Merge pull request #754 from ssakash/patch-45

gsdx: little changes on AF value behavior.
This commit is contained in:
Jonathan Li 2015-08-21 11:29:49 +01:00
commit 6e826d5193
10 changed files with 16 additions and 31 deletions

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@ -307,7 +307,7 @@ bool GSDevice11::Create(GSWnd* wnd)
memset(&sd, 0, sizeof(sd)); memset(&sd, 0, sizeof(sd));
sd.Filter = sd.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_LINEAR; sd.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
@ -318,7 +318,7 @@ bool GSDevice11::Create(GSWnd* wnd)
hr = m_dev->CreateSamplerState(&sd, &m_convert.ln); hr = m_dev->CreateSamplerState(&sd, &m_convert.ln);
sd.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT; sd.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT;
hr = m_dev->CreateSamplerState(&sd, &m_convert.pt); hr = m_dev->CreateSamplerState(&sd, &m_convert.pt);

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@ -84,9 +84,6 @@ static void FindAdapter(IDirect3D9 *d3d9, UINT &adapter, D3DDEVTYPE &devtype, st
// if supported and null != msaa_desc, msaa_desc will contain requested Count and Quality // if supported and null != msaa_desc, msaa_desc will contain requested Count and Quality
D3DTEXTUREFILTERTYPE LinearToAnisotropic = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
D3DTEXTUREFILTERTYPE PointToAnisotropic = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
static bool IsMsaaSupported(IDirect3D9* d3d, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT depth_format, uint32 msaaCount, DXGI_SAMPLE_DESC* msaa_desc = NULL) static bool IsMsaaSupported(IDirect3D9* d3d, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT depth_format, uint32 msaaCount, DXGI_SAMPLE_DESC* msaa_desc = NULL)
{ {
if(msaaCount > 16) return false; if(msaaCount > 16) return false;
@ -304,6 +301,8 @@ bool GSDevice9::Create(GSWnd* wnd)
m_convert.bs.BlendEnable = false; m_convert.bs.BlendEnable = false;
m_convert.bs.RenderTargetWriteMask = D3DCOLORWRITEENABLE_RGBA; m_convert.bs.RenderTargetWriteMask = D3DCOLORWRITEENABLE_RGBA;
D3DTEXTUREFILTERTYPE LinearToAnisotropic = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
D3DTEXTUREFILTERTYPE PointToAnisotropic = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
m_convert.ln.FilterMin[0] = LinearToAnisotropic; m_convert.ln.FilterMin[0] = LinearToAnisotropic;
m_convert.ln.FilterMag[0] = LinearToAnisotropic; m_convert.ln.FilterMag[0] = LinearToAnisotropic;

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@ -587,11 +587,9 @@ GLuint GSDeviceOGL::CreateSampler(bool bilinear, bool tau, bool tav)
gl_SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, 0); gl_SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, 0);
gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, 6); gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, 6);
if (GLLoader::found_GL_EXT_texture_filter_anisotropic && !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0)) { int anisotropy = theApp.GetConfig("MaxAnisotropy", 0);
int anisotropy = theApp.GetConfig("MaxAnisotropy", 1); if (GLLoader::found_GL_EXT_texture_filter_anisotropic && anisotropy && !theApp.GetConfig("paltex", 0))
if (anisotropy > 1) // 1 is the default in opengl so don't do anything gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)anisotropy);
gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)anisotropy);
}
GL_POP(); GL_POP();
return sampler; return sampler;

