GS-hw: use CanUpscale to check for upscaling.

This commit is contained in:
iMineLink 2021-11-29 01:02:46 +01:00 committed by lightningterror
parent 373e698545
commit 6b51462fa0
1 changed files with 1 additions and 1 deletions

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@ -1576,7 +1576,7 @@ void GSRendererHW::Draw()
// A couple of hack to avoid upscaling issue. So far it seems to impacts mostly sprite
// Note: first hack corrects both position and texture coordinate
// Note: second hack corrects only the texture coordinate
if ((m_upscale_multiplier > 1) && (m_vt.m_primclass == GS_SPRITE_CLASS))
if (CanUpscale() && (m_vt.m_primclass == GS_SPRITE_CLASS))
{
const size_t count = m_vertex.next;
GSVertex* v = &m_vertex.buff[0];