mirror of https://github.com/PCSX2/pcsx2.git
gsdx-recorder: use recursive mutex
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bd96a73580
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@ -387,7 +387,7 @@ GSCapture::~GSCapture()
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bool GSCapture::BeginCapture(float fps)
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{
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#ifdef _CX11_
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std::lock_guard<std::mutex> lock(m_lock);
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std::lock_guard<std::recursive_mutex> lock(m_lock);
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#else
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GSAutoLock lock(&m_lock);
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#endif
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@ -486,7 +486,7 @@ bool GSCapture::BeginCapture(float fps)
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bool GSCapture::DeliverFrame(const void* bits, int pitch, bool rgba)
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{
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#ifdef _CX11_
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std::lock_guard<std::mutex> lock(m_lock);
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std::lock_guard<std::recursive_mutex> lock(m_lock);
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#else
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GSAutoLock lock(&m_lock);
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#endif
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@ -515,7 +515,7 @@ bool GSCapture::DeliverFrame(const void* bits, int pitch, bool rgba)
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bool GSCapture::EndCapture()
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{
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#ifdef _CX11_
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std::lock_guard<std::mutex> lock(m_lock);
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std::lock_guard<std::recursive_mutex> lock(m_lock);
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#else
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GSAutoLock lock(&m_lock);
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#endif
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@ -33,7 +33,7 @@
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class GSCapture
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{
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#ifdef _CX11_
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std::mutex m_lock;
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std::recursive_mutex m_lock;
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#else
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GSCritSec m_lock;
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#endif
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