zzogl-pg: open the dat file...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4817 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut@gmail.com 2011-07-19 18:33:22 +00:00
parent f9b8f5c786
commit 6b8a605845
1 changed files with 2 additions and 1 deletions

View File

@ -304,7 +304,8 @@ __forceinline bool LoadShadersFromDat()
#ifdef PLUGIN_DIR_COMPILATION #ifdef PLUGIN_DIR_COMPILATION
#define xPLUGIN_DIR_str(s) PLUGIN_DIR_str(s) #define xPLUGIN_DIR_str(s) PLUGIN_DIR_str(s)
#define PLUGIN_DIR_str(s) #s #define PLUGIN_DIR_str(s) #s
fres = fopen( xPLUGIN_DIR_str(PLUGIN_DIR_COMPILATION), "rb"); const std::string shader_file = string(xPLUGIN_DIR_str(PLUGIN_DIR_COMPILATION)) + "/ps2hw.dat";
fres = fopen(shader_file.c_str(), "rb");
#endif #endif
if (fres == NULL) if (fres == NULL)
{ {