mirror of https://github.com/PCSX2/pcsx2.git
Merge XAudio.inl to XAudio.cpp
This commit is contained in:
parent
9f664c5f9c
commit
6ef3bfb943
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@ -21,5 +21,403 @@
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0602
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#include <xaudio2.h>
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#include <atlcomcli.h>
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#include <memory>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include "SndOut_XAudio2.inl"
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namespace Exception
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{
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class XAudio2Error : public std::runtime_error
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{
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private:
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static std::string CreateErrorMessage(const HRESULT result, const std::string &msg)
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{
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std::stringstream ss;
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ss << " (code 0x" << std::hex << result << ")\n\n";
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switch (result) {
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case XAUDIO2_E_INVALID_CALL:
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ss << "Invalid call for the XA2 object state.";
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break;
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case XAUDIO2_E_DEVICE_INVALIDATED:
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ss << "Device is unavailable, unplugged, unsupported, or has been consumed by The Nothing.";
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break;
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default:
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ss << "Unknown error code!";
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break;
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}
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return msg + ss.str();
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}
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public:
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explicit XAudio2Error(const HRESULT result, const std::string &msg)
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: std::runtime_error(CreateErrorMessage(result, msg))
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{
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}
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};
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}
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static const double SndOutNormalizer = (double)(1UL << (SndOutVolumeShift + 16));
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class XAudio2Mod : public SndOutModule
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{
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private:
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static const int PacketsPerBuffer = 8;
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static const int MAX_BUFFER_COUNT = 3;
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class BaseStreamingVoice : public IXAudio2VoiceCallback
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{
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protected:
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IXAudio2SourceVoice *pSourceVoice;
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std::unique_ptr<s16[]> m_buffer;
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const uint m_nBuffers;
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const uint m_nChannels;
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const uint m_BufferSize;
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const uint m_BufferSizeBytes;
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CRITICAL_SECTION cs;
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public:
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int GetEmptySampleCount()
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{
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XAUDIO2_VOICE_STATE state;
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pSourceVoice->GetState(&state);
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return state.SamplesPlayed & (m_BufferSize - 1);
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}
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virtual ~BaseStreamingVoice()
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{
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DeleteCriticalSection(&cs);
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}
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BaseStreamingVoice(uint numChannels)
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: pSourceVoice(nullptr)
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, m_nBuffers(Config_XAudio2.NumBuffers)
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, m_nChannels(numChannels)
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, m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer)
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, m_BufferSizeBytes(m_BufferSize * sizeof(s16))
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{
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InitializeCriticalSection(&cs);
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}
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virtual void Init(IXAudio2 *pXAudio2) = 0;
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protected:
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// Several things must be initialized separate of the constructor, due to the fact that
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// virtual calls can't be made from the constructor's context.
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void _init(IXAudio2 *pXAudio2, uint chanConfig)
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{
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WAVEFORMATEXTENSIBLE wfx;
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memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = SampleRate;
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wfx.Format.nChannels = m_nChannels;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8;
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wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = chanConfig;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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HRESULT hr;
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if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX *)&wfx,
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XAUDIO2_VOICE_NOSRC, 1.0f, this))) {
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throw Exception::XAudio2Error(hr, "XAudio2 CreateSourceVoice failure: ");
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}
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EnterCriticalSection(&cs);
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pSourceVoice->FlushSourceBuffers();
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pSourceVoice->Start(0, 0);
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m_buffer = std::make_unique<s16[]>(m_nBuffers * m_BufferSize);
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// Start some buffers.
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for (uint i = 0; i < m_nBuffers; i++) {
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XAUDIO2_BUFFER buf = {0};
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buf.AudioBytes = m_BufferSizeBytes;
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buf.pContext = &m_buffer[i * m_BufferSize];
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buf.pAudioData = (BYTE *)buf.pContext;
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pSourceVoice->SubmitSourceBuffer(&buf);
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}
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LeaveCriticalSection(&cs);
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}
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STDMETHOD_(void, OnVoiceProcessingPassStart)
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() {}
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STDMETHOD_(void, OnVoiceProcessingPassStart)
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(UINT32) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd)
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() {}
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STDMETHOD_(void, OnStreamEnd)
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() {}
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STDMETHOD_(void, OnBufferStart)
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(void *) {}
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STDMETHOD_(void, OnLoopEnd)
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(void *) {}
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STDMETHOD_(void, OnVoiceError)
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(THIS_ void *pBufferContext, HRESULT Error) {}
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};
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template <typename T>
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class StreamingVoice : public BaseStreamingVoice
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{
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public:
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StreamingVoice()
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: BaseStreamingVoice(sizeof(T) / sizeof(s16))
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{
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}
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virtual ~StreamingVoice()
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{
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IXAudio2SourceVoice *killMe = pSourceVoice;
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// XXX: Potentially leads to a race condition that causes a nullptr
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// dereference when SubmitSourceBuffer is called in OnBufferEnd?