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@ -295,7 +295,7 @@ void populate_hw_table(GtkWidget* hw_table)
GtkWidget* filter_combo_box = CreateComboBoxFromVector(theApp.m_gs_filter, "filter", 2); GtkWidget* filter_combo_box = CreateComboBoxFromVector(theApp.m_gs_filter, "filter", 2);
GtkWidget* af_label = gtk_label_new("Anisotropic Filtering:"); GtkWidget* af_label = gtk_label_new("Anisotropic Filtering:");
GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 1); GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 0);
GtkWidget* crc_label = gtk_label_new("Automatic CRC level:"); GtkWidget* crc_label = gtk_label_new("Automatic CRC level:");
GtkWidget* crc_combo_box = CreateComboBoxFromVector(theApp.m_gs_crc_level, "crc_hack_level", 3); GtkWidget* crc_combo_box = CreateComboBoxFromVector(theApp.m_gs_crc_level, "crc_hack_level", 3);
@ -560,8 +560,6 @@ bool RunLinuxDialog()
theApp.SetConfig("ModeWidth", mode_width); theApp.SetConfig("ModeWidth", mode_width);
theApp.SetConfig("msaa", 0); theApp.SetConfig("msaa", 0);
theApp.SetConfig("windowed", 1); theApp.SetConfig("windowed", 1);
// Anisotropic is disabled when it is 1x, no need of an extra check box
theApp.SetConfig("AnisotropicFiltering", 1);
gtk_widget_destroy (dialog); gtk_widget_destroy (dialog);

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@ -160,7 +160,6 @@ void GSSettingsDlg::OnInit()
CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1)); CheckDlgButton(m_hWnd, IDC_FBA, theApp.GetConfig("fba", 1));
CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0)); CheckDlgButton(m_hWnd, IDC_AA1, theApp.GetConfig("aa1", 0));
CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 1)); CheckDlgButton(m_hWnd, IDC_NATIVERES, theApp.GetConfig("nativeres", 1));
CheckDlgButton(m_hWnd, IDC_ANISOTROPIC, theApp.GetConfig("AnisotropicFiltering", 0));
CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0)); CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0));
CheckDlgButton(m_hWnd, IDC_TC_DEPTH, theApp.GetConfig("texture_cache_depth", 0)); CheckDlgButton(m_hWnd, IDC_TC_DEPTH, theApp.GetConfig("texture_cache_depth", 0));
@ -210,13 +209,7 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
case IDC_NATIVERES: case IDC_NATIVERES:
case IDC_SHADEBOOST: case IDC_SHADEBOOST:
case IDC_FILTER: case IDC_FILTER:
if (code == BN_CLICKED) case IDC_PALTEX:
UpdateControls();
break;
case IDC_ANISOTROPIC:
if (code == BN_CLICKED)
UpdateControls();
break;
case IDC_HACKS_ENABLED: case IDC_HACKS_ENABLED:
if (code == BN_CLICKED) if (code == BN_CLICKED)
UpdateControls(); UpdateControls();
@ -283,7 +276,6 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
theApp.SetConfig("resx", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESX), UDM_GETPOS, 0, 0)); theApp.SetConfig("resx", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESX), UDM_GETPOS, 0, 0));
theApp.SetConfig("resy", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESY), UDM_GETPOS, 0, 0)); theApp.SetConfig("resy", (int)SendMessage(GetDlgItem(m_hWnd, IDC_RESY), UDM_GETPOS, 0, 0));
theApp.SetConfig("extrathreads", (int)SendMessage(GetDlgItem(m_hWnd, IDC_SWTHREADS), UDM_GETPOS, 0, 0)); theApp.SetConfig("extrathreads", (int)SendMessage(GetDlgItem(m_hWnd, IDC_SWTHREADS), UDM_GETPOS, 0, 0));
theApp.SetConfig("AnisotropicFiltering", (int)IsDlgButtonChecked(m_hWnd, IDC_ANISOTROPIC));
theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE)); theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE));
theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_TC_DEPTH)); theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_TC_DEPTH));
@ -387,8 +379,7 @@ void GSSettingsDlg::UpdateControls()
EnableWindow(GetDlgItem(m_hWnd, IDC_PALTEX), hw); EnableWindow(GetDlgItem(m_hWnd, IDC_PALTEX), hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9 && hw); EnableWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9 && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_FBA), dx9 && hw); EnableWindow(GetDlgItem(m_hWnd, IDC_FBA), dx9 && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_ANISOTROPIC), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && hw); EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), hw && (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && !(int)IsDlgButtonChecked(m_hWnd, IDC_PALTEX));
EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), (int)IsDlgButtonChecked(m_hWnd, IDC_FILTER) && (int)IsDlgButtonChecked(m_hWnd, IDC_ANISOTROPIC) && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw); EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND_UNIT), ogl && hw); EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND_UNIT), ogl && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_TC_DEPTH), ogl && hw); EnableWindow(GetDlgItem(m_hWnd, IDC_TC_DEPTH), ogl && hw);

