diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 49315fa7cd..43b349d1e8 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -1385,9 +1385,10 @@ SCAJ-20177: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SCAJ-20178: name: "Ape Escape - Million Monkeys" region: "NTSC-Unk" @@ -1488,9 +1489,10 @@ SCAJ-20197: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SCAJ-20198: name: "Everybody's Tennis [PlayStation 2 The Best]" region: "NTSC-Unk" @@ -5362,9 +5364,10 @@ SCKA-20079: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SCKA-20081: name: "Tekken 5 [PlayStation 2 Big Hit Series]" region: "NTSC-K" @@ -11737,8 +11740,10 @@ SLES-50876: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 + cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. + nativePaletteDraw: 1 # Alleviates text and sky rendering issues. SLES-50877: name: "TimeSplitters 2" region: "PAL-M5" @@ -14501,8 +14506,10 @@ SLES-52153: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 + cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. + nativePaletteDraw: 1 # Alleviates text and sky rendering issues. SLES-52155: name: "EyeToy - L'Eredita" region: "PAL-I" @@ -20889,18 +20896,20 @@ SLES-54644: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLES-54645: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-F" gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLES-54646: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-G" @@ -20908,9 +20917,10 @@ SLES-54646: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLES-54647: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-I" @@ -20918,18 +20928,20 @@ SLES-54647: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLES-54648: name: "Valkyrie Profile 2 - Silmeria" region: "PAL-S" gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLES-54653: name: "Freak Out - Extreme Freeride" region: "PAL-M5" @@ -21942,6 +21954,8 @@ SLES-55007: name: "Boogie" region: "PAL-M7" compat: 4 + gsHWFixes: + recommendedBlendingLevel: 3 # Fixes skin colour. SLES-55008: name: "Riding Star 3" region: "PAL-M4" @@ -30764,8 +30778,10 @@ SLPM-65741: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 + cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. + nativePaletteDraw: 1 # Alleviates text and sky rendering issues. SLPM-65742: name: "Cool Girl [Konami the Best]" region: "NTSC-J" @@ -33329,9 +33345,10 @@ SLPM-66419: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLPM-66420: name: "Front Mission 4 [Ultimate Hits]" region: "NTSC-J" @@ -34799,9 +34816,10 @@ SLPM-66782: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. + halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLPM-66783: name: "Idol Janshi Suchie-Pai 4 [Limited Edition]" region: "NTSC-J" @@ -44250,8 +44268,10 @@ SLUS-20587: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 + cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. + nativePaletteDraw: 1 # Alleviates text and sky rendering issues. SLUS-20588: name: "Activision Anthology" region: "NTSC-U" @@ -48903,9 +48923,10 @@ SLUS-21452: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 1 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines. + halfPixelOffset: 2 # Reduces bloom misalignment. + roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. textureInsideRT: 1 # Required for swirl battle transition. + nativePaletteDraw: 1 SLUS-21453: name: "Disney's Meet the Robinsons" region: "NTSC-U" @@ -49908,6 +49929,8 @@ SLUS-21681: name: "Boogie" region: "NTSC-U" compat: 4 + gsHWFixes: + recommendedBlendingLevel: 3 # Fixes skin colour. SLUS-21682: name: "Rock Band" region: "NTSC-U"