Merge XAudio.inl to XAudio.cpp

This commit is contained in:
Filjo Abraham 2020-02-09 17:19:09 -06:00 committed by Jonathan Li
parent 9f664c5f9c
commit 6ef3bfb943
4 changed files with 399 additions and 422 deletions

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@ -21,5 +21,403 @@
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0602
#include <xaudio2.h>
#include <atlcomcli.h>
#include <memory>
#include <sstream>
#include <stdexcept>
#include <string>
#include "SndOut_XAudio2.inl"
namespace Exception
{
class XAudio2Error : public std::runtime_error
{
private:
static std::string CreateErrorMessage(const HRESULT result, const std::string &msg)
{
std::stringstream ss;
ss << " (code 0x" << std::hex << result << ")\n\n";
switch (result) {
case XAUDIO2_E_INVALID_CALL:
ss << "Invalid call for the XA2 object state.";
break;
case XAUDIO2_E_DEVICE_INVALIDATED:
ss << "Device is unavailable, unplugged, unsupported, or has been consumed by The Nothing.";
break;
default:
ss << "Unknown error code!";
break;
}
return msg + ss.str();
}
public:
explicit XAudio2Error(const HRESULT result, const std::string &msg)
: std::runtime_error(CreateErrorMessage(result, msg))
{
}
};
}
static const double SndOutNormalizer = (double)(1UL << (SndOutVolumeShift + 16));
class XAudio2Mod : public SndOutModule
{
private:
static const int PacketsPerBuffer = 8;
static const int MAX_BUFFER_COUNT = 3;
class BaseStreamingVoice : public IXAudio2VoiceCallback
{
protected:
IXAudio2SourceVoice *pSourceVoice;
std::unique_ptr<s16[]> m_buffer;
const uint m_nBuffers;
const uint m_nChannels;
const uint m_BufferSize;
const uint m_BufferSizeBytes;
CRITICAL_SECTION cs;
public:
int GetEmptySampleCount()
{
XAUDIO2_VOICE_STATE state;
pSourceVoice->GetState(&state);
return state.SamplesPlayed & (m_BufferSize - 1);
}
virtual ~BaseStreamingVoice()
{
DeleteCriticalSection(&cs);
}
BaseStreamingVoice(uint numChannels)
: pSourceVoice(nullptr)
, m_nBuffers(Config_XAudio2.NumBuffers)
, m_nChannels(numChannels)
, m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer)
, m_BufferSizeBytes(m_BufferSize * sizeof(s16))
{
InitializeCriticalSection(&cs);
}
virtual void Init(IXAudio2 *pXAudio2) = 0;
protected:
// Several things must be initialized separate of the constructor, due to the fact that
// virtual calls can't be made from the constructor's context.
void _init(IXAudio2 *pXAudio2, uint chanConfig)
{
WAVEFORMATEXTENSIBLE wfx;
memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfx.Format.nSamplesPerSec = SampleRate;
wfx.Format.nChannels = m_nChannels;
wfx.Format.wBitsPerSample = 16;
wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8;
wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfx.Samples.wValidBitsPerSample = 16;
wfx.dwChannelMask = chanConfig;
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
HRESULT hr;
if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX *)&wfx,
XAUDIO2_VOICE_NOSRC, 1.0f, this))) {
throw Exception::XAudio2Error(hr, "XAudio2 CreateSourceVoice failure: ");
}
EnterCriticalSection(&cs);
pSourceVoice->FlushSourceBuffers();
pSourceVoice->Start(0, 0);
m_buffer = std::make_unique<s16[]>(m_nBuffers * m_BufferSize);
// Start some buffers.
for (uint i = 0; i < m_nBuffers; i++) {
XAUDIO2_BUFFER buf = {0};
buf.AudioBytes = m_BufferSizeBytes;
buf.pContext = &m_buffer[i * m_BufferSize];
buf.pAudioData = (BYTE *)buf.pContext;
pSourceVoice->SubmitSourceBuffer(&buf);
}
LeaveCriticalSection(&cs);
}
STDMETHOD_(void, OnVoiceProcessingPassStart)
() {}
STDMETHOD_(void, OnVoiceProcessingPassStart)
(UINT32) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)
() {}
STDMETHOD_(void, OnStreamEnd)
() {}
STDMETHOD_(void, OnBufferStart)
(void *) {}
STDMETHOD_(void, OnLoopEnd)
(void *) {}
STDMETHOD_(void, OnVoiceError)
(THIS_ void *pBufferContext, HRESULT Error) {}
};
template <typename T>
class StreamingVoice : public BaseStreamingVoice
{
public:
StreamingVoice()
: BaseStreamingVoice(sizeof(T) / sizeof(s16))
{
}
virtual ~StreamingVoice()
{
IXAudio2SourceVoice *killMe = pSourceVoice;
// XXX: Potentially leads to a race condition that causes a nullptr
// dereference when SubmitSourceBuffer is called in OnBufferEnd?