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@ -54,7 +54,7 @@ bool GSDevice11::CreateTextureFX()
memset(&sd, 0, sizeof(sd)); memset(&sd, 0, sizeof(sd));
sd.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT; sd.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_MIP_POINT;
sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
@ -263,7 +263,7 @@ void GSDevice11::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSe
memset(&sd, 0, sizeof(sd)); memset(&sd, 0, sizeof(sd));
af.Filter = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; af.Filter = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3D11_FILTER_ANISOTROPIC : D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
sd.Filter = ssel.ltf ? af.Filter : D3D11_FILTER_MIN_MAG_MIP_POINT; sd.Filter = ssel.ltf ? af.Filter : D3D11_FILTER_MIN_MAG_MIP_POINT;
sd.AddressU = ssel.tau ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP; sd.AddressU = ssel.tau ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP;

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@ -209,8 +209,8 @@ void GSDevice9::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSel
memset(ss, 0, sizeof(*ss)); memset(ss, 0, sizeof(*ss));
ss->Anisotropic[0] = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR; ss->Anisotropic[0] = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
ss->Anisotropic[1] = !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT; ss->Anisotropic[1] = theApp.GetConfig("MaxAnisotropy", 0) && !theApp.GetConfig("paltex", 0) ? D3DTEXF_ANISOTROPIC : D3DTEXF_POINT;
ss->FilterMin[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT; ss->FilterMin[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT;
ss->FilterMag[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT; ss->FilterMag[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT;
ss->FilterMip[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT; ss->FilterMip[0] = ssel.ltf ? ss->Anisotropic[0] : D3DTEXF_POINT;

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@ -162,7 +162,7 @@ GSdxApp::GSdxApp()
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
m_gs_max_anisotropy.push_back(GSSetting(1, "1x", "Off")); m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
m_gs_max_anisotropy.push_back(GSSetting(2, "2x", "")); m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
m_gs_max_anisotropy.push_back(GSSetting(4, "4x", "")); m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
m_gs_max_anisotropy.push_back(GSSetting(8, "8x", "")); m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));

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@ -228,7 +228,7 @@ BEGIN
COMBOBOX IDC_ADAPTER,70,55,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX IDC_ADAPTER,70,55,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "Enable FXAA",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,201,80,10 CONTROL "Enable FXAA",IDC_FXAA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,201,80,10
CONTROL "Enable FX Shader",IDC_SHADER_FX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,201,80,10 CONTROL "Enable FX Shader",IDC_SHADER_FX,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,201,80,10
CONTROL "Anisotropic Filtering",IDC_ANISOTROPIC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,306,77,8 LTEXT "Anisotropic Filtering:",IDC_STATIC,10,306,77,8
COMBOBOX IDC_AFCOMBO,92,304,35,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX IDC_AFCOMBO,92,304,35,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "OpenCL Device:",IDC_STATIC,6,86,52,8 LTEXT "OpenCL Device:",IDC_STATIC,6,86,52,8
COMBOBOX IDC_OPENCL_DEVICE,70,84,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP COMBOBOX IDC_OPENCL_DEVICE,70,84,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP

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@ -69,7 +69,6 @@
#define IDC_TCOFFSETY2 2084 #define IDC_TCOFFSETY2 2084
#define IDC_FXAA 2085 #define IDC_FXAA 2085
#define IDC_SHADER_FX 2086 #define IDC_SHADER_FX 2086
#define IDC_ANISOTROPIC 2087
#define IDC_AFCOMBO 2088 #define IDC_AFCOMBO 2088
#define IDC_OPENCL_DEVICE 2089 #define IDC_OPENCL_DEVICE 2089
#define IDC_ACCURATE_BLEND_UNIT 2090 #define IDC_ACCURATE_BLEND_UNIT 2090