mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: dbg: Fix blend debug logs.
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@ -623,9 +623,8 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER)
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free_colclip = m_prim_overlap == PRIM_OVERLAP_NO || blend_non_recursive;
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else
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free_colclip = blend_non_recursive;
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GL_DBG("COLCLIP Info (Blending: %d/%d/%d/%d, SW FBMASK: %d, OVERLAP: %d)",
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ALPHA.A, ALPHA.B, ALPHA.C, ALPHA.D, sw_fbmask_colclip, m_prim_overlap);
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GL_DBG("COLCLIP Info (Blending: %u/%u/%u/%u, OVERLAP: %d)", ALPHA.A, ALPHA.B, ALPHA.C, ALPHA.D, m_prim_overlap);
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if (color_dest_blend)
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{
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// No overflow, disable colclip.
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@ -699,7 +698,7 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER)
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// For stat to optimize accurate option
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#if 0
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GL_INS("BLEND_INFO: %d/%d/%d/%d. Clamp:%d. Prim:%d number %d (drawlist %d) (sw %d)",
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GL_INS("BLEND_INFO: %u/%u/%u/%u. Clamp:%u. Prim:%d number %u (drawlist %u) (sw %d)",
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ALPHA.A, ALPHA.B, ALPHA.C, ALPHA.D, m_env.COLCLAMP.CLAMP, m_vt.m_primclass, m_vertex.next, m_drawlist.size(), sw_blending);
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#endif
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if (color_dest_blend)
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