mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: log openGL driver version
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@ -382,16 +382,18 @@ namespace GLLoader {
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return true;
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}
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bool check_gl_version(uint32 major, uint32 minor) {
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bool check_gl_version(int major, int minor) {
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const GLubyte* s = glGetString(GL_VERSION);
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if (s == NULL) {
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fprintf(stderr, "Error: GLLoader failed to get GL version\n");
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return false;
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}
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GLuint v = 1;
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while (s[v] != '\0' && s[v-1] != ' ') v++;
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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fprintf(stderr, "OpenGL information. GPU: %s. Vendor: %s\n", glGetString(GL_RENDERER), vendor);
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fprintf(stderr, "OpenGL information. GPU: %s. Vendor: %s. Driver: %s\n", glGetString(GL_RENDERER), vendor, &s[v]);
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// Name change but driver is still bad!
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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@ -409,13 +411,6 @@ namespace GLLoader {
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return false; // too much buggy no need to check anything.
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#endif
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GLuint dot = 0;
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while (s[dot] != '\0' && s[dot] != '.') dot++;
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if (dot == 0) return false;
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GLuint major_gl = s[dot-1]-'0';
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GLuint minor_gl = s[dot+1]-'0';
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if (mesa_amd_buggy_driver) {
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fprintf(stderr, "Buggy driver detected. Geometry shaders will be disabled\n");
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found_geometry_shader = false;
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@ -424,6 +419,11 @@ namespace GLLoader {
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found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
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fprintf(stderr, "Overriding geometry shaders detection\n");
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}
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GLint major_gl = 0;
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GLint minor_gl = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major_gl);
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glGetIntegerv(GL_MINOR_VERSION, &minor_gl);
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if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
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fprintf(stderr, "OpenGL %d.%d is not supported. Only OpenGL %d.%d\n was found", major, minor, major_gl, minor_gl);
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return false;
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@ -342,7 +342,7 @@ namespace Emulate_DSA {
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}
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namespace GLLoader {
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bool check_gl_version(uint32 major, uint32 minor);
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bool check_gl_version(int major, int minor);
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void init_gl_function();
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bool check_gl_supported_extension();
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