pSourceVoice = nullptr;
if (killMe != nullptr) {
killMe->FlushSourceBuffers();
killMe->DestroyVoice();
}
// XXX: Not sure we even need a critical section - DestroyVoice is
// blocking, and the documentation states no callbacks are called
// or audio data is read after it returns, so it's safe to free up
// resources.
EnterCriticalSection(&cs);
m_buffer = nullptr;
LeaveCriticalSection(&cs);
}
void Init(IXAudio2 *pXAudio2)
{
int chanMask = 0;
switch (m_nChannels) {
case 1:
chanMask |= SPEAKER_FRONT_CENTER;
break;
case 2:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
break;
case 3:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY;
break;
case 4:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
break;
case 5:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
break;
case 6:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY;
break;
case 8:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_LOW_FREQUENCY;
break;
}
_init(pXAudio2, chanMask);
}
protected:
STDMETHOD_(void, OnBufferEnd)
(void *context)
{
EnterCriticalSection(&cs);
// All of these checks are necessary because XAudio2 is wonky shizat.
// XXX: The pSourceVoice nullptr check seems a bit self-inflicted
// due to the destructor logic.
if (pSourceVoice == nullptr || context == nullptr) {
LeaveCriticalSection(&cs);
return;
}
T *qb = (T *)context;
for (int p = 0; p < PacketsPerBuffer; p++, qb += SndOutPacketSize)
SndBuffer::ReadSamples(qb);
XAUDIO2_BUFFER buf = {0};
buf.AudioBytes = m_BufferSizeBytes;
buf.pAudioData = (BYTE *)context;
buf.pContext = context;
pSourceVoice->SubmitSourceBuffer(&buf);
LeaveCriticalSection(&cs);
}
};
HMODULE xAudio2DLL = nullptr;
decltype(&XAudio2Create) pXAudio2Create = nullptr;
CComPtr<IXAudio2> pXAudio2;
IXAudio2MasteringVoice *pMasteringVoice = nullptr;
std::unique_ptr<BaseStreamingVoice> m_voiceContext;
public:
s32 Init()
{
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
try {
HRESULT hr;
xAudio2DLL = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
if (xAudio2DLL == nullptr)
throw std::runtime_error("Could not load " XAUDIO2_DLL_A ". Error code:" + std::to_string(GetLastError()));
pXAudio2Create = reinterpret_cast<decltype(&XAudio2Create)>(GetProcAddress(xAudio2DLL, "XAudio2Create"));
if (pXAudio2Create == nullptr)
throw std::runtime_error("XAudio2Create not found. Error code: " + std::to_string(GetLastError()));
if (FAILED(hr = pXAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
throw Exception::XAudio2Error(hr, "Failed to init XAudio2 engine. Error Details:");
// Stereo Expansion was planned to grab the currently configured number of
// Speakers from Windows's audio config.
// This doesn't always work though, so let it be a user configurable option.
int speakers;
// speakers = (numSpeakers + 1) *2; ?
switch (numSpeakers) {
case 0: // Stereo
speakers = 2;
break;
case 1: // Quadrafonic
speakers = 4;
break;
case 2: // Surround 5.1
speakers = 6;
break;
case 3: // Surround 7.1
speakers = 8;
break;
default:
speakers = 2;
}
if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, speakers, SampleRate)))
throw Exception::XAudio2Error(hr, "Failed creating mastering voice: ");
switch (speakers) {
case 2:
ConLog("* SPU2 > Using normal 2 speaker stereo output.\n");
m_voiceContext = std::make_unique<StreamingVoice<StereoOut16>>();
break;
case 3:
ConLog("* SPU2 > 2.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo21Out16>>();
break;
case 4:
ConLog("* SPU2 > 4 speaker expansion enabled [quadraphenia]\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo40Out16>>();
break;
case 5:
ConLog("* SPU2 > 4.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo41Out16>>();
break;
case 6:
case 7:
switch (dplLevel) {
case 0: // "normal" stereo upmix
ConLog("* SPU2 > 5.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
break;
case 1: // basic Dpl decoder without rear stereo balancing
ConLog("* SPU2 > 5.1 speaker expansion with basic ProLogic dematrixing enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16Dpl>>();
break;
case 2: // gigas PLII
ConLog("* SPU2 > 5.1 speaker expansion with experimental ProLogicII dematrixing enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16DplII>>();
break;
}
break;
default: // anything 8 or more gets the 7.1 treatment!