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pSourceVoice = nullptr;
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if (killMe != nullptr) {
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killMe->FlushSourceBuffers();
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killMe->DestroyVoice();
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}
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// XXX: Not sure we even need a critical section - DestroyVoice is
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// blocking, and the documentation states no callbacks are called
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// or audio data is read after it returns, so it's safe to free up
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// resources.
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EnterCriticalSection(&cs);
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m_buffer = nullptr;
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LeaveCriticalSection(&cs);
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}
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void Init(IXAudio2 *pXAudio2)
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{
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int chanMask = 0;
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switch (m_nChannels) {
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case 1:
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chanMask |= SPEAKER_FRONT_CENTER;
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break;
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case 2:
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chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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break;
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case 3:
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chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY;
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break;
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case 4:
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chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
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break;
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case 5:
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chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
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break;
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case 6:
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chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY;
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break;
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case 8:
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chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_LOW_FREQUENCY;
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break;
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}
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_init(pXAudio2, chanMask);
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}
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protected:
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STDMETHOD_(void, OnBufferEnd)
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(void *context)
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{
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EnterCriticalSection(&cs);
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// All of these checks are necessary because XAudio2 is wonky shizat.
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// XXX: The pSourceVoice nullptr check seems a bit self-inflicted
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// due to the destructor logic.
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if (pSourceVoice == nullptr || context == nullptr) {
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LeaveCriticalSection(&cs);
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return;
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}
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T *qb = (T *)context;
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for (int p = 0; p < PacketsPerBuffer; p++, qb += SndOutPacketSize)
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SndBuffer::ReadSamples(qb);
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XAUDIO2_BUFFER buf = {0};
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buf.AudioBytes = m_BufferSizeBytes;
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buf.pAudioData = (BYTE *)context;
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buf.pContext = context;
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pSourceVoice->SubmitSourceBuffer(&buf);
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LeaveCriticalSection(&cs);
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}
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};
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HMODULE xAudio2DLL = nullptr;
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decltype(&XAudio2Create) pXAudio2Create = nullptr;
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CComPtr<IXAudio2> pXAudio2;
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IXAudio2MasteringVoice *pMasteringVoice = nullptr;
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std::unique_ptr<BaseStreamingVoice> m_voiceContext;
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public:
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s32 Init()
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{
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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try {
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HRESULT hr;
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xAudio2DLL = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
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if (xAudio2DLL == nullptr)
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throw std::runtime_error("Could not load " XAUDIO2_DLL_A ". Error code:" + std::to_string(GetLastError()));
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pXAudio2Create = reinterpret_cast<decltype(&XAudio2Create)>(GetProcAddress(xAudio2DLL, "XAudio2Create"));
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if (pXAudio2Create == nullptr)
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throw std::runtime_error("XAudio2Create not found. Error code: " + std::to_string(GetLastError()));
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if (FAILED(hr = pXAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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throw Exception::XAudio2Error(hr, "Failed to init XAudio2 engine. Error Details:");
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// Stereo Expansion was planned to grab the currently configured number of
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// Speakers from Windows's audio config.
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// This doesn't always work though, so let it be a user configurable option.
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int speakers;
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// speakers = (numSpeakers + 1) *2; ?
