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s = format("c:\\temp1\\_%05d_f%lld_zb1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
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m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
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}
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t = __rdtsc() - t;
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@ -625,6 +637,9 @@ bool GSRendererSW::CheckTargetPages(const uint32* fb_pages, const uint32* zb_pag
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{
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bool synced = m_rl->IsSynced();
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bool fwrite = fb_pages != NULL;
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bool zwrite = zb_pages != NULL;
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if(m_fzb != m_context->offset.fzb4)
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{
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// targets changed, check everything
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@ -740,7 +755,7 @@ bool GSRendererSW::CheckTargetPages(const uint32* fb_pages, const uint32* zb_pag
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// chross-check frame and z-buffer pages, they cannot overlap with eachother and with previous batches in queue,
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// have to be careful when the two buffers are mutually enabled/disabled and alternating (Bully FBP/ZBP = 0x2300)
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if(fb_pages)
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if(fwrite)
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{
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for(const uint32* p = fb_pages; *p != GSOffset::EOP; p++)
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{
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@ -753,7 +768,7 @@ bool GSRendererSW::CheckTargetPages(const uint32* fb_pages, const uint32* zb_pag
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}
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}
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if(zb_pages)
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if(zwrite)
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{
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for(const uint32* p = zb_pages; *p != GSOffset::EOP; p++)
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{
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@ -768,6 +783,18 @@ bool GSRendererSW::CheckTargetPages(const uint32* fb_pages, const uint32* zb_pag
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}
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}
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if(!synced)
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{
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// FIXME: DMC3 (FBP == ZBP == 0x01000)
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if(fwrite && zwrite && m_context->FRAME.FBP == m_context->ZBUF.ZBP)
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{
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if(LOG) {fprintf(s_fp, "syncpoint 4\n"); fflush(s_fp);}
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return true;
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}
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}
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return false;
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}
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