ConLog("* SPU2 > 7.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
break;
}
m_voiceContext->Init(pXAudio2);
} catch (std::runtime_error &ex) {
SysMessage(ex.what());
Close();
return -1;
}
return 0;
}
void Close()
{
// Clean up?
// All XAudio2 interfaces are released when the engine is destroyed,
// but being tidy never hurt.
// Actually it can hurt. As of DXSDK Aug 2008, doing a full cleanup causes
// XA2 on Vista to crash. Even if you copy/paste code directly from Microsoft.
// But doing no cleanup at all causes XA2 under XP to crash. So after much trial
// and error we found a happy compromise as follows:
m_voiceContext = nullptr;
if (pMasteringVoice != nullptr)
pMasteringVoice->DestroyVoice();
pMasteringVoice = nullptr;
pXAudio2.Release();
CoUninitialize();
if (xAudio2DLL) {
FreeLibrary(xAudio2DLL);
xAudio2DLL = nullptr;
pXAudio2Create = nullptr;
}
}
virtual void Configure(uptr parent)
{
}
s32 Test() const
{
return 0;
}
int GetEmptySampleCount()
{
if (m_voiceContext == nullptr)
return 0;
return m_voiceContext->GetEmptySampleCount();
}
const wchar_t *GetIdent() const
{
return L"xaudio2";
}
const wchar_t *GetLongName() const
{
return L"XAudio 2 (Recommended)";
}
void ReadSettings()
{
}
void SetApiSettings(wxString api)
{
}
void WriteSettings() const
{
}
} static XA2;
SndOutModule *XAudio2Out = &XA2;

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@ -1,417 +0,0 @@
/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
*/
#include <atlcomcli.h>
#include <memory>
#include <sstream>
#include <stdexcept>
#include <string>
namespace Exception
{
class XAudio2Error : public std::runtime_error
{
private:
static std::string CreateErrorMessage(const HRESULT result, const std::string &msg)
{
std::stringstream ss;
ss << " (code 0x" << std::hex << result << ")\n\n";
switch (result) {
case XAUDIO2_E_INVALID_CALL:
ss << "Invalid call for the XA2 object state.";
break;
case XAUDIO2_E_DEVICE_INVALIDATED:
ss << "Device is unavailable, unplugged, unsupported, or has been consumed by The Nothing.";
break;
default:
ss << "Unknown error code!";
break;
}
return msg + ss.str();
}
public:
explicit XAudio2Error(const HRESULT result, const std::string &msg)
: std::runtime_error(CreateErrorMessage(result, msg))
{
}
};
}
static const double SndOutNormalizer = (double)(1UL << (SndOutVolumeShift + 16));
class XAudio2Mod : public SndOutModule
{
private:
static const int PacketsPerBuffer = 8;
static const int MAX_BUFFER_COUNT = 3;
class BaseStreamingVoice : public IXAudio2VoiceCallback
{
protected:
IXAudio2SourceVoice *pSourceVoice;
std::unique_ptr<s16[]> m_buffer;
const uint m_nBuffers;
const uint m_nChannels;
const uint m_BufferSize;
const uint m_BufferSizeBytes;
CRITICAL_SECTION cs;
public:
int GetEmptySampleCount()
{
XAUDIO2_VOICE_STATE state;
pSourceVoice->GetState(&state);
return state.SamplesPlayed & (m_BufferSize - 1);
}
virtual ~BaseStreamingVoice()
{
DeleteCriticalSection(&cs);
}
BaseStreamingVoice(uint numChannels)
: pSourceVoice(nullptr)
, m_nBuffers(Config_XAudio2.NumBuffers)
, m_nChannels(numChannels)
, m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer)
, m_BufferSizeBytes(m_BufferSize * sizeof(s16))
{
InitializeCriticalSection(&cs);
}
virtual void Init(IXAudio2 *pXAudio2) = 0;
protected:
// Several things must be initialized separate of the constructor, due to the fact that
// virtual calls can't be made from the constructor's context.
