mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: use CanUpscale to check for upscaling.
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@ -1576,7 +1576,7 @@ void GSRendererHW::Draw()
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// A couple of hack to avoid upscaling issue. So far it seems to impacts mostly sprite
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// Note: first hack corrects both position and texture coordinate
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// Note: second hack corrects only the texture coordinate
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if ((m_upscale_multiplier > 1) && (m_vt.m_primclass == GS_SPRITE_CLASS))
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if (CanUpscale() && (m_vt.m_primclass == GS_SPRITE_CLASS))
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{
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const size_t count = m_vertex.next;
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GSVertex* v = &m_vertex.buff[0];
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