mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: remove Fighting Beauty Wulong & Spartan Total Warrior CRC (#8158)
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@ -9425,8 +9425,6 @@ SLED-53732:
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region: "PAL"
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gameFixes:
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- EETimingHack # Fixes garbage textures flashing on the character model.
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gsHWFixes:
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getSkipCount: "GSC_Spartan"
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SLED-53745:
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name: "Total Overdose [Demo]"
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region: "PAL-M5"
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@ -17087,15 +17085,11 @@ SLES-53393:
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compat: 5
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gameFixes:
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- EETimingHack # Fixes garbage textures flashing on the character model.
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gsHWFixes:
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getSkipCount: "GSC_Spartan"
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SLES-53396:
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name: "Spartan - Total Warrior"
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region: "PAL-M3"
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gameFixes:
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- EETimingHack # Fixes garbage textures flashing on the character model.
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gsHWFixes:
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getSkipCount: "GSC_Spartan"
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SLES-53398:
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name: "Zombie Zone"
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region: "PAL-E"
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@ -32781,8 +32775,6 @@ SLPM-66444:
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region: "NTSC-J"
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gameFixes:
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- EETimingHack # Fixes garbage textures flashing on the character model.
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gsHWFixes:
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getSkipCount: "GSC_Spartan"
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SLPM-66445:
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name: "Persona 3"
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region: "NTSC-J"
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@ -39219,7 +39211,8 @@ SLPS-25657:
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region: "NTSC-J"
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compat: 5
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gsHWFixes:
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getSkipCount: "GSC_FightingBeautyWulong"
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autoFlush: 1 # Helps ghosting.
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halfPixelOffset: 2 # Helps ghosting when upscaling.
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SLPS-25658:
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name: "Binchou-Tan - Shiwase Goyomi [Shokai Genteiban]"
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region: "NTSC-J"
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@ -46534,8 +46527,6 @@ SLUS-21212:
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compat: 5
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gameFixes:
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- EETimingHack # Fixes garbage textures flashing on the character model.
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gsHWFixes:
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getSkipCount: "GSC_Spartan"
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SLUS-21213:
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name: "Madden NFL '06"
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region: "NTSC-U"
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@ -170,25 +170,6 @@ bool GSHwHack::GSC_SacredBlaze(GSRendererHW& r, const GSFrameInfo& fi, int& skip
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return true;
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}
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bool GSHwHack::GSC_Spartan(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (fi.TME)
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{
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// depth textures (bully, mgs3s1 intro, Front Mission 5)
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if ((fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
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// General, often problematic post processing
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(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)))
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{
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skip = 2;
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}
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}
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}
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return true;
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}
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bool GSHwHack::GSC_Oneechanbara2Special(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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@ -499,21 +480,6 @@ bool GSHwHack::GSC_SakuraWarsSoLongMyLove(GSRendererHW& r, const GSFrameInfo& fi
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return true;
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}
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bool GSHwHack::GSC_FightingBeautyWulong(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (!s_nativeres && fi.TME && (fi.TBP0 == 0x0700 || fi.TBP0 == 0x0a80) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
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{
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// Don't enable hack on native res if crc is below aggressive.
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// removes glow/blur which cause ghosting and other sprite issues similar to Tekken 5
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skip = 1;
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}
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}
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return true;
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}
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bool GSHwHack::GSC_GodHand(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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@ -1258,7 +1224,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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// Channel Effect
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CRC_F(GSC_CrashBandicootWoC, CRCHackLevel::Partial),
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CRC_F(GSC_GiTS, CRCHackLevel::Partial),
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CRC_F(GSC_Spartan, CRCHackLevel::Partial),
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CRC_F(GSC_SteambotChronicles, CRCHackLevel::Partial),
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// Depth Issue
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@ -1272,7 +1237,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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CRC_F(GSC_DeathByDegreesTekkenNinaWilliams, CRCHackLevel::Partial), // + Upscaling issues
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// Upscaling hacks
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CRC_F(GSC_FightingBeautyWulong, CRCHackLevel::Partial),
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CRC_F(GSC_Oneechanbara2Special, CRCHackLevel::Partial),
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CRC_F(GSC_UltramanFightingEvolution, CRCHackLevel::Partial),
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CRC_F(GSC_YakuzaGames, CRCHackLevel::Partial),
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@ -24,7 +24,6 @@ public:
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static bool GSC_Manhunt2(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_CrashBandicootWoC(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_SacredBlaze(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_Spartan(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_Oneechanbara2Special(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_SakuraTaisen(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_SFEX3(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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@ -39,7 +38,6 @@ public:
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static bool GSC_Kunoichi(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_ZettaiZetsumeiToshi2(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_SakuraWarsSoLongMyLove(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_FightingBeautyWulong(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_GodHand(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_KnightsOfTheTemple2(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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static bool GSC_UltramanFightingEvolution(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
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