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switch (numSpeakers) {
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case 0: // Stereo
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speakers = 2;
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break;
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case 1: // Quadrafonic
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speakers = 4;
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break;
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case 2: // Surround 5.1
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speakers = 6;
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break;
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case 3: // Surround 7.1
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speakers = 8;
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break;
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default:
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speakers = 2;
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}
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if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, speakers, SampleRate)))
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throw Exception::XAudio2Error(hr, "Failed creating mastering voice: ");
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switch (speakers) {
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case 2:
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ConLog("* SPU2 > Using normal 2 speaker stereo output.\n");
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m_voiceContext = std::make_unique<StreamingVoice<StereoOut16>>();
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break;
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case 3:
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ConLog("* SPU2 > 2.1 speaker expansion enabled.\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo21Out16>>();
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break;
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case 4:
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ConLog("* SPU2 > 4 speaker expansion enabled [quadraphenia]\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo40Out16>>();
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break;
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case 5:
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ConLog("* SPU2 > 4.1 speaker expansion enabled.\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo41Out16>>();
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break;
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case 6:
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case 7:
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switch (dplLevel) {
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case 0: // "normal" stereo upmix
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ConLog("* SPU2 > 5.1 speaker expansion enabled.\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
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break;
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case 1: // basic Dpl decoder without rear stereo balancing
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ConLog("* SPU2 > 5.1 speaker expansion with basic ProLogic dematrixing enabled.\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16Dpl>>();
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break;
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case 2: // gigas PLII
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ConLog("* SPU2 > 5.1 speaker expansion with experimental ProLogicII dematrixing enabled.\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16DplII>>();
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break;
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}
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break;
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default: // anything 8 or more gets the 7.1 treatment!
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ConLog("* SPU2 > 7.1 speaker expansion enabled.\n");
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m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
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break;
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}
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m_voiceContext->Init(pXAudio2);
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} catch (std::runtime_error &ex) {
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SysMessage(ex.what());
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Close();
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return -1;
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}
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return 0;
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}
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void Close()
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{
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// Clean up?
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// All XAudio2 interfaces are released when the engine is destroyed,
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// but being tidy never hurt.
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// Actually it can hurt. As of DXSDK Aug 2008, doing a full cleanup causes
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// XA2 on Vista to crash. Even if you copy/paste code directly from Microsoft.
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// But doing no cleanup at all causes XA2 under XP to crash. So after much trial
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// and error we found a happy compromise as follows:
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m_voiceContext = nullptr;
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if (pMasteringVoice != nullptr)
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pMasteringVoice->DestroyVoice();
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pMasteringVoice = nullptr;
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pXAudio2.Release();
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CoUninitialize();
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if (xAudio2DLL) {
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FreeLibrary(xAudio2DLL);
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xAudio2DLL = nullptr;
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pXAudio2Create = nullptr;
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}
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}
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virtual void Configure(uptr parent)
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{
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}
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s32 Test() const
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{
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return 0;
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}
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int GetEmptySampleCount()
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{
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if (m_voiceContext == nullptr)
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return 0;
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return m_voiceContext->GetEmptySampleCount();
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}
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const wchar_t *GetIdent() const
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{
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return L"xaudio2";
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}
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const wchar_t *GetLongName() const
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{
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return L"XAudio 2 (Recommended)";
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}
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void ReadSettings()
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{
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}
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void SetApiSettings(wxString api)
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{
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}
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void WriteSettings() const
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{
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}
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} static XA2;
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SndOutModule *XAudio2Out = &XA2;
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@ -1,417 +0,0 @@
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
|
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
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* PURPOSE. See the GNU Lesser General Public License for more details.
|
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*
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* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <atlcomcli.h>
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#include <memory>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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namespace Exception
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{
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class XAudio2Error : public std::runtime_error
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{
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private:
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static std::string CreateErrorMessage(const HRESULT result, const std::string &msg)
|
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{
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std::stringstream ss;
|
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ss << " (code 0x" << std::hex << result << ")\n\n";
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switch (result) {
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case XAUDIO2_E_INVALID_CALL:
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ss << "Invalid call for the XA2 object state.";
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break;
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case XAUDIO2_E_DEVICE_INVALIDATED:
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ss << "Device is unavailable, unplugged, unsupported, or has been consumed by The Nothing.";
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break;
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default:
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ss << "Unknown error code!";
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break;
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}
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return msg + ss.str();
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}
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public:
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explicit XAudio2Error(const HRESULT result, const std::string &msg)
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: std::runtime_error(CreateErrorMessage(result, msg))
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{
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}
|
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};
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}
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static const double SndOutNormalizer = (double)(1UL << (SndOutVolumeShift + 16));
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|
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class XAudio2Mod : public SndOutModule
|
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{
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private:
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static const int PacketsPerBuffer = 8;
|
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static const int MAX_BUFFER_COUNT = 3;
|
||||
|
||||
class BaseStreamingVoice : public IXAudio2VoiceCallback
|
||||
{
|
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protected:
|
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IXAudio2SourceVoice *pSourceVoice;
|
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std::unique_ptr<s16[]> m_buffer;
|
||||
|
||||
const uint m_nBuffers;
|
||||
const uint m_nChannels;
|
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const uint m_BufferSize;
|
||||
const uint m_BufferSizeBytes;
|
||||
|
||||
CRITICAL_SECTION cs;
|
||||
|
||||
public:
|
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int GetEmptySampleCount()
|
||||
{
|
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XAUDIO2_VOICE_STATE state;
|
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pSourceVoice->GetState(&state);
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return state.SamplesPlayed & (m_BufferSize - 1);
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}
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virtual ~BaseStreamingVoice()
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{
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DeleteCriticalSection(&cs);
|
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}
|
||||
|
||||
BaseStreamingVoice(uint numChannels)
|
||||
: pSourceVoice(nullptr)
|
||||
, m_nBuffers(Config_XAudio2.NumBuffers)
|
||||
, m_nChannels(numChannels)
|
||||
, m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer)
|
||||
, m_BufferSizeBytes(m_BufferSize * sizeof(s16))
|
||||
{
|
||||
InitializeCriticalSection(&cs);
|
||||
}
|
||||
|
||||
virtual void Init(IXAudio2 *pXAudio2) = 0;
|
||||
|
||||
protected:
|
||||
// Several things must be initialized separate of the constructor, due to the fact that
|
||||
// virtual calls can't be made from the constructor's context.