void _init(IXAudio2 *pXAudio2, uint chanConfig)
{
WAVEFORMATEXTENSIBLE wfx;
memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfx.Format.nSamplesPerSec = SampleRate;
wfx.Format.nChannels = m_nChannels;
wfx.Format.wBitsPerSample = 16;
wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8;
wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfx.Samples.wValidBitsPerSample = 16;
wfx.dwChannelMask = chanConfig;
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
HRESULT hr;
if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX *)&wfx,
XAUDIO2_VOICE_NOSRC, 1.0f, this))) {
throw Exception::XAudio2Error(hr, "XAudio2 CreateSourceVoice failure: ");
}
EnterCriticalSection(&cs);
pSourceVoice->FlushSourceBuffers();
pSourceVoice->Start(0, 0);
m_buffer = std::make_unique<s16[]>(m_nBuffers * m_BufferSize);
// Start some buffers.
for (uint i = 0; i < m_nBuffers; i++) {
XAUDIO2_BUFFER buf = {0};
buf.AudioBytes = m_BufferSizeBytes;
buf.pContext = &m_buffer[i * m_BufferSize];
buf.pAudioData = (BYTE *)buf.pContext;
pSourceVoice->SubmitSourceBuffer(&buf);
}
LeaveCriticalSection(&cs);
}
STDMETHOD_(void, OnVoiceProcessingPassStart)
() {}
STDMETHOD_(void, OnVoiceProcessingPassStart)
(UINT32) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)
() {}
STDMETHOD_(void, OnStreamEnd)
() {}
STDMETHOD_(void, OnBufferStart)
(void *) {}
STDMETHOD_(void, OnLoopEnd)
(void *) {}
STDMETHOD_(void, OnVoiceError)
(THIS_ void *pBufferContext, HRESULT Error) {}
};
template <typename T>
class StreamingVoice : public BaseStreamingVoice
{
public:
StreamingVoice()
: BaseStreamingVoice(sizeof(T) / sizeof(s16))
{
}
virtual ~StreamingVoice()
{
IXAudio2SourceVoice *killMe = pSourceVoice;
// XXX: Potentially leads to a race condition that causes a nullptr
// dereference when SubmitSourceBuffer is called in OnBufferEnd?
pSourceVoice = nullptr;
if (killMe != nullptr) {
killMe->FlushSourceBuffers();
killMe->DestroyVoice();
}
// XXX: Not sure we even need a critical section - DestroyVoice is
// blocking, and the documentation states no callbacks are called
// or audio data is read after it returns, so it's safe to free up
// resources.
EnterCriticalSection(&cs);
m_buffer = nullptr;
LeaveCriticalSection(&cs);
}
void Init(IXAudio2 *pXAudio2)
{
int chanMask = 0;
switch (m_nChannels) {
case 1:
chanMask |= SPEAKER_FRONT_CENTER;
break;
case 2:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
break;
case 3:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY;
break;
case 4:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
break;
case 5:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
break;
case 6:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY;
break;
case 8:
chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_LOW_FREQUENCY;
break;
}
_init(pXAudio2, chanMask);
}
protected:
STDMETHOD_(void, OnBufferEnd)
(void *context)
{
EnterCriticalSection(&cs);
// All of these checks are necessary because XAudio2 is wonky shizat.
// XXX: The pSourceVoice nullptr check seems a bit self-inflicted
// due to the destructor logic.
if (pSourceVoice == nullptr || context == nullptr) {
LeaveCriticalSection(&cs);
return;
}
T *qb = (T *)context;
for (int p = 0; p < PacketsPerBuffer; p++, qb += SndOutPacketSize)
SndBuffer::ReadSamples(qb);
XAUDIO2_BUFFER buf = {0};
buf.AudioBytes = m_BufferSizeBytes;
buf.pAudioData = (BYTE *)context;
buf.pContext = context;
pSourceVoice->SubmitSourceBuffer(&buf);
LeaveCriticalSection(&cs);
}
};
HMODULE xAudio2DLL = nullptr;
decltype(&XAudio2Create) pXAudio2Create = nullptr;
CComPtr<IXAudio2> pXAudio2;
IXAudio2MasteringVoice *pMasteringVoice = nullptr;
std::unique_ptr<BaseStreamingVoice> m_voiceContext;
public:
s32 Init()
{
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
try {
HRESULT hr;
xAudio2DLL = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
if (xAudio2DLL == nullptr)
throw std::runtime_error("Could not load " XAUDIO2_DLL_A ". Error code:" + std::to_string(GetLastError()));
pXAudio2Create = reinterpret_cast<decltype(&XAudio2Create)>(GetProcAddress(xAudio2DLL, "XAudio2Create"));
if (pXAudio2Create == nullptr)
throw std::runtime_error("XAudio2Create not found. Error code: " + std::to_string(GetLastError()));
if (FAILED(hr = pXAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
throw Exception::XAudio2Error(hr, "Failed to init XAudio2 engine. Error Details:");
// Stereo Expansion was planned to grab the currently configured number of
// Speakers from Windows's audio config.
