mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: only enabled advance gl debugging on linux
It will avoid some crash on windows for driver that doesn't support the extension. Make debug support mandatory for debug build on linux.
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@ -107,9 +107,14 @@ void GSWndGL::PopulateGlFunction()
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// GL4.3
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*(void**)&(gl_CopyImageSubData) = GetProcAddress("glCopyImageSubData", true);
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*(void**)&(gl_InvalidateTexImage) = GetProcAddress("glInvalidateTexImage", true);
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*(void**)&(gl_PushDebugGroup) = GetProcAddress("glPushDebugGroup", true);
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*(void**)&(gl_PopDebugGroup) = GetProcAddress("glPopDebugGroup", true);
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*(void**)&(gl_DebugMessageInsert) = GetProcAddress("glDebugMessageInsert", true);
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#if defined(__linux__) && defined(ENABLE_OGL_DEBUG)
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bool debug_optional = false;
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#else
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bool debug_optional = true;
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#endif
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*(void**)&(gl_PushDebugGroup) = GetProcAddress("glPushDebugGroup", debug_optional);
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*(void**)&(gl_PopDebugGroup) = GetProcAddress("glPopDebugGroup", debug_optional);
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*(void**)&(gl_DebugMessageInsert) = GetProcAddress("glDebugMessageInsert", debug_optional);
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// GL4.4
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*(void**)&(gl_BufferStorage) = GetProcAddress("glBufferStorage", true);
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// GL_ARB_bindless_texture (GL5?)
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@ -494,7 +494,7 @@ extern void vmfree(void* ptr, size_t size);
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#endif
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// Except apple any sane driver support this extension
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#ifdef ENABLE_OGL_DEBUG
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#if defined(__linux__) && defined(ENABLE_OGL_DEBUG)
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#define GL_PUSH(s) gl_PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, s);
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#define GL_POP(s) gl_PopDebugGroup();
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#define GL_INS(s) gl_DebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, -1, s);
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