|
||||
void _init(IXAudio2 *pXAudio2, uint chanConfig)
|
||||
{
|
||||
WAVEFORMATEXTENSIBLE wfx;
|
||||
|
||||
memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
||||
wfx.Format.nSamplesPerSec = SampleRate;
|
||||
wfx.Format.nChannels = m_nChannels;
|
||||
wfx.Format.wBitsPerSample = 16;
|
||||
wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8;
|
||||
wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
|
||||
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
|
||||
wfx.Samples.wValidBitsPerSample = 16;
|
||||
wfx.dwChannelMask = chanConfig;
|
||||
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
|
||||
|
||||
HRESULT hr;
|
||||
if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX *)&wfx,
|
||||
XAUDIO2_VOICE_NOSRC, 1.0f, this))) {
|
||||
throw Exception::XAudio2Error(hr, "XAudio2 CreateSourceVoice failure: ");
|
||||
}
|
||||
|
||||
EnterCriticalSection(&cs);
|
||||
|
||||
pSourceVoice->FlushSourceBuffers();
|
||||
pSourceVoice->Start(0, 0);
|
||||
|
||||
m_buffer = std::make_unique<s16[]>(m_nBuffers * m_BufferSize);
|
||||
|
||||
// Start some buffers.
|
||||
for (uint i = 0; i < m_nBuffers; i++) {
|
||||
XAUDIO2_BUFFER buf = {0};
|
||||
buf.AudioBytes = m_BufferSizeBytes;
|
||||
buf.pContext = &m_buffer[i * m_BufferSize];
|
||||
buf.pAudioData = (BYTE *)buf.pContext;
|
||||
pSourceVoice->SubmitSourceBuffer(&buf);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&cs);
|
||||
}
|
||||
|
||||
STDMETHOD_(void, OnVoiceProcessingPassStart)
|
||||
() {}
|
||||
STDMETHOD_(void, OnVoiceProcessingPassStart)
|
||||
(UINT32) {}
|
||||
STDMETHOD_(void, OnVoiceProcessingPassEnd)
|
||||
() {}
|
||||
STDMETHOD_(void, OnStreamEnd)
|
||||
() {}
|
||||
STDMETHOD_(void, OnBufferStart)
|
||||
(void *) {}
|
||||
STDMETHOD_(void, OnLoopEnd)
|
||||
(void *) {}
|
||||
STDMETHOD_(void, OnVoiceError)
|
||||
(THIS_ void *pBufferContext, HRESULT Error) {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class StreamingVoice : public BaseStreamingVoice
|
||||
{
|
||||
public:
|
||||
StreamingVoice()
|
||||
: BaseStreamingVoice(sizeof(T) / sizeof(s16))
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~StreamingVoice()
|
||||
{
|
||||
IXAudio2SourceVoice *killMe = pSourceVoice;
|
||||
// XXX: Potentially leads to a race condition that causes a nullptr
|
||||
// dereference when SubmitSourceBuffer is called in OnBufferEnd?
|
||||
pSourceVoice = nullptr;
|
||||
if (killMe != nullptr) {
|
||||
killMe->FlushSourceBuffers();
|
||||
killMe->DestroyVoice();
|
||||
}
|
||||
|
||||
// XXX: Not sure we even need a critical section - DestroyVoice is
|
||||
// blocking, and the documentation states no callbacks are called
|
||||
// or audio data is read after it returns, so it's safe to free up
|
||||
// resources.