// This doesn't always work though, so let it be a user configurable option.
int speakers;
// speakers = (numSpeakers + 1) *2; ?
switch (numSpeakers) {
case 0: // Stereo
speakers = 2;
break;
case 1: // Quadrafonic
speakers = 4;
break;
case 2: // Surround 5.1
speakers = 6;
break;
case 3: // Surround 7.1
speakers = 8;
break;
default:
speakers = 2;
}
if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, speakers, SampleRate)))
throw Exception::XAudio2Error(hr, "Failed creating mastering voice: ");
switch (speakers) {
case 2:
ConLog("* SPU2 > Using normal 2 speaker stereo output.\n");
m_voiceContext = std::make_unique<StreamingVoice<StereoOut16>>();
break;
case 3:
ConLog("* SPU2 > 2.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo21Out16>>();
break;
case 4:
ConLog("* SPU2 > 4 speaker expansion enabled [quadraphenia]\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo40Out16>>();
break;
case 5:
ConLog("* SPU2 > 4.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo41Out16>>();
break;
case 6:
case 7:
switch (dplLevel) {
case 0: // "normal" stereo upmix
ConLog("* SPU2 > 5.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
break;
case 1: // basic Dpl decoder without rear stereo balancing
ConLog("* SPU2 > 5.1 speaker expansion with basic ProLogic dematrixing enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16Dpl>>();
break;
case 2: // gigas PLII
ConLog("* SPU2 > 5.1 speaker expansion with experimental ProLogicII dematrixing enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16DplII>>();
break;
}
break;
default: // anything 8 or more gets the 7.1 treatment!
ConLog("* SPU2 > 7.1 speaker expansion enabled.\n");
m_voiceContext = std::make_unique<StreamingVoice<Stereo51Out16>>();
break;
}
m_voiceContext->Init(pXAudio2);
} catch (std::runtime_error &ex) {
SysMessage(ex.what());
Close();
return -1;
}
return 0;
}
void Close()
{
// Clean up?
// All XAudio2 interfaces are released when the engine is destroyed,
// but being tidy never hurt.
// Actually it can hurt. As of DXSDK Aug 2008, doing a full cleanup causes
// XA2 on Vista to crash. Even if you copy/paste code directly from Microsoft.
// But doing no cleanup at all causes XA2 under XP to crash. So after much trial
// and error we found a happy compromise as follows:
m_voiceContext = nullptr;
if (pMasteringVoice != nullptr)
pMasteringVoice->DestroyVoice();
pMasteringVoice = nullptr;
pXAudio2.Release();
CoUninitialize();
if (xAudio2DLL) {
FreeLibrary(xAudio2DLL);
xAudio2DLL = nullptr;
pXAudio2Create = nullptr;
}
}
virtual void Configure(uptr parent)
{
}
s32 Test() const
{
return 0;
}
int GetEmptySampleCount()
{
if (m_voiceContext == nullptr)
return 0;
return m_voiceContext->GetEmptySampleCount();
}
const wchar_t *GetIdent() const
{
return L"xaudio2";
}
const wchar_t *GetLongName() const
{
return L"XAudio 2 (Recommended)";
}
void ReadSettings()
{
}
void SetApiSettings(wxString api)
{
}
void WriteSettings() const
{
}
} static XA2;
SndOutModule *XAudio2Out = &XA2;

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@ -145,7 +145,6 @@
<None Include="..\..\LGPL.txt" />
<None Include="..\..\License.txt" />
<None Include="..\..\spu2-x-sm.bmp" />
<None Include="SndOut_XAudio2.inl" />
<None Include="Spu2-X.def" />
</ItemGroup>
<ItemGroup>

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@ -224,9 +224,6 @@
<None Include="Spu2-X.def">
<Filter>Resources</Filter>
</None>
<None Include="SndOut_XAudio2.inl">
<Filter>Source Files\Sound Output\Windows</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Spu2-X.rc">