mirror of https://github.com/PCSX2/pcsx2.git
GS: Enable memory wrapping always
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d93b49cc4f
commit
6d5c05fba3
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@ -226,7 +226,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hwAutoFlush, "EmuCore/GS", "UserHacks_AutoFlush", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.frameBufferConversion, "EmuCore/GS", "UserHacks_CPU_FB_Conversion", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDepthEmulation, "EmuCore/GS", "UserHacks_DisableDepthSupport", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.memoryWrapping, "EmuCore/GS", "wrap_gs_mem", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableSafeFeatures, "EmuCore/GS", "UserHacks_Disable_Safe_Features", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preloadFrameData, "EmuCore/GS", "preload_frame_with_gs_data", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disablePartialInvalidation, "EmuCore/GS", "UserHacks_DisablePartialInvalidation", false);
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@ -481,11 +480,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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tr("Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. "
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"Helps Harry Potter and Stuntman games. It has a big impact on performance."));
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dialog->registerWidgetHelp(m_ui.memoryWrapping, tr("Memory Wrapping"), tr("Unchecked"),
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tr("Emulates GS memory wrapping accurately. "
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"This fixes issues where part of the image is cut-off by block shaped sections such as the FMVs in "
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"Wallace & Gromit: The Curse of the Were-Rabbit and Thrillville."));
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dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
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tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "
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"Fixes black screen issues in games like Armored Core: Last Raven."));
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@ -58,7 +58,7 @@
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<item>
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<widget class="QTabWidget" name="tabs">
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<property name="currentIndex">
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<number>0</number>
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<number>3</number>
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</property>
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<property name="documentMode">
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<bool>true</bool>
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@ -968,13 +968,6 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="memoryWrapping">
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<property name="text">
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<string>Memory Wrapping</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="disableSafeFeatures">
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<property name="text">
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@ -982,13 +975,6 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="preloadFrameData">
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<property name="text">
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<string>Preload Frame Data</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="disablePartialInvalidation">
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<property name="text">
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@ -996,7 +982,14 @@
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<item row="1" column="1">
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<widget class="QCheckBox" name="preloadFrameData">
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<property name="text">
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<string>Preload Frame Data</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="textureInsideRt">
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<property name="text">
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<string>Texture Inside RT</string>
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@ -2938,8 +2938,6 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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"EmuCore/GS", "UserHacks_CPU_FB_Conversion", false, manual_hw_fixes);
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DrawToggleSetting(bsi, "Disable Depth Support", "Disable the support of depth buffer in the texture cache.", "EmuCore/GS",
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"UserHacks_DisableDepthSupport", false, manual_hw_fixes);
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DrawToggleSetting(
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bsi, "Wrap GS Memory", "Emulates GS memory wrapping accurately.", "EmuCore/GS", "wrap_gs_mem", false, manual_hw_fixes);
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DrawToggleSetting(bsi, "Disable Safe Features", "This option disables multiple safe features.", "EmuCore/GS",
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"UserHacks_Disable_Safe_Features", false, manual_hw_fixes);
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DrawToggleSetting(bsi, "Preload Frame", "Uploads GS data when rendering a new frame to reproduce some effects accurately.",
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@ -1556,7 +1556,6 @@ void GSApp::Init()
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m_default_configuration["UserHacks_TCOffsetY"] = "0";
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m_default_configuration["UserHacks_TextureInsideRt"] = "0";
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m_default_configuration["UserHacks_WildHack"] = "0";
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m_default_configuration["wrap_gs_mem"] = "0";
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m_default_configuration["vsync"] = "0";
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// clang-format on
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}
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@ -62,15 +62,10 @@ GSLocalMemory::readImage GSLocalMemory::m_readImageX;
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GSLocalMemory::GSLocalMemory()
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: m_clut(this)
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{
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m_use_fifo_alloc = theApp.GetConfigB("UserHacks") && theApp.GetConfigB("wrap_gs_mem");
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if (!GSConfig.UseHardwareRenderer())
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m_use_fifo_alloc = true;
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if (m_use_fifo_alloc)
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m_vm8 = (u8*)fifo_alloc(m_vmsize, 4);
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else
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m_vm8 = nullptr;
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// Either we don't use fifo alloc or we get an error.
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if (m_vm8 == nullptr)
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@ -154,9 +154,6 @@ const char* dialog_message(int ID, bool* updateText)
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"It can help Xenosaga games.\n\n"
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"Disables accurate GS Memory Clearing to be done on the CPU, and let only the GPU handle it.\n"
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"It can help Kingdom Hearts games.");
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case IDC_MEMORY_WRAPPING:
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return cvtString("Emulates GS memory wrapping accurately. This fixes issues where part of the image is cut-off by block shaped sections such as the FMVs in Wallace & Gromit: The Curse of the Were-Rabbit and Thrillville.\n\n"
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"Note: This hack can have a small impact on performance.");
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case IDC_MERGE_PP_SPRITE:
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return cvtString("Replaces post-processing multiple paving sprites by a single fat sprite.\n"
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"It reduces various upscaling lines.\n\n"
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@ -61,7 +61,6 @@ enum
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IDC_SAFE_FEATURES,
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IDC_DISABLE_PARTIAL_TC_INV,
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IDC_CPU_FB_CONVERSION,
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IDC_MEMORY_WRAPPING,
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IDC_PRELOAD_GS,
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IDC_HALF_SCREEN_TS,
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IDC_SKIPDRAWEND,
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@ -356,7 +356,6 @@ HacksTab::HacksTab(wxWindow* parent)
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m_ui.addCheckBox(rend_hacks_grid, "Auto Flush", "UserHacks_AutoFlush", IDC_AUTO_FLUSH_HW, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Frame Buffer Conversion", "UserHacks_CPU_FB_Conversion", IDC_CPU_FB_CONVERSION, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Disable Depth Emulation", "UserHacks_DisableDepthSupport", IDC_TC_DEPTH, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Memory Wrapping", "wrap_gs_mem", IDC_MEMORY_WRAPPING, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Disable Safe Features", "UserHacks_Disable_Safe_Features", IDC_SAFE_FEATURES, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Preload Frame Data", "preload_frame_with_gs_data", IDC_PRELOAD_GS, hacks_prereq);
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m_ui.addCheckBox(rend_hacks_grid, "Disable Partial Invalidation", "UserHacks_DisablePartialInvalidation", IDC_DISABLE_PARTIAL_TC_INV, hacks_prereq);
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@ -553,7 +553,6 @@ void Pcsx2Config::GSOptions::ReloadIniSettings()
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GSSettingBoolEx(GPUPaletteConversion, "paltex");
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GSSettingBoolEx(AutoFlushSW, "autoflush_sw");
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GSSettingBoolEx(PreloadFrameWithGSData, "preload_frame_with_gs_data");
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GSSettingBoolEx(WrapGSMem, "wrap_gs_mem");
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GSSettingBoolEx(Mipmap, "mipmap");
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GSSettingBoolEx(ManualUserHacks, "UserHacks");
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GSSettingBoolEx(UserHacks_AlignSpriteX, "UserHacks_align_sprite_X");
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