|
||||
EnterCriticalSection(&cs);
|
||||
m_buffer = nullptr;
|
||||
LeaveCriticalSection(&cs);
|
||||
}
|
||||
|
||||
void Init(IXAudio2 *pXAudio2)
|
||||
{
|
||||
int chanMask = 0;
|
||||
switch (m_nChannels) {
|
||||
case 1:
|
||||
chanMask |= SPEAKER_FRONT_CENTER;
|
||||
break;
|
||||
case 2:
|
||||
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||
break;
|
||||
case 3:
|
||||
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY;
|
||||
break;
|
||||
case 4:
|
||||
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
break;
|
||||
case 5:
|
||||
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
break;
|
||||
case 6:
|
||||
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY;
|
||||
break;
|
||||
case 8:
|
||||
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_LOW_FREQUENCY;
|
||||
break;
|
||||
}
|
||||
_init(pXAudio2, chanMask);
|
||||
}
|
||||
|
||||
protected:
|
||||
STDMETHOD_(void, OnBufferEnd)
|
||||
(void *context)
|
||||
{
|
||||
EnterCriticalSection(&cs);
|
||||
|
||||
// All of these checks are necessary because XAudio2 is wonky shizat.
|
||||
// XXX: The pSourceVoice nullptr check seems a bit self-inflicted
|
||||
// due to the destructor logic.
|
||||
if (pSourceVoice == nullptr || context == nullptr) {
|
||||
LeaveCriticalSection(&cs);
|
||||
return;
|
||||
}
|
||||
|
||||
T *qb = (T *)context;
|
||||
|
||||
for (int p = 0; p < PacketsPerBuffer; p++, qb += SndOutPacketSize)
|
||||
SndBuffer::ReadSamples(qb);
|
||||
|
||||
XAUDIO2_BUFFER buf = {0};
|
||||
buf.AudioBytes = m_BufferSizeBytes;
|
||||
buf.pAudioData = (BYTE *)context;
|
||||
buf.pContext = context;
|
||||
|
||||
pSourceVoice->SubmitSourceBuffer(&buf);
|
||||
LeaveCriticalSection(&cs);
|
||||
}
|
||||
};
|
||||
|
||||
HMODULE xAudio2DLL = nullptr;
|
||||
decltype(&XAudio2Create) pXAudio2Create = nullptr;
|
||||
CComPtr<IXAudio2> pXAudio2;
|
||||
IXAudio2MasteringVoice *pMasteringVoice = nullptr;
|
||||
std::unique_ptr<BaseStreamingVoice> m_voiceContext;
|
||||
|
||||
public:
|
||||
s32 Init()
|
||||
{
|
||||
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
|
||||
try {
|
||||
HRESULT hr;
|
||||
|
||||
xAudio2DLL = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
|
||||
if (xAudio2DLL == nullptr)
|
||||
throw std::runtime_error("Could not load " XAUDIO2_DLL_A ". Error code:" + std::to_string(GetLastError()));
|
||||
|
||||
pXAudio2Create = reinterpret_cast<decltype(&XAudio2Create)>(GetProcAddress(xAudio2DLL, "XAudio2Create"));
|
||||
if (pXAudio2Create == nullptr)
|
||||
throw std::runtime_error("XAudio2Create not found. Error code: " + std::to_string(GetLastError()));
|
||||
|
||||
if (FAILED(hr = pXAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
|
||||
throw Exception::XAudio2Error(hr, "Failed to init XAudio2 engine. Error Details:");
|
||||
|
||||
// Stereo Expansion was planned to grab the currently configured number of
|
||||
// Speakers from Windows's audio config.
|
||||
// This doesn't always work though, so let it be a user configurable option.
|
||||
|
||||
int speakers;
|
||||
// speakers = (numSpeakers + 1) *2; ?
