mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Hopefully hacked up the "wall of fog" problem in GoW2. Used an adapted patch from ZeroGravity. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2687 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -146,6 +146,7 @@ CRC::Game CRC::m_games[] =
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{0xD71B57F4, Genji, Unknown, 0},
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{0x23A97857, StarOcean3, US, 0},
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{0xBEC32D49, StarOcean3, JP, 0},
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{0x8192A241, StarOcean3, JP, 0}, //NTSC JP special directors cut limited extra sugar on top edition (the special one :p)
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{0x23A97857, StarOcean3, JPUNDUB, 0},
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{0xCC96CE93, ValkyrieProfile2, US, 0},
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{0x774DE8E2, ValkyrieProfile2, JP, 0},
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@ -2311,19 +2311,13 @@ bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
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{
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skip = 29; // shadows
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}
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else if(fi.FBP == 0x00500 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT32) // pal
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{
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// skip = 17; // only looks correct at native resolution
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}
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else if(fi.FBP == 0x01300 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT32) // ntsc
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{
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// skip = 15; // only looks correct at native resolution
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if(fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 & 0x03000) == 0x03000
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&& (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4)
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&& ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000))){
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skip = 1; // wall of fog
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}
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}
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}
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else
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{
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}
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return true;
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}
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