mirror of https://github.com/PCSX2/pcsx2.git
glsl: fix debugging of tex coordinate in apitrace
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31f8c065db
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@ -280,6 +280,9 @@ vec4 sample_color(vec2 st, float q)
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}
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}
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#ifdef TEX_COORD_DEBUG
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#ifdef TEX_COORD_DEBUG
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c[0].rg = uv.xy;
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c[0].rg = uv.xy;
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c[1].rg = uv.xy;
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c[2].rg = uv.xy;
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c[3].rg = uv.xy;
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#endif
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#endif
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}
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}
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@ -1029,6 +1029,9 @@ static const char* tfx_fs_all_glsl =
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" }\n"
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" }\n"
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"#ifdef TEX_COORD_DEBUG\n"
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"#ifdef TEX_COORD_DEBUG\n"
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" c[0].rg = uv.xy;\n"
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" c[0].rg = uv.xy;\n"
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" c[1].rg = uv.xy;\n"
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" c[2].rg = uv.xy;\n"
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" c[3].rg = uv.xy;\n"
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"#endif\n"
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"#endif\n"
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" }\n"
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" }\n"
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"\n"
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"\n"
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