|
||||
switch (numSpeakers) {
|
||||
case 0: // Stereo
|
||||
speakers = 2;
|
||||
break;
|
||||
case 1: // Quadrafonic
|
||||
speakers = 4;
|
||||
break;
|
||||
case 2: // Surround 5.1
|
||||
speakers = 6;
|
||||
break;
|
||||
case 3: // Surround 7.1
|
||||
speakers = 8;
|
||||
break;
|
||||
default:
|
||||
speakers = 2;
|
||||
}
|
||||
|
||||
if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, speakers, SampleRate)))
|
||||
throw Exception::XAudio2Error(hr, "Failed creating mastering voice: ");
|
||||
|
||||
switch (speakers) {
|
||||
case 2:
|
||||
ConLog("* SPU2 > Using normal 2 speaker stereo output.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<StereoOut16>>();
|
||||
break;
|
||||
case 3:
|
||||
ConLog("* SPU2 > 2.1 speaker expansion enabled.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo21Out16>>();
|
||||
break;
|
||||
case 4:
|
||||
ConLog("* SPU2 > 4 speaker expansion enabled [quadraphenia]\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo40Out16>>();
|
||||
break;
|
||||
case 5:
|
||||
ConLog("* SPU2 > 4.1 speaker expansion enabled.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo41Out16>>();
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
switch (dplLevel) {
|
||||
case 0: // "normal" stereo upmix
|
||||
ConLog("* SPU2 > 5.1 speaker expansion enabled.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
|
||||
break;
|
||||
case 1: // basic Dpl decoder without rear stereo balancing
|
||||
ConLog("* SPU2 > 5.1 speaker expansion with basic ProLogic dematrixing enabled.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16Dpl>>();
|
||||
break;
|
||||
case 2: // gigas PLII
|
||||
ConLog("* SPU2 > 5.1 speaker expansion with experimental ProLogicII dematrixing enabled.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16DplII>>();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default: // anything 8 or more gets the 7.1 treatment!
|
||||
ConLog("* SPU2 > 7.1 speaker expansion enabled.\n");
|
||||
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
|
||||
break;
|
||||
}
|
||||
|
||||
m_voiceContext->Init(pXAudio2);
|
||||
} catch (std::runtime_error &ex) {
|
||||
SysMessage(ex.what());
|
||||
Close();
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
// Clean up?
|
||||
// All XAudio2 interfaces are released when the engine is destroyed,
|
||||
// but being tidy never hurt.
|
||||
|
||||
// Actually it can hurt. As of DXSDK Aug 2008, doing a full cleanup causes
|
||||
// XA2 on Vista to crash. Even if you copy/paste code directly from Microsoft.
|
||||
// But doing no cleanup at all causes XA2 under XP to crash. So after much trial
|
||||
// and error we found a happy compromise as follows:
|
||||
|
||||
m_voiceContext = nullptr;
|
||||
|
||||
if (pMasteringVoice != nullptr)
|
||||
pMasteringVoice->DestroyVoice();
|
||||
|
||||
pMasteringVoice = nullptr;
|
||||
|
||||
pXAudio2.Release();
|
||||
CoUninitialize();
|
||||
|
||||
if (xAudio2DLL) {
|
||||
FreeLibrary(xAudio2DLL);
|
||||
xAudio2DLL = nullptr;
|
||||
pXAudio2Create = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Configure(uptr parent)
|
||||
{
|
||||
}
|
||||
|
||||
s32 Test() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GetEmptySampleCount()
|
||||
{
|
||||
if (m_voiceContext == nullptr)
|
||||
return 0;
|
||||
return m_voiceContext->GetEmptySampleCount();
|
||||
}
|
||||
|
||||
const wchar_t *GetIdent() const
|
||||
{
|
||||
return L"xaudio2";
|
||||
}
|
||||
|
||||
const wchar_t *GetLongName() const
|
||||
{
|
||||
return L"XAudio 2 (Recommended)";
|
||||
}
|
||||
|
||||
void ReadSettings()
|
||||
{
|
||||
}
|
||||
|
||||
void SetApiSettings(wxString api)
|
||||
{
|
||||
}
|
||||
|
||||
void WriteSettings() const
|
||||
{
|
||||
}
|
||||
|
||||
} static XA2;
|
||||
|
||||
SndOutModule *XAudio2Out = &XA2;
|
|
@ -145,7 +145,6 @@
|
|||
<None Include="..\..\LGPL.txt" />
|
||||
<None Include="..\..\License.txt" />
|
||||
<None Include="..\..\spu2-x-sm.bmp" />
|
||||
<None Include="SndOut_XAudio2.inl" />
|
||||
<None Include="Spu2-X.def" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -224,9 +224,6 @@
|
|||
<None Include="Spu2-X.def">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
<None Include="SndOut_XAudio2.inl">
|
||||
<Filter>Source Files\Sound Output\Windows</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Spu2-X.rc">
|
||||
|
|
Loading…
Reference in New Issue